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<blockquote data-quote="MoogleEmpMog" data-source="post: 3650456" data-attributes="member: 22882"><p>I don't even freaking LIKE Star Wars, Felon. I loved the X-Wing vs. Tie-Fighter PC game and enjoyed the original trilogy. But compared to Final Fantasy or Conan or even something I only like, rather than love, such as Barsoom/John Carter of Mars, I could take or leave Star Wars.</p><p></p><p>In other words, exciting imagery about Star Wars "feel" means squat to me. I bought the game because the previews made it look "like d20, only much, much better - like, SotC or M&M better." You know what? I've been running it since it came out, and did extensive playtesting when I first got it. So far, it's exactly what the previews made it seem like.</p><p></p><p>I'm not actually agreeing with gribble, I think. Since I want to use the superior system for the same things I would have used d20 Modern or Savage Worlds for before, I'd actually rather it be more generic, not less.</p><p></p><p>But I disagree with YOU vehemently because I think the system is amazing from a <em>purely mechanical perspective</em>. I <em>want</em> to strip all the Star Wars flavor from it and use it for completely different settings, and am only enjoying the Star Wars "test" game by virtue of the players and the rules.</p><p></p><p>I find your mechanical issues laughable, issues of playstyle easily corrected, if they cropped up at all, by any player at the table snorting derisively at your hypothetical paranoiac Jedi player, much less the GM slapping said player down and reminding him not to drag the game down by making a skill check every few seconds.</p><p></p><p>I also find the idea of a character attuned to supernatural senses, like a Jedi or Spiderman or a Zen warrior-mystic, being able to accurately predict his surroundings and react to them on a constant basis, rather cool. Used reasonably (as reasonably as I expect Perception to be used, because they have approximately the same potential for the outrageous, Zork-esque "abuse" you describe), a character being able to Take 10 to do that strikes me as a feature not a bug.</p><p></p><p>My perspective is that Search Your Feelings, like Perception, can only be used to excess by a socially maladjusted nut in a group comprised entirely of same. "Idiot-proofing" a system should protect it from mistakes by novice players, and to give mechanically-oriented players something worth fiddling with - not to smooth play for apprentices to rpg.net's legendary Creepy Gamer thread.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3650456, member: 22882"] I don't even freaking LIKE Star Wars, Felon. I loved the X-Wing vs. Tie-Fighter PC game and enjoyed the original trilogy. But compared to Final Fantasy or Conan or even something I only like, rather than love, such as Barsoom/John Carter of Mars, I could take or leave Star Wars. In other words, exciting imagery about Star Wars "feel" means squat to me. I bought the game because the previews made it look "like d20, only much, much better - like, SotC or M&M better." You know what? I've been running it since it came out, and did extensive playtesting when I first got it. So far, it's exactly what the previews made it seem like. I'm not actually agreeing with gribble, I think. Since I want to use the superior system for the same things I would have used d20 Modern or Savage Worlds for before, I'd actually rather it be more generic, not less. But I disagree with YOU vehemently because I think the system is amazing from a [I]purely mechanical perspective[/I]. I [I]want[/I] to strip all the Star Wars flavor from it and use it for completely different settings, and am only enjoying the Star Wars "test" game by virtue of the players and the rules. I find your mechanical issues laughable, issues of playstyle easily corrected, if they cropped up at all, by any player at the table snorting derisively at your hypothetical paranoiac Jedi player, much less the GM slapping said player down and reminding him not to drag the game down by making a skill check every few seconds. I also find the idea of a character attuned to supernatural senses, like a Jedi or Spiderman or a Zen warrior-mystic, being able to accurately predict his surroundings and react to them on a constant basis, rather cool. Used reasonably (as reasonably as I expect Perception to be used, because they have approximately the same potential for the outrageous, Zork-esque "abuse" you describe), a character being able to Take 10 to do that strikes me as a feature not a bug. My perspective is that Search Your Feelings, like Perception, can only be used to excess by a socially maladjusted nut in a group comprised entirely of same. "Idiot-proofing" a system should protect it from mistakes by novice players, and to give mechanically-oriented players something worth fiddling with - not to smooth play for apprentices to rpg.net's legendary Creepy Gamer thread. [/QUOTE]
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