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Star Wars - SAGA vs. Revised
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 4683800" data-attributes="member: 4129"><p>Revised is very much SW for 3.5</p><ul> <li data-xf-list-type="ul">Characters are build on a Class / Feat / Skill Point system</li> <li data-xf-list-type="ul">Lots of skills and skill points</li> <li data-xf-list-type="ul">BAB is different for each class</li> <li data-xf-list-type="ul">AC and saves present</li> <li data-xf-list-type="ul">Force Powers sap health and are skills to be learned</li> <li data-xf-list-type="ul">Multi-classing and Prestige classes are present</li> <li data-xf-list-type="ul">Attacks per round are determined by your BAB and Feats</li> </ul><p></p><p>SAGA is more 3.75 </p><ul> <li data-xf-list-type="ul">Characters get Talent Trees much like d20 Modern at odd levels</li> <li data-xf-list-type="ul">Characters get Feats at Even levels</li> <li data-xf-list-type="ul">Multi-classing is just like 3.5 (every level, you pick a class to level in)</li> <li data-xf-list-type="ul">Prestige classes are just like 3.5</li> <li data-xf-list-type="ul">Force powers are handled much like Bot9S - You take a feat and based on your wisdom modifier number of force powers that can be used (this system was later expanded to Star Ship Combat) The Force ends up being a combination of talents (always usable) and once per encounter force powers</li> <li data-xf-list-type="ul">Skills are consolidated (much like 4E). Being trained in a skill gives a +5 bonus, otherwise, your skill points in every skill is 1/2 your level</li> <li data-xf-list-type="ul">AC is gone, instead you directly attack Fort/Refl/Will like 4E(don't have my book on this one, I may be mistaken)</li> <li data-xf-list-type="ul">Classes still have different BAB</li> <li data-xf-list-type="ul">4E action exist - Standard, Move, Minor. Like 4E, these can be traded down</li> <li data-xf-list-type="ul">Like 4E, only 1 attack per round (though feats can increase this)</li> </ul><p></p><p>You can't go wrong with either system. While both version can be as complicated as you'd like them to be, if I was to present the game to my unborn son, I'd go with SAGA because of the character generation (slightly easier without having to mess with skill points) and the slightly simpler combat.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 4683800, member: 4129"] Revised is very much SW for 3.5 [LIST] [*]Characters are build on a Class / Feat / Skill Point system [*]Lots of skills and skill points [*]BAB is different for each class [*]AC and saves present [*]Force Powers sap health and are skills to be learned [*]Multi-classing and Prestige classes are present [*]Attacks per round are determined by your BAB and Feats [/LIST] SAGA is more 3.75 [LIST] [*]Characters get Talent Trees much like d20 Modern at odd levels [*]Characters get Feats at Even levels [*]Multi-classing is just like 3.5 (every level, you pick a class to level in) [*]Prestige classes are just like 3.5 [*]Force powers are handled much like Bot9S - You take a feat and based on your wisdom modifier number of force powers that can be used (this system was later expanded to Star Ship Combat) The Force ends up being a combination of talents (always usable) and once per encounter force powers [*]Skills are consolidated (much like 4E). Being trained in a skill gives a +5 bonus, otherwise, your skill points in every skill is 1/2 your level [*]AC is gone, instead you directly attack Fort/Refl/Will like 4E(don't have my book on this one, I may be mistaken) [*]Classes still have different BAB [*]4E action exist - Standard, Move, Minor. Like 4E, these can be traded down [*]Like 4E, only 1 attack per round (though feats can increase this) [/LIST] You can't go wrong with either system. While both version can be as complicated as you'd like them to be, if I was to present the game to my unborn son, I'd go with SAGA because of the character generation (slightly easier without having to mess with skill points) and the slightly simpler combat. [/QUOTE]
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