Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga Edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Donovan Morningfire" data-source="post: 3650650" data-attributes="member: 39532"><p>Every RPG ruleset to some extent or another has loopholes in the mechanics that can be exploited by players willing to do so. That's why they have one person that's responsible for being the final arbiter of the rules as well as providing the adventure framework for the session.</p><p></p><p>Not to put to blunt a point on it, but given the imagination of the designers of ANY role-playing game is VASTLY outnumbered by the number of players out there, it is impossible to create a truely interactive role-playing game that will perfectly cater to everyone and cover every possible scenario. That's why the role of GM exists, to cover things like this. It's the nature of the beast. No matter how well intended the designers of any RPG are, there is going to be a player out there that spots and exploits a loophole in the rules.</p><p></p><p>Given that, I think Chris, Rodney, Owen, Gary, and whomever else was involved did a bang-up job on getting a set of game mechanics that captures the "wow" factor of Star Wars but without letting things get too out of control, especially for Force-users in general and Jedi in particular. And as someone noted earlier in this thread, it seems that a lot of what we see as being overlooked issues were actually intended by the designers in some form or another.</p><p></p><p>I for one am toying with applying Saga Edition (sans Force stuff) to Mechamorphosis for a Transformers game, with a bit of d20 Modern and d20 Future thrown in as well.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 3650650, member: 39532"] Every RPG ruleset to some extent or another has loopholes in the mechanics that can be exploited by players willing to do so. That's why they have one person that's responsible for being the final arbiter of the rules as well as providing the adventure framework for the session. Not to put to blunt a point on it, but given the imagination of the designers of ANY role-playing game is VASTLY outnumbered by the number of players out there, it is impossible to create a truely interactive role-playing game that will perfectly cater to everyone and cover every possible scenario. That's why the role of GM exists, to cover things like this. It's the nature of the beast. No matter how well intended the designers of any RPG are, there is going to be a player out there that spots and exploits a loophole in the rules. Given that, I think Chris, Rodney, Owen, Gary, and whomever else was involved did a bang-up job on getting a set of game mechanics that captures the "wow" factor of Star Wars but without letting things get too out of control, especially for Force-users in general and Jedi in particular. And as someone noted earlier in this thread, it seems that a lot of what we see as being overlooked issues were actually intended by the designers in some form or another. I for one am toying with applying Saga Edition (sans Force stuff) to Mechamorphosis for a Transformers game, with a bit of d20 Modern and d20 Future thrown in as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga Edition?
Top