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<blockquote data-quote="Umbran" data-source="post: 7443366" data-attributes="member: 177"><p>People in military organizations typically use standard issue gear in the field, for several good reasons. In addition, it is already just about the best out there - narrative details vary, but in effect it doesn't matter too much if it is a Starfleet phaser, a Klingon (or Romulan, or Cardassian) disruptor. The target is usually down in one shot - dead or stunned, your choice. What's to improve? A gun that will kill the enemy *before* you draw it?</p><p></p><p>In a meta-game sense - you're looking for a Trek-like experience. That means you are looking for an experience where the tactical combat is simple and generally quick. Your friendly engineering and science departments (or your party wizard or artificer, if you are doing fantasy) will develop other capabilities for you if you need them for particular issues. </p><p></p><p></p><p></p><p>I find that a bit boastful. The Borg first show up in "Q Who" in Season 2, in which the Enterprise fails to beat the Borg, and they are rescued by Q. The Borg don't appear again until "Best of Both Worlds", and Wolf 359 is early in Part 2. So, I am not so sure there's anything they *know* would beat the Borg at that point, because they had never beaten them before Wolf 359.</p><p></p><p></p><p></p><p>None of the shows are particularly about the growth in tactical combat prowess/power agree - but there are lots of "traditional" RPGs in which the power curve is slow, such that the game isn't really about personal power. DS9 is very much about the growth of characters as people, but you don't need a bundle of mechanics for that.</p><p></p><p>So, you choose a game that natively has slow power growth, or you use a D&D variant that has a steep curve, but you play it E6 or the like.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7443366, member: 177"] People in military organizations typically use standard issue gear in the field, for several good reasons. In addition, it is already just about the best out there - narrative details vary, but in effect it doesn't matter too much if it is a Starfleet phaser, a Klingon (or Romulan, or Cardassian) disruptor. The target is usually down in one shot - dead or stunned, your choice. What's to improve? A gun that will kill the enemy *before* you draw it? In a meta-game sense - you're looking for a Trek-like experience. That means you are looking for an experience where the tactical combat is simple and generally quick. Your friendly engineering and science departments (or your party wizard or artificer, if you are doing fantasy) will develop other capabilities for you if you need them for particular issues. I find that a bit boastful. The Borg first show up in "Q Who" in Season 2, in which the Enterprise fails to beat the Borg, and they are rescued by Q. The Borg don't appear again until "Best of Both Worlds", and Wolf 359 is early in Part 2. So, I am not so sure there's anything they *know* would beat the Borg at that point, because they had never beaten them before Wolf 359. None of the shows are particularly about the growth in tactical combat prowess/power agree - but there are lots of "traditional" RPGs in which the power curve is slow, such that the game isn't really about personal power. DS9 is very much about the growth of characters as people, but you don't need a bundle of mechanics for that. So, you choose a game that natively has slow power growth, or you use a D&D variant that has a steep curve, but you play it E6 or the like. [/QUOTE]
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