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Star Wars - SAGA vs. Revised
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<blockquote data-quote="Obryn" data-source="post: 4683828" data-attributes="member: 11821"><p>SWSE takes a lot from 3.5, but has a lot of the same "seeds" which sprouted in 4e.</p><p></p><p>If you don't like 4e's power system, it's largely absent, so you should be fine. The exception are Force Powers, which are all Encounter-based, like Bo9S's maneuvers. Otherwise, no other characters have powers.</p><p></p><p>SWSE uses the Saves-as-Defenses mechanic like 4e. There is no AC, and all attack rolls are vs. one of the 3 defenses. There are no saving throws.</p><p></p><p>SWSE uses a 4e-ish skill system. You have Attribute + 1/2 Level in all skills, +5 if Trained. You also get +5 for Skill Focus, unlike 4e.</p><p></p><p>SWSE has a Second Wind action, which lets you recover HPs without external healing. Past that, though, healing is kind of tough to come by, unless you're a light-side Jedi.</p><p></p><p>It has a more 3e-ish approach to feats, and it has a wealth of talents - which are like class abilities, chosen from a menu.</p><p></p><p>It also uses 3e-style multiclassing, only on steroids. Multiclassing is an assumption of the system, not an exception. It's most similar to d20 Modern in that there are only a small list of classes, which you mix & match to create your character.</p><p></p><p></p><p>I'd go with SWSE, personally. It's a much more streamlined game than RCR, and thus probably better for a 9-year-old. There are a wealth of options, still, and you can make just about any character. Also, the system was tweaked to specifically make a cinematic action-oriented Star Wars game - something I don't think RCR was.</p><p></p><p>I ran SWSE for most of a year, happily. It's a good, solid game. About the only large-scale flaw with it as I see it is that Force Powers are a bit too easy to utterly tweak-out. Jedi at low levels would never need to use their lightsabers, basically, at the cost of a single feat.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4683828, member: 11821"] SWSE takes a lot from 3.5, but has a lot of the same "seeds" which sprouted in 4e. If you don't like 4e's power system, it's largely absent, so you should be fine. The exception are Force Powers, which are all Encounter-based, like Bo9S's maneuvers. Otherwise, no other characters have powers. SWSE uses the Saves-as-Defenses mechanic like 4e. There is no AC, and all attack rolls are vs. one of the 3 defenses. There are no saving throws. SWSE uses a 4e-ish skill system. You have Attribute + 1/2 Level in all skills, +5 if Trained. You also get +5 for Skill Focus, unlike 4e. SWSE has a Second Wind action, which lets you recover HPs without external healing. Past that, though, healing is kind of tough to come by, unless you're a light-side Jedi. It has a more 3e-ish approach to feats, and it has a wealth of talents - which are like class abilities, chosen from a menu. It also uses 3e-style multiclassing, only on steroids. Multiclassing is an assumption of the system, not an exception. It's most similar to d20 Modern in that there are only a small list of classes, which you mix & match to create your character. I'd go with SWSE, personally. It's a much more streamlined game than RCR, and thus probably better for a 9-year-old. There are a wealth of options, still, and you can make just about any character. Also, the system was tweaked to specifically make a cinematic action-oriented Star Wars game - something I don't think RCR was. I ran SWSE for most of a year, happily. It's a good, solid game. About the only large-scale flaw with it as I see it is that Force Powers are a bit too easy to utterly tweak-out. Jedi at low levels would never need to use their lightsabers, basically, at the cost of a single feat. -O [/QUOTE]
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