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[Star Wars] Saga Edition's New Damage System
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3421805" data-attributes="member: 710"><p>If you get a (confirmed) critical hit in the WP/VP system, there is a reasonable chance that your WP are reduced to a deadly value, despite still having a lot of vp. The deadliness lies in the fact that it is too unpredictable. In a hit point system, you know that you only have 20 hit points and that a lucky hit with a 3d6 blaster rifle might kill you. In a WP/VP system, you might have 150 hit points and are suddenly down. </p><p></p><p>The deadliness lies in the factor that the hit point system allows you to take some "risks", while the VP/WP system just gives you the illusion that you could take risk. If you play very carefully in the WP/VP system, that might not matter that much, but keep in mind that you're wanting a heroic/cinematic feel in a game like Starwars - you want to be able to take some risks, (just not all the time, therefore you at least lose hit points).</p><p></p><p></p><p>A system that uses a "attack save" and no hitpoints has the same problem - you can't really predict whether you'll survive the next attack or not, and you are at the constant risk of a deadly hit. </p><p>There are some systems in which this works better, but they usually have a very different dice resolution (like Shadowrun with its multiple d6 and getting enough successes, which implicitly creates a ore "reliable" probability curve), or their damage resolution is a bit more complex (like Torg with its damage values and logarithmic scales for wound and shock point damage, and its possibility mechanic).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3421805, member: 710"] If you get a (confirmed) critical hit in the WP/VP system, there is a reasonable chance that your WP are reduced to a deadly value, despite still having a lot of vp. The deadliness lies in the fact that it is too unpredictable. In a hit point system, you know that you only have 20 hit points and that a lucky hit with a 3d6 blaster rifle might kill you. In a WP/VP system, you might have 150 hit points and are suddenly down. The deadliness lies in the factor that the hit point system allows you to take some "risks", while the VP/WP system just gives you the illusion that you could take risk. If you play very carefully in the WP/VP system, that might not matter that much, but keep in mind that you're wanting a heroic/cinematic feel in a game like Starwars - you want to be able to take some risks, (just not all the time, therefore you at least lose hit points). A system that uses a "attack save" and no hitpoints has the same problem - you can't really predict whether you'll survive the next attack or not, and you are at the constant risk of a deadly hit. There are some systems in which this works better, but they usually have a very different dice resolution (like Shadowrun with its multiple d6 and getting enough successes, which implicitly creates a ore "reliable" probability curve), or their damage resolution is a bit more complex (like Torg with its damage values and logarithmic scales for wound and shock point damage, and its possibility mechanic). [/QUOTE]
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[Star Wars] Saga Edition's New Damage System
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