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Star Wars Saga: The Betrayal of Darth Revan
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<blockquote data-quote="possum" data-source="post: 5411078" data-attributes="member: 17674"><p>[sblock=Aldren Dayos, Jedi Knight]</p><p>Aldren Dayos, Jedi Knight CL 9</p><p>Medium human Jedi 7/Jedi Knight 2</p><p>Force 3</p><p>Init +10 ; Senses Perception +5</p><p>Languages Basic</p><p>[rule]</p><p>Defenses Ref 21 (flat-footed 21), Fort 23 , Will 22</p><p>hp 92; Threshold 23</p><p>[rule]</p><p>Speed 6 squares</p><p>Melee lightsaber +14 (2d8+10) or</p><p>Melee lightsaber +11/+11 (2d8+10/2d8+10) with Double Attack or</p><p>Melee lightsaber +12 (3d8+10)</p><p>Base Atk +9; Grp +12</p><p>Atk Options Accelerated Strike, Double Attack (lightsabers), Rapid Strike, Tumble Defense, Withdrawal Strike</p><p>Force Powers Known (Use the Force +11 ): battle strike, Force slam</p><p>Force Techniques Force Power Mastery (battle strike)</p><p>[rule]</p><p>Abilities Str 16, Dex 10, Con 14, Int 10, Wis 13, Cha 14</p><p>Talents Block, Deflect, Multiattack Proficiency (lightsabers), Redirect Shot, Riposte</p><p>Feats Accelerated Strike, Double Attack (lightsabers), Force Sensitivity, Force Training, Quick Draw, Rapid Strike, Tumble Defense, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons), Withdrawal Strike (lightsabers)</p><p>Skills Initiative +10 , Pilot +9 , Use the Force[/sblock]</p><p></p><p>[sblock=Anayara, Cathar Jedi Knight]</p><p>Anyara, Jedi Knight CL 9</p><p>Medium Cathar Jedi 7/Jedi Knight 2</p><p>Force 3</p><p>Init +7 ; Senses Perception +6</p><p>Languages Basic, Catharese</p><p>[rule]</p><p>Defenses Ref 24 (flat-footed 21), Fort 22 , Will 23</p><p>hp 83; Threshold 22</p><p>[rule]</p><p>Speed 6 squares</p><p>Melee unarmed +12 (1d6+4) or</p><p>Melee lightsaber +14 (2d8+6/x3) or</p><p>Melee lightsaber +14 (2d8+6/x3) and</p><p>lightsaber +14 (2d8+6/x3) with Dual Weapon Mastery II</p><p>Base Atk +9; Grp +12</p><p>Atk Options Dual Weapon Mastery II, Elusive Target, Triple Crit (lightsabers), Weapon Finesse</p><p>Force Powers Known (Use the Force +11 ): battle strike, rebuke, surge</p><p>Force Techniques Force Power Mastery (battle strike)</p><p>[rule]</p><p>Abilities Str 10, Dex 16, Con 12, Int 10, Wis 14, Cha 14</p><p>Special Qualities natural weapons, reactive claw</p><p>Talents Deflect, Elusive Target, Multiattack Proficiency (lightsabers), Redirect Shot, Weapon Specialization (lightsabers)</p><p>Feats Accelerated Strike, Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training, Triple Crit (lightsabers), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)</p><p>Skills Pilot +12 , Use the Force +11</p><p>Possessions 2 lightsabers (self-built), comlink[/sblock]</p><p></p><p>[sblock=Lt. Kagen Brendal, Republic Soldier]</p><p>Lt. Kagen Brendel, Republic Soldier CL 9</p><p>Medium human solider 9</p><p>Force 3</p><p>Init +7 ; Senses Low-light vision, Perception +5</p><p>Languages Basic</p><p>[rule]</p><p>Defenses Ref 25 (flat-footed 23, Sniper Shot 20), Fort 25 , Will 20</p><p>hp 92; Threshold 25</p><p>[rule]</p><p>Speed 6 squares</p><p>Ranged Iridonian heavy blaster rifle +13 (3d10+4) or</p><p>Ranged Iridonian heavy blaster rifle +10* (3d10+9) or</p><p>Ranged Iridonian heavy blaster rifle +11 (4d10+4) with Rapid Shot or</p><p>Ranged Iridonian heavy blaster rifle +15 (3d10+4) with Sniper Shot or</p><p>Ranged Iridonian heavy blaster rifle +13 (4d10+4) with Rapid Shot and Sniper Shot</p><p>Base Atk +9; Grp +12</p><p>Atk Options Careful Shot, Point Blank Shot, Power Blast, Precise Shot, Rapid Shot, Sniper, Sniper Shot</p><p>Special Actions Indomitable, Republic Military Training</p><p>[rule]</p><p>Abilities Str 14, Dex 16, Con 14, Int 10, Wis 12, Cha 10</p><p>Talents Armored Defense, Improved Armored Defense, Juggernaut, Indomitable, Tough as Nails</p><p>Feats Armor Proficiency (light, medium), Careful Shot, Point Blank Shot, Power Blast, Precise Shot, Rapid Shot, Republic Military Training, Sniper, Sniper Shot, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons)</p><p>Skills Mechanics +9 , Pilot +12 , Treat Injury +10 , Use Computer +9</p><p>Possessions Iridonian heavy blaster rifle, blaster pistol, Republic combat armor (+6 armor, +2 equipment), comlink, datapad</p><p>*Includes 3-point Power Blast[/sblock]</p><p></p><p>[sblock=Lt. Haden Vazzar, Republic Scout]</p><p>Lt. Haden Vazzar, Republic Scout CL 9</p><p>Medium human scout 9</p><p>Force 3</p><p>Init +11 ; Senses Perception +11</p><p>Languages Basic</p><p>[rule]</p><p>Defenses Ref 23 (flat-footed 21), Fort 22 , Will 22</p><p>hp 87; Threshold 22</p><p>[rule]</p><p>Speed 6 squares</p><p>Melee knife +7 (1d4+5)</p><p>Ranged blaster rifle +9 (3d8+4) or</p><p>Ranged blaster rifle +7 (4d8+4) or</p><p>Ranged blaster rifle +3 (5d8+4) or</p><p>Ranged heavy repeating blaster +3 (3d10+4) with autofire</p><p>Base Atk +6; Grp +8</p><p>Atk Options Burst Fire, Hidden Attacker, Point Blank Shot, Precise Shot, Rapid Shot</p><p>Special Actions Deep Space Gambit, Republic Military Training, Shake It Off, Vehicular Combat</p><p>[rule]</p><p>Abilities Str 13, Dex 14, Con 14, Int 10, Wis 16, Cha 10</p><p>Talents Deep Space Gambit, Hidden Attacker, Hidden Movement, Improved Stealth, Total Concealment</p><p>Feats Burst Fire, Point Blank Shot, Precise Shot, Rapid Shot, Republic Military Training, Shake It Off, Toughness, Vehicular Combat, Weapon Focus (rifles), Weapon Proficiency (heavy weapnos, pistols, rifles, simple weapons)</p><p>Skills Endurance +11 , Initiative +11 , Mechanics +9 , Perception +11[/sblock]</p><p></p><p>[sblock=Samar, Republic Intelligence Officer]</p><p>Samar, Republic Intelligence Officer CL 9</p><p>Medium Khil noble 9</p><p>Force 3</p><p>Init +6 ; Senses Perception +11</p><p>Languages Basic, High Galactic, Khilese</p><p>[rule]</p><p>Defenses Ref 22 (flat-footed 20, Flurry 17), Fort 20 , Will 23</p><p>hp 55; Threshold 20</p><p>[rule]</p><p>Speed 6 squares</p><p>Melee vibroblade +10 (2d6+4) or</p><p>Melee vibroblade +12 (2d6+4) with Flurry or</p><p>Melee vibroblade +8 (3d6+4) with Rapid Strike or</p><p>Melee vibroblade +10 (3d6+4) with Flurry and Rapid Strike</p><p>Ranged blaster pistol +8 (3d6+4)</p><p>Base Atk +6; Grp +8</p><p>Atk Options Demoralizing Defense, Flurry, Leading Feint, Melee Defense, Noble Fencing Style, Rapid Strike</p><p>Special Actions Bolster ally, cooperative spirit, dependable worker, Inspire Confidence</p><p>[rule]</p><p>Abilities Str 10, Dex 14, Con 12, Int 10, Wis 14, Cha 16</p><p>Special Qualities cooperative spirit, dependable worker</p><p>Talents Bolster Ally, Demoralizing Defense, Inspire Confidence, Leading Feint, Noble Fencing Style</p><p>Feats Flurry, Linguist, Melee Defense, Quick Draw, Rapid Strike, Surgical Expertise, Toughness, Weapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons, pistols, simple weapons)</p><p>Skills Deception +12 , Gather Information +12 , Perception +11 , Persuasion +12 , Pilot +11 , Treat Injury +11 ,</p><p>Possessions vibroblade, blaster pistol, comlink, datapad[/sblock]</p><p></p><p>[sblock=Mara Davos, Republic Spy]</p><p>Mara Davos, Republic Spy CL 9</p><p>Medium Human scoundrel 9</p><p>Force 3</p><p>Init +12 ; Senses Perception +10</p><p>Languages Basic</p><p>[rule]</p><p>Defenses Ref 24 (flat-footed 21), Fort 20 , Will 21</p><p>hp 55; Threshold 20</p><p>[rule]</p><p>Speed 6 squares</p><p>Ranged heavy blaster pistol +10 (3d8+4/x3)</p><p>Base Atk +6; Grp +9</p><p>Atk Options Careful Shot, Point Blank Shot, Precise Shot, Running Attack, Sneak Attack +2d6</p><p>Special Actions Cheap Shot, No Escape, Opportunistic Strike, Vehicular Combat</p><p>[rule]</p><p>Abilities Str 10, Dex 16, Con 12, Int 10, Wis 13, Cha 16</p><p>Talents Cheap Shot, No Escape, Opportunistic Strike, Sneak Attack +2d6</p><p>Feats Careful Shot, Point Blank Shot, Precise Shot, Quick Draw, Running Attack, Skill Focus (Stealth), Sniper, Triple Crit (pistols), Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, simple weapons)</p><p>Skills Deception +12 , Initiative +12 , Perception +10 , Pilot +12 , Stealth +17</p><p>Possessions heavy blaster pistol, comlink, datapad[/sblock]</p></blockquote><p></p>
[QUOTE="possum, post: 5411078, member: 17674"] [sblock=Aldren Dayos, Jedi Knight] Aldren Dayos, Jedi Knight CL 9 Medium human Jedi 7/Jedi Knight 2 Force 3 Init +10 ; Senses Perception +5 Languages Basic [rule] Defenses Ref 21 (flat-footed 21), Fort 23 , Will 22 hp 92; Threshold 23 [rule] Speed 6 squares Melee lightsaber +14 (2d8+10) or Melee lightsaber +11/+11 (2d8+10/2d8+10) with Double Attack or Melee lightsaber +12 (3d8+10) Base Atk +9; Grp +12 Atk Options Accelerated Strike, Double Attack (lightsabers), Rapid Strike, Tumble Defense, Withdrawal Strike Force Powers Known (Use the Force +11 ): battle strike, Force slam Force Techniques Force Power Mastery (battle strike) [rule] Abilities Str 16, Dex 10, Con 14, Int 10, Wis 13, Cha 14 Talents Block, Deflect, Multiattack Proficiency (lightsabers), Redirect Shot, Riposte Feats Accelerated Strike, Double Attack (lightsabers), Force Sensitivity, Force Training, Quick Draw, Rapid Strike, Tumble Defense, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons), Withdrawal Strike (lightsabers) Skills Initiative +10 , Pilot +9 , Use the Force[/sblock] [sblock=Anayara, Cathar Jedi Knight] Anyara, Jedi Knight CL 9 Medium Cathar Jedi 7/Jedi Knight 2 Force 3 Init +7 ; Senses Perception +6 Languages Basic, Catharese [rule] Defenses Ref 24 (flat-footed 21), Fort 22 , Will 23 hp 83; Threshold 22 [rule] Speed 6 squares Melee unarmed +12 (1d6+4) or Melee lightsaber +14 (2d8+6/x3) or Melee lightsaber +14 (2d8+6/x3) and lightsaber +14 (2d8+6/x3) with Dual Weapon Mastery II Base Atk +9; Grp +12 Atk Options Dual Weapon Mastery II, Elusive Target, Triple Crit (lightsabers), Weapon Finesse Force Powers Known (Use the Force +11 ): battle strike, rebuke, surge Force Techniques Force Power Mastery (battle strike) [rule] Abilities Str 10, Dex 16, Con 12, Int 10, Wis 14, Cha 14 Special Qualities natural weapons, reactive claw Talents Deflect, Elusive Target, Multiattack Proficiency (lightsabers), Redirect Shot, Weapon Specialization (lightsabers) Feats Accelerated Strike, Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training, Triple Crit (lightsabers), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons) Skills Pilot +12 , Use the Force +11 Possessions 2 lightsabers (self-built), comlink[/sblock] [sblock=Lt. Kagen Brendal, Republic Soldier] Lt. Kagen Brendel, Republic Soldier CL 9 Medium human solider 9 Force 3 Init +7 ; Senses Low-light vision, Perception +5 Languages Basic [rule] Defenses Ref 25 (flat-footed 23, Sniper Shot 20), Fort 25 , Will 20 hp 92; Threshold 25 [rule] Speed 6 squares Ranged Iridonian heavy blaster rifle +13 (3d10+4) or Ranged Iridonian heavy blaster rifle +10* (3d10+9) or Ranged Iridonian heavy blaster rifle +11 (4d10+4) with Rapid Shot or Ranged Iridonian heavy blaster rifle +15 (3d10+4) with Sniper Shot or Ranged Iridonian heavy blaster rifle +13 (4d10+4) with Rapid Shot and Sniper Shot Base Atk +9; Grp +12 Atk Options Careful Shot, Point Blank Shot, Power Blast, Precise Shot, Rapid Shot, Sniper, Sniper Shot Special Actions Indomitable, Republic Military Training [rule] Abilities Str 14, Dex 16, Con 14, Int 10, Wis 12, Cha 10 Talents Armored Defense, Improved Armored Defense, Juggernaut, Indomitable, Tough as Nails Feats Armor Proficiency (light, medium), Careful Shot, Point Blank Shot, Power Blast, Precise Shot, Rapid Shot, Republic Military Training, Sniper, Sniper Shot, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple weapons) Skills Mechanics +9 , Pilot +12 , Treat Injury +10 , Use Computer +9 Possessions Iridonian heavy blaster rifle, blaster pistol, Republic combat armor (+6 armor, +2 equipment), comlink, datapad *Includes 3-point Power Blast[/sblock] [sblock=Lt. Haden Vazzar, Republic Scout] Lt. Haden Vazzar, Republic Scout CL 9 Medium human scout 9 Force 3 Init +11 ; Senses Perception +11 Languages Basic [rule] Defenses Ref 23 (flat-footed 21), Fort 22 , Will 22 hp 87; Threshold 22 [rule] Speed 6 squares Melee knife +7 (1d4+5) Ranged blaster rifle +9 (3d8+4) or Ranged blaster rifle +7 (4d8+4) or Ranged blaster rifle +3 (5d8+4) or Ranged heavy repeating blaster +3 (3d10+4) with autofire Base Atk +6; Grp +8 Atk Options Burst Fire, Hidden Attacker, Point Blank Shot, Precise Shot, Rapid Shot Special Actions Deep Space Gambit, Republic Military Training, Shake It Off, Vehicular Combat [rule] Abilities Str 13, Dex 14, Con 14, Int 10, Wis 16, Cha 10 Talents Deep Space Gambit, Hidden Attacker, Hidden Movement, Improved Stealth, Total Concealment Feats Burst Fire, Point Blank Shot, Precise Shot, Rapid Shot, Republic Military Training, Shake It Off, Toughness, Vehicular Combat, Weapon Focus (rifles), Weapon Proficiency (heavy weapnos, pistols, rifles, simple weapons) Skills Endurance +11 , Initiative +11 , Mechanics +9 , Perception +11[/sblock] [sblock=Samar, Republic Intelligence Officer] Samar, Republic Intelligence Officer CL 9 Medium Khil noble 9 Force 3 Init +6 ; Senses Perception +11 Languages Basic, High Galactic, Khilese [rule] Defenses Ref 22 (flat-footed 20, Flurry 17), Fort 20 , Will 23 hp 55; Threshold 20 [rule] Speed 6 squares Melee vibroblade +10 (2d6+4) or Melee vibroblade +12 (2d6+4) with Flurry or Melee vibroblade +8 (3d6+4) with Rapid Strike or Melee vibroblade +10 (3d6+4) with Flurry and Rapid Strike Ranged blaster pistol +8 (3d6+4) Base Atk +6; Grp +8 Atk Options Demoralizing Defense, Flurry, Leading Feint, Melee Defense, Noble Fencing Style, Rapid Strike Special Actions Bolster ally, cooperative spirit, dependable worker, Inspire Confidence [rule] Abilities Str 10, Dex 14, Con 12, Int 10, Wis 14, Cha 16 Special Qualities cooperative spirit, dependable worker Talents Bolster Ally, Demoralizing Defense, Inspire Confidence, Leading Feint, Noble Fencing Style Feats Flurry, Linguist, Melee Defense, Quick Draw, Rapid Strike, Surgical Expertise, Toughness, Weapon Focus (advanced melee weapons), Weapon Proficiency (advanced melee weapons, pistols, simple weapons) Skills Deception +12 , Gather Information +12 , Perception +11 , Persuasion +12 , Pilot +11 , Treat Injury +11 , Possessions vibroblade, blaster pistol, comlink, datapad[/sblock] [sblock=Mara Davos, Republic Spy] Mara Davos, Republic Spy CL 9 Medium Human scoundrel 9 Force 3 Init +12 ; Senses Perception +10 Languages Basic [rule] Defenses Ref 24 (flat-footed 21), Fort 20 , Will 21 hp 55; Threshold 20 [rule] Speed 6 squares Ranged heavy blaster pistol +10 (3d8+4/x3) Base Atk +6; Grp +9 Atk Options Careful Shot, Point Blank Shot, Precise Shot, Running Attack, Sneak Attack +2d6 Special Actions Cheap Shot, No Escape, Opportunistic Strike, Vehicular Combat [rule] Abilities Str 10, Dex 16, Con 12, Int 10, Wis 13, Cha 16 Talents Cheap Shot, No Escape, Opportunistic Strike, Sneak Attack +2d6 Feats Careful Shot, Point Blank Shot, Precise Shot, Quick Draw, Running Attack, Skill Focus (Stealth), Sniper, Triple Crit (pistols), Vehicular Combat, Weapon Focus (pistols), Weapon Proficiency (pistols, simple weapons) Skills Deception +12 , Initiative +12 , Perception +10 , Pilot +12 , Stealth +17 Possessions heavy blaster pistol, comlink, datapad[/sblock] [/QUOTE]
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