Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Wars & Savage Worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 6619392" data-attributes="member: 85870"><p>It's funny you bring this up, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=87576" target="_blank">Scrivener of Doom</a></u></strong></em>. </p><p></p><p>I've been meaning to run a Savage Star Wars campaign for oh, maybe 4 years now and have never gotten around to it, so I don't have any direct experience with it.......</p><p></p><p>But everything else I've done with the system so far (classic fantasy, modern zombie apocalypse, near-future cyberpunk) leads me to believe that Savage Worlds would make a fantastic foundation for a Star Wars campaign.</p><p></p><p>In fact, if you're wanting more of an "Edge of the Empire" / Smuggler style game, Savage Worlds will be freaking brilliant right out of the gate. </p><p></p><p>There's really only two things I could foresee being a bit of work up front:</p><p></p><p></p><ol> <li data-xf-list-type="ol">If you want to do lots of spaceship combat. You'll need to sit down and come up with specific vehicle stats for most of the common "stuff"---an X-wing, a landspeeder, a speederbike, a TIE fighter, a Corellian freighter, etc. I also don't have any idea the best way to do "dogfights" with Savage Worlds Deluxe. Would it work as a simple "chase" scene? For resources, check out the fan-made <a href="http://http://www.savageheroes.com/conversions/savage-star-wars-6.0.pdf" target="_blank">Star Wars Conversion</a>, and the PEG supplement <a href="https://www.peginc.com/freebies/SWcore/VehicleToolkitUpdated.pdf" target="_blank">Vehicle Conversion Toolkit</a>.</li> <li data-xf-list-type="ol">If you're wanting to do Jedi-based scenarios. Really this just means tweaking an "Arcane Background: Force User" and tailoring the power point structure and power "trappings" to suit your taste. Frankly this is probably the easier of the two to do, since most of the Jedi force powers are pretty well defined in the fiction in various sources. If you don't want Jedi to become super powerful right away, the easiest way is to make "leveling up" Jedi powers take multiple advances.</li> </ol><p></p><p>Other than that, though, really the only "must have" other than the core rules is the <a href="http://www.amazon.com/Science-Fiction-Companion-Savage-S2P10504/dp/1937013448/ref=sr_1_1?ie=UTF8&qid=1431961554&sr=8-1&keywords=savage+worlds+sci+fi+companion" target="_blank">Sci-Fi companion</a>. If you have the time and budget, check out both the Slipstream Savage Campaign setting and The Last Parsec. Slipstream is more "Buck Rogers" than Star Wars per se, but full of interesting ideas to mine. The Last Parsec contains lots of interesting adventure ideas and a few variant rules not contained in the Sci-Fi companion. And for stuff like hacking, droids, cyborgs, etc., I highly, highly recommend Interface Zero 2.0. But really just the core + sci-fi companion, plus the widely available free material should be more than enough to get you started. </p><p></p><p>TL;DR -- If you're willing to do the work up front for vehicles & starfighters, and set up the "Force User" baseline, you'll have a fun, fast, flexible, and very robust baseline for creating Star Wars adventures of all kinds.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6619392, member: 85870"] It's funny you bring this up, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=87576"]Scrivener of Doom[/URL][/U][/B][/I]. I've been meaning to run a Savage Star Wars campaign for oh, maybe 4 years now and have never gotten around to it, so I don't have any direct experience with it....... But everything else I've done with the system so far (classic fantasy, modern zombie apocalypse, near-future cyberpunk) leads me to believe that Savage Worlds would make a fantastic foundation for a Star Wars campaign. In fact, if you're wanting more of an "Edge of the Empire" / Smuggler style game, Savage Worlds will be freaking brilliant right out of the gate. There's really only two things I could foresee being a bit of work up front: [LIST=1] [*]If you want to do lots of spaceship combat. You'll need to sit down and come up with specific vehicle stats for most of the common "stuff"---an X-wing, a landspeeder, a speederbike, a TIE fighter, a Corellian freighter, etc. I also don't have any idea the best way to do "dogfights" with Savage Worlds Deluxe. Would it work as a simple "chase" scene? For resources, check out the fan-made [URL="http://http://www.savageheroes.com/conversions/savage-star-wars-6.0.pdf"]Star Wars Conversion[/URL], and the PEG supplement [URL="https://www.peginc.com/freebies/SWcore/VehicleToolkitUpdated.pdf"]Vehicle Conversion Toolkit[/URL]. [*]If you're wanting to do Jedi-based scenarios. Really this just means tweaking an "Arcane Background: Force User" and tailoring the power point structure and power "trappings" to suit your taste. Frankly this is probably the easier of the two to do, since most of the Jedi force powers are pretty well defined in the fiction in various sources. If you don't want Jedi to become super powerful right away, the easiest way is to make "leveling up" Jedi powers take multiple advances. [/LIST] Other than that, though, really the only "must have" other than the core rules is the [URL="http://www.amazon.com/Science-Fiction-Companion-Savage-S2P10504/dp/1937013448/ref=sr_1_1?ie=UTF8&qid=1431961554&sr=8-1&keywords=savage+worlds+sci+fi+companion"]Sci-Fi companion[/URL]. If you have the time and budget, check out both the Slipstream Savage Campaign setting and The Last Parsec. Slipstream is more "Buck Rogers" than Star Wars per se, but full of interesting ideas to mine. The Last Parsec contains lots of interesting adventure ideas and a few variant rules not contained in the Sci-Fi companion. And for stuff like hacking, droids, cyborgs, etc., I highly, highly recommend Interface Zero 2.0. But really just the core + sci-fi companion, plus the widely available free material should be more than enough to get you started. TL;DR -- If you're willing to do the work up front for vehicles & starfighters, and set up the "Force User" baseline, you'll have a fun, fast, flexible, and very robust baseline for creating Star Wars adventures of all kinds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars & Savage Worlds
Top