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Star Wars Saga Edition?
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<blockquote data-quote="Felon" data-source="post: 3650400" data-attributes="member: 8158"><p>The "jazz defense" is a turn-of-phrase referring to feeling passionately about something without being to able to articulate your position to someone who asks you to explain. You insist that the "feel" of Star Wars is utterly unique, and you know when you're not feeling it, and you insist that this feeling is shared by countless others, but you cannot or will not articulate it.</p><p></p><p></p><p>There's that word "feel" again.</p><p></p><p>In my last Star Wars game, we had a guy who complained repeatedly that our game didn't "feel" like Star Wars. We had Star Wars elements all over the place--hutts, rancors, tusken raiders, starship battles, dark side locations--but he kept saying it felt more like Firefly than Star Wars, that my smuggler character seemed more like Malcolm Reynolds than Han Solo. He couldn't articulate it beyond that, yet he felt this way very strongly.</p><p></p><p>And the real kicker? He was a rich Twi'lek non-jedi force user who used powers that didn't stem from the movies (mostly healing and some kind of energy field). He took feats like Contacts and Well-Connected and Wealth and preferred to solve problems with phone calls and networking rather than blasters and lightsabers. I suspect he would have seemed very "non-star-warsy" to other diehard fans. </p><p></p><p>He eventually left, and in our group we have a GM who loves Star Wars and the rest of us who all are fond of it enough to give the game a try. But we don't come or go based on some ineffable "feel", we play as long as the game is compelling and fun.</p><p></p><p>I am sure that there are plenty of people who think there is a unique Star Wars "feel", but I suspect that there feelings aren't all universally compatable, and in fact quite often are inconsistent with each other.</p></blockquote><p></p>
[QUOTE="Felon, post: 3650400, member: 8158"] The "jazz defense" is a turn-of-phrase referring to feeling passionately about something without being to able to articulate your position to someone who asks you to explain. You insist that the "feel" of Star Wars is utterly unique, and you know when you're not feeling it, and you insist that this feeling is shared by countless others, but you cannot or will not articulate it. There's that word "feel" again. In my last Star Wars game, we had a guy who complained repeatedly that our game didn't "feel" like Star Wars. We had Star Wars elements all over the place--hutts, rancors, tusken raiders, starship battles, dark side locations--but he kept saying it felt more like Firefly than Star Wars, that my smuggler character seemed more like Malcolm Reynolds than Han Solo. He couldn't articulate it beyond that, yet he felt this way very strongly. And the real kicker? He was a rich Twi'lek non-jedi force user who used powers that didn't stem from the movies (mostly healing and some kind of energy field). He took feats like Contacts and Well-Connected and Wealth and preferred to solve problems with phone calls and networking rather than blasters and lightsabers. I suspect he would have seemed very "non-star-warsy" to other diehard fans. He eventually left, and in our group we have a GM who loves Star Wars and the rest of us who all are fond of it enough to give the game a try. But we don't come or go based on some ineffable "feel", we play as long as the game is compelling and fun. I am sure that there are plenty of people who think there is a unique Star Wars "feel", but I suspect that there feelings aren't all universally compatable, and in fact quite often are inconsistent with each other. [/QUOTE]
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