Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaffis" data-source="post: 3847975" data-attributes="member: 10305"><p>I've been playing in two Saga games in real life, running a PbP elsewhere, and am about to start a second PbP Saga game as a player.</p><p></p><p>I'm loving the system.</p><p></p><p>As for broken things/places with potential for abuse, here are the following things I've observed which would be good places for your GM to take a look at and decide whether he thinks it will (or may in the future after seeing how it shakes out) be houserule-worthy, along with the house rules I'm working on to address them.</p><p></p><p>- Skill focus on level 1 characters is very strong.</p><p>* I'm considering house-ruling my next game that skill focus' bonus cannot exceed your character level. This way, it's still a way to say "I'm better than just 'good' at this" at first level (i.e., it doesn't ban skill focus from a 1st level character outright) while easing them into the full power of the feat. I'd be more inclined to let it slide if skill focus UTF wasn't so versatile that it could, with an adequate wisdom score, be used against pretty much any kind of weakness in an opponent. Bonus effect: by removing the 12+ UTF checks from level 1 characters, my Jedi wouldn't feel like deflect was a de facto requirement as their level 1 talent.</p><p></p><p>- The system encourages multiclassing, but uses a lot of 3/4s BABs.</p><p>* I use fractional BAB for 3/4s levels, round down, so that multiclassers don't take the -1 hit if they don't carefully and deliberately plan out their level distributions.</p><p></p><p>- Starships and vehicles aren't adequately covered in the core book. There are a handful of example ships, and the rules for vehicle combat are fine, but players are dying to modify their ships and there's no guidelines, and I'm really dissatisfied with the thus-far-disseminated challenge level calculating rules.</p><p>* The Starships sourcebook is coming out soon, which should cover everything except encounter building, and maybe that, too. Worst case, we have to eyeball stuff and learn by doing.</p><p></p><p>- Force grip is disgusting in a one-on-one.</p><p>* Part of the retort is "don't set stuff up one-on-one!", but I don't buy that because Star Wars is about fighting outnumbered, to me. Even if you've just got one grippable boss and some mooks, the ability to trivially lock anybody out of combat 'till they're dead is way strong. I'm throwing in the requirement of a Force point to sustain it.</p><p></p><p>- Climb, Jump, and Swim didn't get consolidated, but everything else did.</p><p>* I consolidated them. Racial bonuses that grant re-rolls only apply to specific uses.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 3847975, member: 10305"] I've been playing in two Saga games in real life, running a PbP elsewhere, and am about to start a second PbP Saga game as a player. I'm loving the system. As for broken things/places with potential for abuse, here are the following things I've observed which would be good places for your GM to take a look at and decide whether he thinks it will (or may in the future after seeing how it shakes out) be houserule-worthy, along with the house rules I'm working on to address them. - Skill focus on level 1 characters is very strong. * I'm considering house-ruling my next game that skill focus' bonus cannot exceed your character level. This way, it's still a way to say "I'm better than just 'good' at this" at first level (i.e., it doesn't ban skill focus from a 1st level character outright) while easing them into the full power of the feat. I'd be more inclined to let it slide if skill focus UTF wasn't so versatile that it could, with an adequate wisdom score, be used against pretty much any kind of weakness in an opponent. Bonus effect: by removing the 12+ UTF checks from level 1 characters, my Jedi wouldn't feel like deflect was a de facto requirement as their level 1 talent. - The system encourages multiclassing, but uses a lot of 3/4s BABs. * I use fractional BAB for 3/4s levels, round down, so that multiclassers don't take the -1 hit if they don't carefully and deliberately plan out their level distributions. - Starships and vehicles aren't adequately covered in the core book. There are a handful of example ships, and the rules for vehicle combat are fine, but players are dying to modify their ships and there's no guidelines, and I'm really dissatisfied with the thus-far-disseminated challenge level calculating rules. * The Starships sourcebook is coming out soon, which should cover everything except encounter building, and maybe that, too. Worst case, we have to eyeball stuff and learn by doing. - Force grip is disgusting in a one-on-one. * Part of the retort is "don't set stuff up one-on-one!", but I don't buy that because Star Wars is about fighting outnumbered, to me. Even if you've just got one grippable boss and some mooks, the ability to trivially lock anybody out of combat 'till they're dead is way strong. I'm throwing in the requirement of a Force point to sustain it. - Climb, Jump, and Swim didn't get consolidated, but everything else did. * I consolidated them. Racial bonuses that grant re-rolls only apply to specific uses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars Saga
Top