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Star Wars: Tales of the Jedi (OOC Thread)
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<blockquote data-quote="Ambrus" data-source="post: 3456918" data-attributes="member: 17691"><p>Possum, I put together a stat block for my light droid. Please take a look and let me know if it seems good to you.</p><p>[Sblock=Orb]<img src="http://img148.imageshack.us/img148/4731/orbsj8.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: DarkOrange"><span style="font-size: 15px"><strong>Orb</strong></span></span></p><p><strong>Thug 4</strong></p><p>Diminutive hovering 4º training/lighting droid</p><p><span style="color: DarkOrange">–––––––––––––––––––––––––</span></p><p>Init +2 (Dex); Defense 18 (+2 Dex, +4 size, +2 class); DR 0;</p><p>Spd fly 16 m (perfect); VP/WP –/4 (includes Toughness feat); Atk +10 ranged (special</p><p>blaster array; low 1d3-1, med 1d2 or high 1d3; 4 meters); SV Fort +1, Ref +3, Will +2;</p><p>SZ D; Face/Reach 0.25 m by 0.25 m/0 m; Rep +1; Str 2, Dex 14, Con 4, Int 2, Wis 12, Cha 6.</p><p><strong>Equipment:</strong> Blaster array, motion sensors, fusion lantern, rust inhibitor</p><p><strong>Skills:</strong> Spot 7 ranks (+8).</p><p><strong>Feats:</strong> Ambidexterity, Dodge, Multishot, Toughness,</p><p>Weapon Group Proficiencies (blaster pistols, simple weapons).</p><p><strong>Cost:</strong> 1570 credits</p><p><span style="color: DarkOrange">–––––––––––––––––––––––––</span></p><p>Orb is a diminutive spherical hovering droid built around a training remote's frame but</p><p>augmented with a fusion lantern's power-core and emitters. To make room within its</p><p>chassis for the extra components, the training remote's standard signal receptor has been</p><p>removed and its program modified to respond to a neti's voluntary foliage gestures as well</p><p>as environmental stimuli. The following lists the actions Orb is programmed to execute:</p><p></p><p><em>Brighten</em> – Increases its level of illumination.</p><p><em>Dim</em> – Decreases its level of illumination.</p><p><em>Extinguish</em> – Immediately deactivates its light & heat emitters.</p><p><em>Accompany</em> – Floats along next to Lorem at a distant of a meter.</p><p><em>Ascend</em> – Rises to hover in the center of a room's ceiling or directly</p><p> above Lorem (up to 4 meters overhead) if the neti is on the move.</p><p><em>Announce</em> – Strobes briefly whenever a tiny or larger creature approaches within 10 meters.</p><p><em>Ward</em> – Shifts to orange whenever a creature holding a weapon approaches within 10 meters.</p><p><em>Alert</em> – Shifts to red whenever a creature initiates a violent action within line of sight.</p><p><em>Drill</em> – Initiates a standard training exercise with its blaster array set to low.</p><p><em>Attack</em> – Begins tracking and shooting volleys of high-powered blaster fire at an indicated target.[/sblock]And narry a vocabulator in sight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 3456918, member: 17691"] Possum, I put together a stat block for my light droid. Please take a look and let me know if it seems good to you. [Sblock=Orb][IMG]http://img148.imageshack.us/img148/4731/orbsj8.gif[/IMG] [COLOR=DarkOrange][SIZE=4][B]Orb[/B][/SIZE][/COLOR] [B]Thug 4[/B] Diminutive hovering 4º training/lighting droid [COLOR=DarkOrange]–––––––––––––––––––––––––[/COLOR] Init +2 (Dex); Defense 18 (+2 Dex, +4 size, +2 class); DR 0; Spd fly 16 m (perfect); VP/WP –/4 (includes Toughness feat); Atk +10 ranged (special blaster array; low 1d3-1, med 1d2 or high 1d3; 4 meters); SV Fort +1, Ref +3, Will +2; SZ D; Face/Reach 0.25 m by 0.25 m/0 m; Rep +1; Str 2, Dex 14, Con 4, Int 2, Wis 12, Cha 6. [B]Equipment:[/B] Blaster array, motion sensors, fusion lantern, rust inhibitor [B]Skills:[/B] Spot 7 ranks (+8). [B]Feats:[/B] Ambidexterity, Dodge, Multishot, Toughness, Weapon Group Proficiencies (blaster pistols, simple weapons). [B]Cost:[/B] 1570 credits [COLOR=DarkOrange]–––––––––––––––––––––––––[/COLOR] Orb is a diminutive spherical hovering droid built around a training remote's frame but augmented with a fusion lantern's power-core and emitters. To make room within its chassis for the extra components, the training remote's standard signal receptor has been removed and its program modified to respond to a neti's voluntary foliage gestures as well as environmental stimuli. The following lists the actions Orb is programmed to execute: [I]Brighten[/I] – Increases its level of illumination. [I]Dim[/I] – Decreases its level of illumination. [I]Extinguish[/I] – Immediately deactivates its light & heat emitters. [I]Accompany[/I] – Floats along next to Lorem at a distant of a meter. [I]Ascend[/I] – Rises to hover in the center of a room's ceiling or directly above Lorem (up to 4 meters overhead) if the neti is on the move. [I]Announce[/I] – Strobes briefly whenever a tiny or larger creature approaches within 10 meters. [I]Ward[/I] – Shifts to orange whenever a creature holding a weapon approaches within 10 meters. [I]Alert[/I] – Shifts to red whenever a creature initiates a violent action within line of sight. [I]Drill[/I] – Initiates a standard training exercise with its blaster array set to low. [I]Attack[/I] – Begins tracking and shooting volleys of high-powered blaster fire at an indicated target.[/sblock]And narry a vocabulator in sight. ;) [/QUOTE]
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