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<blockquote data-quote="Caros" data-source="post: 3557973" data-attributes="member: 43842"><p><strong>Heh.</strong></p><p></p><p>Been away for a few days, Also trying to get back into the swing of things. AdamCaros at hotmail is my e-mail.</p><p></p><p>That said, and since you've mentioned that a pc (Hopefully me ^_^) Is going to be in command of the inquisitor I do have a few additional questions. Rules related and not.</p><p></p><p>At what point is this campaign starting in the official timeline? I assume it is sometime after episode IV due to the fact that our target didn't exist before that point. Hehe.</p><p></p><p>Second and rules related. Are you going to be revising the capitol ship rules at all. The RCR has a few glaring bugs in this regards. Notibly, the damage from just the forward batteries on an Imperial Star Destroyer can kill any capitol ship, including itself in one volley. (4 Batteries of 5 guns. So 20 guns. On average 2.5 guns hit per battery. (+6 to attack with a roll of 11 gives 17 against ac 12, meaning that two guns, closer to 3 hit.) So a total of roughly half the guns hit. At 5d10x5 the average damage of one hit is 27.5x5 (Average of 5.5 on a d10.) for a total of 137.5. A star destroyer has 1000 hp (300 shields and 700 armor) with DR 30. Subtracting 30 that makes 1075 damage. This is before including ion cannons or missiles.) Makes for anticlimactic captiol ship fights. The same problem is true to a lesser extent when running torpedo's. Which average 69 damage a hit after dr, meaning that 2 x-wings nearly drop an impstar's shields while 8 can kill the ship in one round.</p><p></p><p>My suggestion, probably up either the damage reduction or flat out hp of capitol ships. The damage in the game seems balanced against the books and games in everything except how much punishment the large ships can take.</p></blockquote><p></p>
[QUOTE="Caros, post: 3557973, member: 43842"] [b]Heh.[/b] Been away for a few days, Also trying to get back into the swing of things. AdamCaros at hotmail is my e-mail. That said, and since you've mentioned that a pc (Hopefully me ^_^) Is going to be in command of the inquisitor I do have a few additional questions. Rules related and not. At what point is this campaign starting in the official timeline? I assume it is sometime after episode IV due to the fact that our target didn't exist before that point. Hehe. Second and rules related. Are you going to be revising the capitol ship rules at all. The RCR has a few glaring bugs in this regards. Notibly, the damage from just the forward batteries on an Imperial Star Destroyer can kill any capitol ship, including itself in one volley. (4 Batteries of 5 guns. So 20 guns. On average 2.5 guns hit per battery. (+6 to attack with a roll of 11 gives 17 against ac 12, meaning that two guns, closer to 3 hit.) So a total of roughly half the guns hit. At 5d10x5 the average damage of one hit is 27.5x5 (Average of 5.5 on a d10.) for a total of 137.5. A star destroyer has 1000 hp (300 shields and 700 armor) with DR 30. Subtracting 30 that makes 1075 damage. This is before including ion cannons or missiles.) Makes for anticlimactic captiol ship fights. The same problem is true to a lesser extent when running torpedo's. Which average 69 damage a hit after dr, meaning that 2 x-wings nearly drop an impstar's shields while 8 can kill the ship in one round. My suggestion, probably up either the damage reduction or flat out hp of capitol ships. The damage in the game seems balanced against the books and games in everything except how much punishment the large ships can take. [/QUOTE]
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