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[Star Wars] SECR Preview #5 is up
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<blockquote data-quote="hobgoblin" data-source="post: 3499407" data-attributes="member: 24923"><p>remember that even if its only x rounds used against a single target, said gun is jumping around (how that translate to SW blasters is a different story).</p><p></p><p>hell, i watched a program about the development of the modern gun, and there they talked about the tommygun. the first time it was used by a gangster, the target got away unhurt because the user forgot to compensate for the barrel climb. later models where fitted with muzzle breaks (or something like that), using some of the gasses to push the barrel back down.</p><p></p><p>for a person with barely any bab, the negative will be bad. but for someone with high bab (imo someone thats more then a grunt) the reduction will not be that bad. but its still something used against weaker targets to take them out faster from the fight. or maybe used on that high level enemy if you also get a lot of help (aid another and a hail of bullets/blasts).</p><p></p><p>interestingly, the 3 round setting extra rule only allows you to spend less bullets. it has no effect on damage or modifier...</p><p></p><p>this is starting to sound like a interesting take on SW. the shield system could make for some interesting space battles where attackers are doing their best to beat that shield down while the defenders are doing all they can to hold it up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>hmm, maybe ill rip it for use in d20 future <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="hobgoblin, post: 3499407, member: 24923"] remember that even if its only x rounds used against a single target, said gun is jumping around (how that translate to SW blasters is a different story). hell, i watched a program about the development of the modern gun, and there they talked about the tommygun. the first time it was used by a gangster, the target got away unhurt because the user forgot to compensate for the barrel climb. later models where fitted with muzzle breaks (or something like that), using some of the gasses to push the barrel back down. for a person with barely any bab, the negative will be bad. but for someone with high bab (imo someone thats more then a grunt) the reduction will not be that bad. but its still something used against weaker targets to take them out faster from the fight. or maybe used on that high level enemy if you also get a lot of help (aid another and a hail of bullets/blasts). interestingly, the 3 round setting extra rule only allows you to spend less bullets. it has no effect on damage or modifier... this is starting to sound like a interesting take on SW. the shield system could make for some interesting space battles where attackers are doing their best to beat that shield down while the defenders are doing all they can to hold it up :) hmm, maybe ill rip it for use in d20 future ;) [/QUOTE]
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