Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga - How does it do hit points?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prince Atom" data-source="post: 3966931" data-attributes="member: 6046"><p><strong>A Long-Winded Explanation</strong></p><p></p><p>You get triple your HD at first level, plus your Constitution modifier <em>once</em>.</p><p></p><p>Soldiers and Jedi get 1d10 hit points per level. A 1st-level soldier with Con 12 gets 30 hp, +1 for Con, for a total of 31 hit points. A Scout with Con 12 gets 24 +1 hp, while a Noble or Scoundrel would get 18 +1 hp.</p><p></p><p>Every character, creature, vehicle, and complex object in the game has a Damage Threshold, which is calculated by taking the Fortitude defense and adding a size modifier.</p><p></p><p>The Fortitude defense is 10 plus your heroic character level plus your Con modifier, plus miscellaneous bonuses from class and armor. A droid or vehicle adds its Str modifier instead of Con, because it doesn't have a Con score, and anything larger than Medium adds a size bonus.</p><p></p><p>Darth Vader has Threshold 36, a Rancor has Threshold 36, but it's Huge, the Millenium Falcon has Threshold 76, and an Imperial Star Destroyer has Threshold 256.</p><p></p><p>What this means is that as you take damage your capabilities degrade. You have a Condition Track, which is the same for everybody, and goes from Healthy (no penalties) to Disabled (helpless/unconscious). The intervening steps are -1, -2, -5, and -10 to skill and ability checks, defenses, and attack rolls. At -10 you are also at half Speed.</p><p></p><p>Every time you take damage from a single attack that equals or exceeds your Threshold, you move -1 step along the condition track.</p><p></p><p><em>Luke gets lucky and tags Vader with his lightsaber. He rolls a 36 for damage, moving Vader down to the -1 position. Vader now takes -1 on all rolls involving a d20, and his Defenses all suffer by -1; this also means that his Threshold is now 35. Vader's still up, his hp are now 145 from 181, and all Luke did was make him angrier.</em></p><p></p><p>To kill something, you have to score enough damage to reduce it to 0 hp and equal or exceed its Threshold. If it can't spend a Force Point to make itself disabled instead, it dies.</p><p></p><p><em>Jabba's Rancor has 138 hp and Threshold 36. Luke hits the door mechanism and brings the giant armored door down on the hideous thing. The door does 150 points of crushing damage, which easily clears the Rancor's hp and its Threshold. It doesn't have Force points, so it dies.</em></p><p></p><p>A character, vehicle, etc., becomes disabled if its hp are 0, or if it hits the bottom of the condition track.</p><p></p><p>Of course, a disabled character, droid, etc. is helpless and unconscious, so you can give it the coup de grace even if you haven't ever exceeded its Threshold.</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 3966931, member: 6046"] [b]A Long-Winded Explanation[/b] You get triple your HD at first level, plus your Constitution modifier [i]once[/i]. Soldiers and Jedi get 1d10 hit points per level. A 1st-level soldier with Con 12 gets 30 hp, +1 for Con, for a total of 31 hit points. A Scout with Con 12 gets 24 +1 hp, while a Noble or Scoundrel would get 18 +1 hp. Every character, creature, vehicle, and complex object in the game has a Damage Threshold, which is calculated by taking the Fortitude defense and adding a size modifier. The Fortitude defense is 10 plus your heroic character level plus your Con modifier, plus miscellaneous bonuses from class and armor. A droid or vehicle adds its Str modifier instead of Con, because it doesn't have a Con score, and anything larger than Medium adds a size bonus. Darth Vader has Threshold 36, a Rancor has Threshold 36, but it's Huge, the Millenium Falcon has Threshold 76, and an Imperial Star Destroyer has Threshold 256. What this means is that as you take damage your capabilities degrade. You have a Condition Track, which is the same for everybody, and goes from Healthy (no penalties) to Disabled (helpless/unconscious). The intervening steps are -1, -2, -5, and -10 to skill and ability checks, defenses, and attack rolls. At -10 you are also at half Speed. Every time you take damage from a single attack that equals or exceeds your Threshold, you move -1 step along the condition track. [i]Luke gets lucky and tags Vader with his lightsaber. He rolls a 36 for damage, moving Vader down to the -1 position. Vader now takes -1 on all rolls involving a d20, and his Defenses all suffer by -1; this also means that his Threshold is now 35. Vader's still up, his hp are now 145 from 181, and all Luke did was make him angrier.[/i] To kill something, you have to score enough damage to reduce it to 0 hp and equal or exceed its Threshold. If it can't spend a Force Point to make itself disabled instead, it dies. [i]Jabba's Rancor has 138 hp and Threshold 36. Luke hits the door mechanism and brings the giant armored door down on the hideous thing. The door does 150 points of crushing damage, which easily clears the Rancor's hp and its Threshold. It doesn't have Force points, so it dies.[/i] A character, vehicle, etc., becomes disabled if its hp are 0, or if it hits the bottom of the condition track. Of course, a disabled character, droid, etc. is helpless and unconscious, so you can give it the coup de grace even if you haven't ever exceeded its Threshold. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga - How does it do hit points?
Top