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Star Wars Saga, the Good, the Bad, and the Ugly
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<blockquote data-quote="HeinorNY" data-source="post: 3619102" data-attributes="member: 16178"><p>I did not say that. I said PC classes, or "Heroic" classes are more powerful than NPC classes.</p><p>And I said the difference is to steep for MY TASTE. And also said that the design concept that is the base for this difference is the one that enforces a sytle of playing that is not my cup of tea.</p><p>Sure they can take levels in heroic classes, but that only confirmes my opinion.</p><p>Imagine farmer with non-heroic levels, than something happens and he joins the Rebel Alliance, and starts to level up in Soldier class. WHOA, his power more than triplicated, he is a "true heroic character by SW standards". "Now that he is important to the plot he receives the proper power to do all that cool stuff the movie charcater do" .</p><p>The quantification of this sudden increase of power, or the difference between heroic lvls or non-heroic lvls is not what bothers me most, but the desgign concept behind it. This character was just a side-character, not important to the story, things happened and he became one of the protagonists, one of the stars, the Hero. The game designers wrote a whole Jedi Coucenling to explain why the rules are the way they are, what was the purpose of this edition. Thats exactly what I don't like. It's unrealistic, it feels silly to me, it sometimes even feels like cheating, it breakes the type of "roleplaying" atmosphere i like to enforce in my games. It's not for my style of playing. I enjoy much more a "status quo" kind of gaming. Saga is a cinematic gaming.</p><p></p><p>Entiendes?</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 3619102, member: 16178"] I did not say that. I said PC classes, or "Heroic" classes are more powerful than NPC classes. And I said the difference is to steep for MY TASTE. And also said that the design concept that is the base for this difference is the one that enforces a sytle of playing that is not my cup of tea. Sure they can take levels in heroic classes, but that only confirmes my opinion. Imagine farmer with non-heroic levels, than something happens and he joins the Rebel Alliance, and starts to level up in Soldier class. WHOA, his power more than triplicated, he is a "true heroic character by SW standards". "Now that he is important to the plot he receives the proper power to do all that cool stuff the movie charcater do" . The quantification of this sudden increase of power, or the difference between heroic lvls or non-heroic lvls is not what bothers me most, but the desgign concept behind it. This character was just a side-character, not important to the story, things happened and he became one of the protagonists, one of the stars, the Hero. The game designers wrote a whole Jedi Coucenling to explain why the rules are the way they are, what was the purpose of this edition. Thats exactly what I don't like. It's unrealistic, it feels silly to me, it sometimes even feels like cheating, it breakes the type of "roleplaying" atmosphere i like to enforce in my games. It's not for my style of playing. I enjoy much more a "status quo" kind of gaming. Saga is a cinematic gaming. Entiendes? [/QUOTE]
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Star Wars Saga, the Good, the Bad, and the Ugly
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