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Star Wars SECR's New Damage System.
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<blockquote data-quote="Baby Samurai" data-source="post: 3449604" data-attributes="member: 51413"><p>This is my take on Defences:</p><p></p><p>The key is that all of those numbers for Ref, Fort and Will are static (no "+" symbol in front) like AC. And notice that Ref has flat-footed in parenthesis. So I think when you want to attack someone with a melee or ranged attack you roll your attack as normal and must equal or succeed your opponents Ref score to smack them. </p><p></p><p></p><p>By looking at those scores and his ability scores we can glean that each score starts at 10 plus whatever ability modifier you have (in his case +0 Dex for Ref, +2 Con for Fort, and +1 Wis for Will). And I guess each class receives a bonus to each of theses scores that goes up in level. As he is a Scout he starts with Ref +3, Fort +2 and Will +1.</p><p></p><p>So the dude’s defences break down as:</p><p></p><p>Ref 13 (+3 from 1st level Scout, +0 from Dex)</p><p></p><p>Fort 14 (+2 from 1st level Scout, +2 from Con)</p><p></p><p>Will 12 (+1 from 1st level Scout, +1 from Wis) </p><p></p><p>So maybe now, instead of saving throws for spells and what not, if you want to cast <em>hideous laughter</em> etc on someone, you would roll d20 + caster level (+ key ability score modifier?) and must equal or exceed their Will score to be successful?</p><p></p><p>And the same with trying to <em>polymorph</em> someone etc (roll vs. their Fort score).</p><p></p><p>The system would obviously blend AC and Saves and give the players more rolling. Instead of you just manifesting <em>mind thrust </em> and the DM rolling a Will save for the critter, you would roll a manifester level check against the creatures Will score, and if successful – GUH! - 10d6 or whatever – neat.</p></blockquote><p></p>
[QUOTE="Baby Samurai, post: 3449604, member: 51413"] This is my take on Defences: The key is that all of those numbers for Ref, Fort and Will are static (no "+" symbol in front) like AC. And notice that Ref has flat-footed in parenthesis. So I think when you want to attack someone with a melee or ranged attack you roll your attack as normal and must equal or succeed your opponents Ref score to smack them. By looking at those scores and his ability scores we can glean that each score starts at 10 plus whatever ability modifier you have (in his case +0 Dex for Ref, +2 Con for Fort, and +1 Wis for Will). And I guess each class receives a bonus to each of theses scores that goes up in level. As he is a Scout he starts with Ref +3, Fort +2 and Will +1. So the dude’s defences break down as: Ref 13 (+3 from 1st level Scout, +0 from Dex) Fort 14 (+2 from 1st level Scout, +2 from Con) Will 12 (+1 from 1st level Scout, +1 from Wis) So maybe now, instead of saving throws for spells and what not, if you want to cast [I]hideous laughter[/I] etc on someone, you would roll d20 + caster level (+ key ability score modifier?) and must equal or exceed their Will score to be successful? And the same with trying to [I]polymorph[/I] someone etc (roll vs. their Fort score). The system would obviously blend AC and Saves and give the players more rolling. Instead of you just manifesting [I]mind thrust [/I] and the DM rolling a Will save for the critter, you would roll a manifester level check against the creatures Will score, and if successful – GUH! - 10d6 or whatever – neat. [/QUOTE]
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