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Star Wars SECR's New Damage System.
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<blockquote data-quote="JohnSnow" data-source="post: 3448082" data-attributes="member: 32164"><p>You know, that occurred to me too. An evolution of the massive damage threshhold mechanic, combined with some kind of "wound status" mechanic.</p><p></p><p>I've been trying to remember games that had wound status mechanics. One of them was WEG's d6 <em>Star Wars.</em> I can't for the life of me remember entirely how that worked, but I do remember this much:</p><p></p><p>Weapons had a damage code (xd6) which you compared with some opposed roll or static DC (strength IIRC) to determine whether you took a wound. If you didn't, you were fine. If you did, you received some wound. What I remember was stunned, wounded, severely wounded, and mortally wounded.</p><p></p><p>I think <em>Alternity</em> (aka <em>d20 beta test</em>) had a similar system. Oh yeah, the lead developer on both those systems was WotC's current head of RPG Development - Bill Slaviscek. So I'm not surprised if he let Gary and Rodney implement something similar.</p><p></p><p>I like that you can "nickel and dime" someone to death (as in the hit point system). But I also like the notion that you may not always have to.</p><p></p><p>It's keeping with the genre conventions of action adventure that the mooks have fewer wound status levels than the heroes. Most non-hero characters (bad guys and allies) are usually "fine" or "out." The exceptions are the big bad villains - in which case they'll be statted up like heroes.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3448082, member: 32164"] You know, that occurred to me too. An evolution of the massive damage threshhold mechanic, combined with some kind of "wound status" mechanic. I've been trying to remember games that had wound status mechanics. One of them was WEG's d6 [i]Star Wars.[/i] I can't for the life of me remember entirely how that worked, but I do remember this much: Weapons had a damage code (xd6) which you compared with some opposed roll or static DC (strength IIRC) to determine whether you took a wound. If you didn't, you were fine. If you did, you received some wound. What I remember was stunned, wounded, severely wounded, and mortally wounded. I think [i]Alternity[/i] (aka [i]d20 beta test[/i]) had a similar system. Oh yeah, the lead developer on both those systems was WotC's current head of RPG Development - Bill Slaviscek. So I'm not surprised if he let Gary and Rodney implement something similar. I like that you can "nickel and dime" someone to death (as in the hit point system). But I also like the notion that you may not always have to. It's keeping with the genre conventions of action adventure that the mooks have fewer wound status levels than the heroes. Most non-hero characters (bad guys and allies) are usually "fine" or "out." The exceptions are the big bad villains - in which case they'll be statted up like heroes. [/QUOTE]
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