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Star Wars Saga, the Good, the Bad, and the Ugly
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<blockquote data-quote="Felon" data-source="post: 3577217" data-attributes="member: 8158"><p>Well, this is a good example of a quantifiable game element. If you have only one attack per round, and it only scores a crit on a 20, then you may indeed see one every other combat. I don't know how good a sell that is, though, because folks tend to want their abilities to work when they want them to. </p><p></p><p></p><p>Well, he's going to stay ahead of the damage curve in those situations where he actually get his sneak attack benefit, but that's not going to be one surprise round attack followed by a pumped-up initiative roll and then, assuming he beats the mooks' initiatives, he unleashes a full round of blitzkrieg attacks followed a by a flanking maneuver and then another blitzkrieg. Fewer attacks and a tightened-up definition of "flat-footed" makes it harder to milk that damage-dealing ability.</p><p></p><p>D&D's sneak attack was the 3.0 designers' clever way of transitioning the thief's backstab ability from a maneuver that required a lot of slow skulking n' stalking into one that connoted sudden action and acrobatics. Star Wars' sneak attack is more akin to....well, a sneak attack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> You're back to having to set up actual ambushes rather than just rolling well on initiative.</p><p></p><p>I don't see an Improved Feint feat. Perhaps I missed it masquerading under a different name? A sneak-attacking scoundrel really needs stuff like that.</p><p></p><p></p><p>I was a little disappointed that the skirmish talent just provides a +1 to attack. It could've provided a nice vehicle for flattening your enemies' feet.</p></blockquote><p></p>
[QUOTE="Felon, post: 3577217, member: 8158"] Well, this is a good example of a quantifiable game element. If you have only one attack per round, and it only scores a crit on a 20, then you may indeed see one every other combat. I don't know how good a sell that is, though, because folks tend to want their abilities to work when they want them to. Well, he's going to stay ahead of the damage curve in those situations where he actually get his sneak attack benefit, but that's not going to be one surprise round attack followed by a pumped-up initiative roll and then, assuming he beats the mooks' initiatives, he unleashes a full round of blitzkrieg attacks followed a by a flanking maneuver and then another blitzkrieg. Fewer attacks and a tightened-up definition of "flat-footed" makes it harder to milk that damage-dealing ability. D&D's sneak attack was the 3.0 designers' clever way of transitioning the thief's backstab ability from a maneuver that required a lot of slow skulking n' stalking into one that connoted sudden action and acrobatics. Star Wars' sneak attack is more akin to....well, a sneak attack. :D You're back to having to set up actual ambushes rather than just rolling well on initiative. I don't see an Improved Feint feat. Perhaps I missed it masquerading under a different name? A sneak-attacking scoundrel really needs stuff like that. I was a little disappointed that the skirmish talent just provides a +1 to attack. It could've provided a nice vehicle for flattening your enemies' feet. [/QUOTE]
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