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[Star Wars Saga] The Sith Want You!
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<blockquote data-quote="sukael" data-source="post: 3890806" data-attributes="member: 19578"><p>My applicant for the droid spot, though I also have another possible concept in mind (Dathomiri witch Nightsister).</p><p></p><p>[sblock=Background]TX-1118-P4X was originally created as part of Merendata's "Terminax" series - a loyal, intelligent, amoral assassin. Purchased by a Mandalorian warrior and bounty hunter, he served as a highly effective killer for more than thirty years, though with regular repairs and upgrades. It was in 29 ABY, with his owner's death in the Battle of Mandalore at the end of the Yuuzhan Vong war, that P4X became essentially a free agent.</p><p></p><p>P4X sustained himself for another fifty years on what he knew best - traveling about the galaxy, killing for hire. However, in 82 ABY, he was severely damaged in a battle with a young but experienced Jedi. He managed to kill the Jedi and recover his lightsaber, but was damaged enough in the process to be rendered nearly disabled. Repaired by a local droid specialist, P4X's frame was almost completely rebuilt, and though he retained some of the design traits recognizeable from the TX series, he had essentially become a unique model of droid: six feet tall, meticulously maintained black and red outer plating, weapons integrated into one arm and with room for some in the other, and a distinctly nonhuman head reminiscent of the TX series - three circles in an up-pointed triangle, angled away from a central point, with a grille-indent in the lower section to seemingly represent a mouth.</p><p></p><p>The very act of a droid killing a Jedi drew to P4X - or, as he was calling himself by that time, "Pax" - quite a bit of attention. Fortunately enough, his rebuild rendered him generally unrecognizeable... but the new Sith Order, interested in the thought of a droid that could defeat a Jedi, tracked him down. He agreed to join them, and was trained and upgraded...[/sblock]</p><p></p><p>[sblock=Personality]P4X is essentially amoral, and has no particular care for organic life in general, though he might occasionally pretend otherwise for diplomatic purposes. However, the personality quirks developed through living over a hundred years without a single memory wipe have developed in him a basic sense of honor. </p><p></p><p>P4X has a considerable appreciation for organic art and culture - in some (very) rare cases, even pop culture. He sees art, music, and the like as examples of what machine life should aspire to - even though he has no iota of skill in such subjects himself.</p><p></p><p>In conversation, the droid's tone varies depend on who he's speaking with: with other machines, curt and informative; with normal organics, standoffish and quiet; and with those he considers friends, (relatively) warm and casual.[/sblock]</p><p></p><p>EDIT: Realized I missed the NPC hook ;D</p><p></p><p>The son of the Jedi P4X killed - the Jedi the droid's lightsaber still has - has become an accomplished Force-user himself, though he follows the Jensarai tradition instead of pure Jedi teachings. He would like nothing more than to destroy the droid who killed his father, having determined that the droid survived the incident instead of being destroyed. He's managed to track P4X a little at a time, though never conclusively...</p><p></p><p>[sblock=Sheet]<strong>1118-P4X "Pax"</strong></p><p>Medium droid (4th-degree) soldier 5/jedi 2/elite trooper 2</p><p><strong>Force</strong> 10; <strong>Destiny</strong> ??</p><p><strong>Init</strong> +12; <strong>Senses</strong> darkvision, low-light vision; Perception +7</p><p><strong>Languages</strong> Basic, Binary, Mando'a (Mandalorian)</p><p>----------------------------------------</p><p><strong>Defenses</strong> Ref 29 (flat-footed 27), Fort 26, Will 21</p><p><strong>hp</strong> 30+d10*6+d12*2, delay damage; <strong>DR</strong> 1; <strong>Threshold</strong> 25</p><p><strong>Immune</strong> droid traits</p><p>----------------------------------------</p><p><strong>Speed</strong> 6 squares (walking)</p><p><strong>Melee</strong> unarmed +11 (1d6+6)</p><p><strong>Melee</strong> lightsaber +11 (2d8+6)</p><p><strong>Ranged</strong> light repeating blaster +10 (5d8+4) with Burst Fire or</p><p>.....light repeating blaster +12 (5d8+4) with braced Burst Fire or</p><p>.....light repeating blaster +5/+5 (5d8+4) with Burst Fire and Double Attack or</p><p>.....light repeating blaster +7/+7 (5d8+4) with braced Burst Fire and Double Attack or</p><p><strong>Ranged</strong> grenade launcher +12 (grenade) or</p><p>.....grenade launcher +7/+7 (grenades)</p><p><strong>Fighting Space</strong> 1 square; <strong>Reach</strong> 2 squares</p><p><strong>Base Atk</strong> +9; <strong>Grp</strong> +11</p><p><strong>Atk Options</strong> Burst Fire (light repeating blaster), Point Blank Shot, targeting scope (light repeating blaster)</p><p><strong>Special Actions</strong> Delay damage, resilience</p><p>----------------------------------------</p><p><strong>Abilities</strong> Str 14, Dex 16, Con -, Int 13, Wis 12, Cha 12</p><p><strong>Talents</strong> Armored Defense[sup]S[/sup], Controlled Burst[sup]E[/sup], Improved Armored Defense[sup]S[/sup], Resilience[sup]J[/sup], Second Skin[sup]S[/sup]</p><p><strong>Feats</strong> Armor Proficiency (light)[sup]S[/sup], Armor Proficiency (medium)[sup]S[/sup], Burst Fire[sup]S[/sup], Double Attack, Martial Arts I[sup]J[/sup], Point Blank Shot[sup]S[/sup], Precise Shot, Weapon Proficiency (heavy weapons), Weapon Proficiency (lightsabers)[sup]J[/sup], Weapon Proficiency (pistols)[sup]S[/sup], Weapon Proficiency (simple weapons)[sup]S[/sup]</p><p><strong>Skills</strong> Initiative +12, Jump +11 (reroll; take 10), Knowledge (tactics) +10, Mechanics +10</p><p><strong>Systems</strong> walking locomotion (jump servos), heuristic processor, 2 hands (climbing claws, telescopic appendage), quadanium plating, comlink, compartment space (7 kg), darkvision, diagnostics package, improved sensor package, locked access, stabilized tool mount, vocabulator</p><p><strong>Possessions</strong> light repeating blaster with standard targeting scope and grenade launcher (stabilized tool mounted), lightsaber[sup]C[/sup], 7 power packs[sup]C[/sup], power recharger[sup]C[/sup], 10 power packs[sup]C[/sup], 2 frag grenades[sup]C[/sup], 2 stun grenades[sup]C[/sup], 2 ion grenades[sup]C[/sup], tool kit[sup]C[/sup], 15 cr[sup]C[/sup]</p><p>.....[sup]C[/sup]In compartment space.</p><p>----------------------------------------</p><p><em>Trained Skills:</em> Initiative, Jump, Knowledge (tactics), Mechanics</p><p><em>Initial Ability Scores:</em> Str 14, Dex 15, Con -, Int 11, Wis 12, Cha 11</p><p><em>Initial Systems:</em> walking locomotion (jump servos) (360 cr), heuristic processor, 2 hands (climbing claws, telescopic appendage) (100 cr), comlink (250 cr), compartment space 3 kg (150 cr), diagnostics package (250 cr), improved sensor package (200 cr), locked access (50 cr), vocabulator</p><p><em>Purchased Systems:</em> darkvision (150 cr), quadanium plating (2500 cr), stabilized tool mount (50 cr), compartment space 4 kg (200 cr)</p><p><em>Purchased Equipment:</em> light repeating blaster (1,200 cr) with standard targeting scope (100 cr) and grenade launcher (500 cr), power recharger (100 cr), 7 power packs (175 cr), 2 frag grenades (400 cr), 2 ion grenades (500 cr), 2 stun grenades (500 cr), tool kit (250 cr)[/sblock]</p><p></p><p>[sblock=Rolls]http://invisiblecastle.com/find.py?id=1376325 2500</p><p><a href="http://invisiblecastle.com/find.py?id=1376328" target="_blank">http://invisiblecastle.com/find.py?id=1376328</a> 500 250 750 750</p><p><a href="http://invisiblecastle.com/find.py?id=1376336" target="_blank">http://invisiblecastle.com/find.py?id=1376336</a> 400 100</p><p><a href="http://invisiblecastle.com/find.py?id=1376339" target="_blank">http://invisiblecastle.com/find.py?id=1376339</a> 1000 750[/sblock]</p><p></p><p>Pax's brand of evil is a straightforward kind, but no less unpleasant for it - like the regulated advance of an army that loots and razes to the ground everything it passes</p><p></p><p>EDIT: A question - does the Jedi class still give a lightsaber for free at 1st level if you multiclass into it?</p></blockquote><p></p>
[QUOTE="sukael, post: 3890806, member: 19578"] My applicant for the droid spot, though I also have another possible concept in mind (Dathomiri witch Nightsister). [sblock=Background]TX-1118-P4X was originally created as part of Merendata's "Terminax" series - a loyal, intelligent, amoral assassin. Purchased by a Mandalorian warrior and bounty hunter, he served as a highly effective killer for more than thirty years, though with regular repairs and upgrades. It was in 29 ABY, with his owner's death in the Battle of Mandalore at the end of the Yuuzhan Vong war, that P4X became essentially a free agent. P4X sustained himself for another fifty years on what he knew best - traveling about the galaxy, killing for hire. However, in 82 ABY, he was severely damaged in a battle with a young but experienced Jedi. He managed to kill the Jedi and recover his lightsaber, but was damaged enough in the process to be rendered nearly disabled. Repaired by a local droid specialist, P4X's frame was almost completely rebuilt, and though he retained some of the design traits recognizeable from the TX series, he had essentially become a unique model of droid: six feet tall, meticulously maintained black and red outer plating, weapons integrated into one arm and with room for some in the other, and a distinctly nonhuman head reminiscent of the TX series - three circles in an up-pointed triangle, angled away from a central point, with a grille-indent in the lower section to seemingly represent a mouth. The very act of a droid killing a Jedi drew to P4X - or, as he was calling himself by that time, "Pax" - quite a bit of attention. Fortunately enough, his rebuild rendered him generally unrecognizeable... but the new Sith Order, interested in the thought of a droid that could defeat a Jedi, tracked him down. He agreed to join them, and was trained and upgraded...[/sblock] [sblock=Personality]P4X is essentially amoral, and has no particular care for organic life in general, though he might occasionally pretend otherwise for diplomatic purposes. However, the personality quirks developed through living over a hundred years without a single memory wipe have developed in him a basic sense of honor. P4X has a considerable appreciation for organic art and culture - in some (very) rare cases, even pop culture. He sees art, music, and the like as examples of what machine life should aspire to - even though he has no iota of skill in such subjects himself. In conversation, the droid's tone varies depend on who he's speaking with: with other machines, curt and informative; with normal organics, standoffish and quiet; and with those he considers friends, (relatively) warm and casual.[/sblock] EDIT: Realized I missed the NPC hook ;D The son of the Jedi P4X killed - the Jedi the droid's lightsaber still has - has become an accomplished Force-user himself, though he follows the Jensarai tradition instead of pure Jedi teachings. He would like nothing more than to destroy the droid who killed his father, having determined that the droid survived the incident instead of being destroyed. He's managed to track P4X a little at a time, though never conclusively... [sblock=Sheet][b]1118-P4X "Pax"[/b] Medium droid (4th-degree) soldier 5/jedi 2/elite trooper 2 [b]Force[/b] 10; [b]Destiny[/b] ?? [b]Init[/b] +12; [b]Senses[/b] darkvision, low-light vision; Perception +7 [b]Languages[/b] Basic, Binary, Mando'a (Mandalorian) ---------------------------------------- [b]Defenses[/b] Ref 29 (flat-footed 27), Fort 26, Will 21 [b]hp[/b] 30+d10*6+d12*2, delay damage; [b]DR[/b] 1; [b]Threshold[/b] 25 [b]Immune[/b] droid traits ---------------------------------------- [b]Speed[/b] 6 squares (walking) [b]Melee[/b] unarmed +11 (1d6+6) [b]Melee[/b] lightsaber +11 (2d8+6) [b]Ranged[/b] light repeating blaster +10 (5d8+4) with Burst Fire or .....light repeating blaster +12 (5d8+4) with braced Burst Fire or .....light repeating blaster +5/+5 (5d8+4) with Burst Fire and Double Attack or .....light repeating blaster +7/+7 (5d8+4) with braced Burst Fire and Double Attack or [b]Ranged[/b] grenade launcher +12 (grenade) or .....grenade launcher +7/+7 (grenades) [b]Fighting Space[/b] 1 square; [b]Reach[/b] 2 squares [b]Base Atk[/b] +9; [b]Grp[/b] +11 [b]Atk Options[/b] Burst Fire (light repeating blaster), Point Blank Shot, targeting scope (light repeating blaster) [b]Special Actions[/b] Delay damage, resilience ---------------------------------------- [b]Abilities[/b] Str 14, Dex 16, Con -, Int 13, Wis 12, Cha 12 [b]Talents[/b] Armored Defense[sup]S[/sup], Controlled Burst[sup]E[/sup], Improved Armored Defense[sup]S[/sup], Resilience[sup]J[/sup], Second Skin[sup]S[/sup] [b]Feats[/b] Armor Proficiency (light)[sup]S[/sup], Armor Proficiency (medium)[sup]S[/sup], Burst Fire[sup]S[/sup], Double Attack, Martial Arts I[sup]J[/sup], Point Blank Shot[sup]S[/sup], Precise Shot, Weapon Proficiency (heavy weapons), Weapon Proficiency (lightsabers)[sup]J[/sup], Weapon Proficiency (pistols)[sup]S[/sup], Weapon Proficiency (simple weapons)[sup]S[/sup] [b]Skills[/b] Initiative +12, Jump +11 (reroll; take 10), Knowledge (tactics) +10, Mechanics +10 [b]Systems[/b] walking locomotion (jump servos), heuristic processor, 2 hands (climbing claws, telescopic appendage), quadanium plating, comlink, compartment space (7 kg), darkvision, diagnostics package, improved sensor package, locked access, stabilized tool mount, vocabulator [b]Possessions[/b] light repeating blaster with standard targeting scope and grenade launcher (stabilized tool mounted), lightsaber[sup]C[/sup], 7 power packs[sup]C[/sup], power recharger[sup]C[/sup], 10 power packs[sup]C[/sup], 2 frag grenades[sup]C[/sup], 2 stun grenades[sup]C[/sup], 2 ion grenades[sup]C[/sup], tool kit[sup]C[/sup], 15 cr[sup]C[/sup] .....[sup]C[/sup]In compartment space. ---------------------------------------- [i]Trained Skills:[/i] Initiative, Jump, Knowledge (tactics), Mechanics [i]Initial Ability Scores:[/i] Str 14, Dex 15, Con -, Int 11, Wis 12, Cha 11 [i]Initial Systems:[/i] walking locomotion (jump servos) (360 cr), heuristic processor, 2 hands (climbing claws, telescopic appendage) (100 cr), comlink (250 cr), compartment space 3 kg (150 cr), diagnostics package (250 cr), improved sensor package (200 cr), locked access (50 cr), vocabulator [i]Purchased Systems:[/i] darkvision (150 cr), quadanium plating (2500 cr), stabilized tool mount (50 cr), compartment space 4 kg (200 cr) [i]Purchased Equipment:[/i] light repeating blaster (1,200 cr) with standard targeting scope (100 cr) and grenade launcher (500 cr), power recharger (100 cr), 7 power packs (175 cr), 2 frag grenades (400 cr), 2 ion grenades (500 cr), 2 stun grenades (500 cr), tool kit (250 cr)[/sblock] [sblock=Rolls]http://invisiblecastle.com/find.py?id=1376325 2500 [url]http://invisiblecastle.com/find.py?id=1376328[/url] 500 250 750 750 [url]http://invisiblecastle.com/find.py?id=1376336[/url] 400 100 [url]http://invisiblecastle.com/find.py?id=1376339[/url] 1000 750[/sblock] Pax's brand of evil is a straightforward kind, but no less unpleasant for it - like the regulated advance of an army that loots and razes to the ground everything it passes EDIT: A question - does the Jedi class still give a lightsaber for free at 1st level if you multiclass into it? [/QUOTE]
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