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Star Wars Saga, the Good, the Bad, and the Ugly
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 3575676" data-attributes="member: 3190"><p>First, let me say I fully understand what you're saying. Planets have more than one climate, the high ground is not a universal solution in a swordfight, and species have more than one potential role.</p><p></p><p>Second, it's not just WEG legacy anymore even if that's where a lot of that material originated. It is now Star Wars cannon. We could no more break from it than we could decide there were 3 more Death Stars that just didn't finish construction, or the Sith were originally heroic monks who just got misunderstood, or the Y-wing was the coolest starfitghter even with 9 laser cannons. There's a continuity of Star Wars material, and while we can lean on it, add to it, give it context, and modify it in nonintrusive ways, we can;t just break with it.</p><p></p><p>Third, nowhere in Saga does it say all Bothans are spies. It says they have an inclination toward information brokering, and espionage is a natural part of their culture. Well, aliens from different cultures should have a personality centerline different from humans--who in the real world seem to have an inclination toward open warfare and include games of violence re-enactment as a natural part of their culture. Just as there are pacifist humans, there will be direct-violence Bothans. We discuss how a human would see the norm for other species, not make sweeping declarations about the role of every member of a species. If we fell to hyperbole too often, I apologize.</p><p></p><p>Honestly, I don't see it as that different from "Dwarves are known for their skill in warfare," or saying halfings are "cunning, resourceful survivors." I mean, dwarves and halflings don't detect as magic so there's isn't some mystic power making all halflings cunning, and Star Wars has the Force to fall back on anyway.</p><p></p><p>Again, for people just getting into roleplaying through a Star Wars gateway I want a few, easily grasped character hooks for personality. I trust everyone else to make and play they characters they like no matter what the rulebook says.</p><p></p><p>Owen K.C. Stephens</p><p>d20 Triggerman</p><p></p><p>The next volume is NOW AVAILABLE!</p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=22039&" target="_blank"> <strong>Loot 4 Less III: Belts, Boots, Cloaks, & Gloves</strong></a></p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 3575676, member: 3190"] First, let me say I fully understand what you're saying. Planets have more than one climate, the high ground is not a universal solution in a swordfight, and species have more than one potential role. Second, it's not just WEG legacy anymore even if that's where a lot of that material originated. It is now Star Wars cannon. We could no more break from it than we could decide there were 3 more Death Stars that just didn't finish construction, or the Sith were originally heroic monks who just got misunderstood, or the Y-wing was the coolest starfitghter even with 9 laser cannons. There's a continuity of Star Wars material, and while we can lean on it, add to it, give it context, and modify it in nonintrusive ways, we can;t just break with it. Third, nowhere in Saga does it say all Bothans are spies. It says they have an inclination toward information brokering, and espionage is a natural part of their culture. Well, aliens from different cultures should have a personality centerline different from humans--who in the real world seem to have an inclination toward open warfare and include games of violence re-enactment as a natural part of their culture. Just as there are pacifist humans, there will be direct-violence Bothans. We discuss how a human would see the norm for other species, not make sweeping declarations about the role of every member of a species. If we fell to hyperbole too often, I apologize. Honestly, I don't see it as that different from "Dwarves are known for their skill in warfare," or saying halfings are "cunning, resourceful survivors." I mean, dwarves and halflings don't detect as magic so there's isn't some mystic power making all halflings cunning, and Star Wars has the Force to fall back on anyway. Again, for people just getting into roleplaying through a Star Wars gateway I want a few, easily grasped character hooks for personality. I trust everyone else to make and play they characters they like no matter what the rulebook says. Owen K.C. Stephens d20 Triggerman The next volume is NOW AVAILABLE! [URL=http://enworld.rpgnow.com/product_info.php?products_id=22039&] [B]Loot 4 Less III: Belts, Boots, Cloaks, & Gloves[/B][/URL] [/QUOTE]
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