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[Star Wars] Saga Edition's New Damage System
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<blockquote data-quote="Remathilis" data-source="post: 3423129" data-attributes="member: 7635"><p>Actually, it IS undesirable. It fosters a number of specific attitudes among players...</p><p></p><p>1.) My character cannot come back from the dead, so I will do everything in my power to MAKE SURE he doesn't die.</p><p>2.) I will min-max out my character, often at the expense of non-combat abilities, just to keep him from dying. Even if it means my noble having a higher con than cha. </p><p>3.) I will make soldiers, jedi, and other "combat" classes so good, I can kill anything in 1-2 rounds, because every round I'm exposed to harm is a round I can (and very likely will) die from. Non combat characters (scoundrels, nobles, tech specs) are best served hiding in some corner waiting for and watching the combat monsters to kill everything quickly. </p><p>4.) I will run from any combatant I cannot easily kill, often resorting to ambush, sunder, stun, or planetary bombardment to fight any foe I know I cannot take easily.</p><p>5.) I will never engage a dark jedi, sith, or any other lightsaber wielder in combat. A lightsaber in the hands of a moderately high-level force-user is a TPK on legs. </p><p>6.) If I have to fight such a foe, winning will usually be through attrition, not skill. Often, the person left standing is the one who rolled the highest during the fight.</p><p></p><p>Couple this with a few other system flaws (defense that doesn't scale fast enough, balance of jedi vs. non-jedi, general uselessness of armor) and you get a system the produces many more Han Solo pragmatics than Luke Skywalker optimists. I guess thats fine if you like grim-n-gritty cynical mercs making there way in the empire, but I like heroic jedi standing against overwhelming odds and triumphing, and I don't get that in d20 SW without 20 pages of house rules. </p><p></p><p>Bring on Saga!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3423129, member: 7635"] Actually, it IS undesirable. It fosters a number of specific attitudes among players... 1.) My character cannot come back from the dead, so I will do everything in my power to MAKE SURE he doesn't die. 2.) I will min-max out my character, often at the expense of non-combat abilities, just to keep him from dying. Even if it means my noble having a higher con than cha. 3.) I will make soldiers, jedi, and other "combat" classes so good, I can kill anything in 1-2 rounds, because every round I'm exposed to harm is a round I can (and very likely will) die from. Non combat characters (scoundrels, nobles, tech specs) are best served hiding in some corner waiting for and watching the combat monsters to kill everything quickly. 4.) I will run from any combatant I cannot easily kill, often resorting to ambush, sunder, stun, or planetary bombardment to fight any foe I know I cannot take easily. 5.) I will never engage a dark jedi, sith, or any other lightsaber wielder in combat. A lightsaber in the hands of a moderately high-level force-user is a TPK on legs. 6.) If I have to fight such a foe, winning will usually be through attrition, not skill. Often, the person left standing is the one who rolled the highest during the fight. Couple this with a few other system flaws (defense that doesn't scale fast enough, balance of jedi vs. non-jedi, general uselessness of armor) and you get a system the produces many more Han Solo pragmatics than Luke Skywalker optimists. I guess thats fine if you like grim-n-gritty cynical mercs making there way in the empire, but I like heroic jedi standing against overwhelming odds and triumphing, and I don't get that in d20 SW without 20 pages of house rules. Bring on Saga! [/QUOTE]
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