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<blockquote data-quote="Felon" data-source="post: 3650500" data-attributes="member: 8158"><p>I notice you want to keep quibbling about this when I pointed out this was just an example of a bigger issue I was speaking of. But fine, play ball.</p><p></p><p></p><p>Let's see, your first bit about it taking a few seconds of concentration is generally meaningless. Not sure why you think otherwise.</p><p>Your next bit about it being darksiding to use an ability that's free to use all day long is reaching like crazy. </p><p>The third bit doesn't tell us anything new, and it's already been discussed ad nauseum as to how to play that little game. It ain't hard to work within these guidelines.</p><p>Using this aiblity is inherently stressful or distracting? Reaching again.</p><p>Making up circumstnace penalties is just the GM inventing obstacles that isn't provided for by the rules. Rules is what I'm talking about.</p><p></p><p>You so want this to be a non-issue that you're driving all over the place looking for limitations that are scarcely worth mentioning. I mean, you really want to argue with me that knowing whether the immediate outcome of your actions will be favorable or unfavorable is a minor, weak ability, that it's OK for it be something you can rely on to work every time? Man, I keep wanting to turn away from this thread, but part of me just has to see what you'll say next. </p><p></p><p></p><p>It might be, but don't give up. I'm still hoping to make a breakthrough with you.</p><p></p><p>If you can take 10 and get a 15 automatically, as it's pretty safe a jedi trained in Use the Force can, then it always. Whatever else you're going on about, this is absolutely correct.</p><p>Gribble, you have shown yourself to interpret things so inccrrectly in this thread that I almost have to take my hat off to you for digging in your heels against the realization that you're not going to outmaneuver me. </p><p></p><p>Again I have to simplify: you pointed out that searching your feelings was a full-round action. I am explaining to you that spending a few seconds concentrating outside of combat is a negligible cost. It means nothing. </p><p></p><p>Where do you take this full-round action and somehow get the character sitting around doing nothing "all day every day"? He checks his feelings for a few seconds, then goes about this business checks it again next time he feels the need, then goes about his business.</p></blockquote><p></p>
[QUOTE="Felon, post: 3650500, member: 8158"] I notice you want to keep quibbling about this when I pointed out this was just an example of a bigger issue I was speaking of. But fine, play ball. Let's see, your first bit about it taking a few seconds of concentration is generally meaningless. Not sure why you think otherwise. Your next bit about it being darksiding to use an ability that's free to use all day long is reaching like crazy. The third bit doesn't tell us anything new, and it's already been discussed ad nauseum as to how to play that little game. It ain't hard to work within these guidelines. Using this aiblity is inherently stressful or distracting? Reaching again. Making up circumstnace penalties is just the GM inventing obstacles that isn't provided for by the rules. Rules is what I'm talking about. You so want this to be a non-issue that you're driving all over the place looking for limitations that are scarcely worth mentioning. I mean, you really want to argue with me that knowing whether the immediate outcome of your actions will be favorable or unfavorable is a minor, weak ability, that it's OK for it be something you can rely on to work every time? Man, I keep wanting to turn away from this thread, but part of me just has to see what you'll say next. It might be, but don't give up. I'm still hoping to make a breakthrough with you. If you can take 10 and get a 15 automatically, as it's pretty safe a jedi trained in Use the Force can, then it always. Whatever else you're going on about, this is absolutely correct. Gribble, you have shown yourself to interpret things so inccrrectly in this thread that I almost have to take my hat off to you for digging in your heels against the realization that you're not going to outmaneuver me. Again I have to simplify: you pointed out that searching your feelings was a full-round action. I am explaining to you that spending a few seconds concentrating outside of combat is a negligible cost. It means nothing. Where do you take this full-round action and somehow get the character sitting around doing nothing "all day every day"? He checks his feelings for a few seconds, then goes about this business checks it again next time he feels the need, then goes about his business. [/QUOTE]
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