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Star Wars Saga, the Good, the Bad, and the Ugly
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<blockquote data-quote="Felon" data-source="post: 3576219" data-attributes="member: 8158"><p>Good eyes. The scoundrel does indeed get the short end of the ol' stick. He gets the lowest hit die, and is less skilled than either a noble or scout. </p><p></p><p>This is not a minor oversight. It's a conscious design decision that a bunch of people gave a thumbs-up to during what I hear was supposed to be a very thorough playtesting process. I thought I might be overlooking something, like the scoudrel getting more force points per level, but that doesn't seem to be the case. The scoundrel is quite simply...out-of-whack.</p><p></p><p>It's most glaring when comparing the scoundrel to the scout. Remathilis is correct in that switching out their skill points would have the obvious balance-conscious thing to do. Rem also mentions talent trees, class skill lists, and starting defense bonuses have to be taken into account, but all of that's a wash. Scoundrels get one talent a level like all other classes. Their skill isn't particularly outstanding (about as generous as a noble or scout's list, which actually aren't really all that better than a jedi or soldier's). Class defense comes to a total of +3 in bonuses just like everyone else. Total wash. </p><p></p><p>Evaluating talents is kind of subjective, but having said that, a noble is certainly better equipped to act as a face-man for the party, and a scout is better equipped at stealth and combat. The scoundrel's talent trees are Fortune, Misfortune, Slicer, and Spacer. Frankly, none of them provide a definitive niche for a player IMO. Slicer and Spacer are pretty situational in their usage, making them weak assets. Fortune and Misfortune are mostly just minor buffs and debuffs, but they offer general utility so I suspect that's where we'll see most players gravitate, (actually, I suspect most players considering a scoundrel will give up and gravitate to the scout).</p><p></p><p>I say this is poorly done, and definitely counts as both a "bad" and an "ugly". Someone go start a thread on the WotC board so we can maybe can official excuse...err, explanation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Felon, post: 3576219, member: 8158"] Good eyes. The scoundrel does indeed get the short end of the ol' stick. He gets the lowest hit die, and is less skilled than either a noble or scout. This is not a minor oversight. It's a conscious design decision that a bunch of people gave a thumbs-up to during what I hear was supposed to be a very thorough playtesting process. I thought I might be overlooking something, like the scoudrel getting more force points per level, but that doesn't seem to be the case. The scoundrel is quite simply...out-of-whack. It's most glaring when comparing the scoundrel to the scout. Remathilis is correct in that switching out their skill points would have the obvious balance-conscious thing to do. Rem also mentions talent trees, class skill lists, and starting defense bonuses have to be taken into account, but all of that's a wash. Scoundrels get one talent a level like all other classes. Their skill isn't particularly outstanding (about as generous as a noble or scout's list, which actually aren't really all that better than a jedi or soldier's). Class defense comes to a total of +3 in bonuses just like everyone else. Total wash. Evaluating talents is kind of subjective, but having said that, a noble is certainly better equipped to act as a face-man for the party, and a scout is better equipped at stealth and combat. The scoundrel's talent trees are Fortune, Misfortune, Slicer, and Spacer. Frankly, none of them provide a definitive niche for a player IMO. Slicer and Spacer are pretty situational in their usage, making them weak assets. Fortune and Misfortune are mostly just minor buffs and debuffs, but they offer general utility so I suspect that's where we'll see most players gravitate, (actually, I suspect most players considering a scoundrel will give up and gravitate to the scout). I say this is poorly done, and definitely counts as both a "bad" and an "ugly". Someone go start a thread on the WotC board so we can maybe can official excuse...err, explanation. :) [/QUOTE]
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