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Star Wars Saga, the Good, the Bad, and the Ugly
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<blockquote data-quote="Destil" data-source="post: 3588076" data-attributes="member: 1980"><p>Well, I just absorbed most of the book (giving it a quick once-over), and played a short session and over-all I'm rather impressed.</p><p></p><p>And of course I must nit-pick, but right away I'll say I would happily run this with only ...4? house rules, and I don't say that often.</p><p></p><p>So has anyone else picked up on:</p><p></p><p>Multiclassing: You only get 1 of the 3-4 starting feats when you multiclass into a class. That's good. But these feats aren't on the class bonus list, so you need to spend a character level feat to get them!?! you're telling me a scoundrel who becomes a jedi and takes force sensitive can't, with her 2nd jedi level, take lightsaber proficiency as a jedi bonus feat? I've reread these rules a few times now just hoping I'd missed it, but I'm still not seeing it... House-rule #1</p><p></p><p>Too many Str skills!!! It makes the score less useful, not more. That's my house-rule #2: Climb, Swim and Jump are Athletics, any class that had any one of these as a class skill gets Athletics instead. Any race that has a conditional bonus feat with one instead gets it with athletics, but only with one form of locomotion. #2</p><p></p><p>No way to train in a nonclass skill short of multiclassing. I think simply allowing Skill Training to apply to any skill of your choice, and change the bonus feat list for each class to instead include Skill Training (only in a class skill) is the most elegant solution. #3.</p><p></p><p>Two squares per diagonal. This would actually be my house rule #1, but if I run this I don't think my players will notice the change (I doubt any of them know that it's 1 then 2 squares now), so I'm simply not bringing it to their attention in the first place. So we'll call it 3.5.</p></blockquote><p></p>
[QUOTE="Destil, post: 3588076, member: 1980"] Well, I just absorbed most of the book (giving it a quick once-over), and played a short session and over-all I'm rather impressed. And of course I must nit-pick, but right away I'll say I would happily run this with only ...4? house rules, and I don't say that often. So has anyone else picked up on: Multiclassing: You only get 1 of the 3-4 starting feats when you multiclass into a class. That's good. But these feats aren't on the class bonus list, so you need to spend a character level feat to get them!?! you're telling me a scoundrel who becomes a jedi and takes force sensitive can't, with her 2nd jedi level, take lightsaber proficiency as a jedi bonus feat? I've reread these rules a few times now just hoping I'd missed it, but I'm still not seeing it... House-rule #1 Too many Str skills!!! It makes the score less useful, not more. That's my house-rule #2: Climb, Swim and Jump are Athletics, any class that had any one of these as a class skill gets Athletics instead. Any race that has a conditional bonus feat with one instead gets it with athletics, but only with one form of locomotion. #2 No way to train in a nonclass skill short of multiclassing. I think simply allowing Skill Training to apply to any skill of your choice, and change the bonus feat list for each class to instead include Skill Training (only in a class skill) is the most elegant solution. #3. Two squares per diagonal. This would actually be my house rule #1, but if I run this I don't think my players will notice the change (I doubt any of them know that it's 1 then 2 squares now), so I'm simply not bringing it to their attention in the first place. So we'll call it 3.5. [/QUOTE]
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