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Star Wars Saga, the Good, the Bad, and the Ugly
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<blockquote data-quote="Kesh" data-source="post: 3574127" data-attributes="member: 1308"><p>It's really not necessary. All having a Trained skill does is grant a +5 to the roll. Every skill can be rolled on by every character:</p><p></p><p>1d20 + one-half your character level + key ability modifier + misc. modifiers</p><p></p><p>If you're Trained, you get a +5 bonus. If you take the Skill Training feat, you become trained in an additional class skill, and Skill Focus gives you an extra +5 to a Trained skill.</p><p></p><p>Now, if you're talking about adding skills that are not on your class skill list, then that's true. But, if that's it, just add a feat to your game to allow it. Say, "Cross-Training: Choose a skill not on your class skill list. You may now Train in that skill as if it were on your skill list."</p><p></p><p></p><p></p><p>Ships and maybe sample NPCs I can side with. Equipment, not so much, and there's plenty of Force powers given.</p><p></p><p></p><p></p><p>My only real complaint. I hate tear-out maps in my books.</p></blockquote><p></p>
[QUOTE="Kesh, post: 3574127, member: 1308"] It's really not necessary. All having a Trained skill does is grant a +5 to the roll. Every skill can be rolled on by every character: 1d20 + one-half your character level + key ability modifier + misc. modifiers If you're Trained, you get a +5 bonus. If you take the Skill Training feat, you become trained in an additional class skill, and Skill Focus gives you an extra +5 to a Trained skill. Now, if you're talking about adding skills that are not on your class skill list, then that's true. But, if that's it, just add a feat to your game to allow it. Say, "Cross-Training: Choose a skill not on your class skill list. You may now Train in that skill as if it were on your skill list." Ships and maybe sample NPCs I can side with. Equipment, not so much, and there's plenty of Force powers given. My only real complaint. I hate tear-out maps in my books. [/QUOTE]
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