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[Star Wars] Tech Specialist too weak?
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<blockquote data-quote="dpdx" data-source="post: 641125" data-attributes="member: 188"><p>I don't think it's too weak, but I'd say 6 + Int bonus skill pts per level for that class is at least workable. If you're DMing, you can experiment with that pretty easily. If it seems like your TS is breezing through even the most difficult Computer Use and Repair checks, you can adjust that pretty easily on the spot (or better yet) at level time.</p><p></p><p>My first PC I ever rolled up for Star Wars Revised was someone I wanted to be a Han Solo-type. Pilot ships, fix stuff, maybe even at some point build droids in between cargo runs. He wasn't going to blaze forth into combat, but I thought he should at least help the party by lobbing the occasional blaster bolt from behind cover. I ended up choosing Scoundrel as his first level, but TS might have worked, too.</p></blockquote><p></p>
[QUOTE="dpdx, post: 641125, member: 188"] I don't think it's too weak, but I'd say 6 + Int bonus skill pts per level for that class is at least workable. If you're DMing, you can experiment with that pretty easily. If it seems like your TS is breezing through even the most difficult Computer Use and Repair checks, you can adjust that pretty easily on the spot (or better yet) at level time. My first PC I ever rolled up for Star Wars Revised was someone I wanted to be a Han Solo-type. Pilot ships, fix stuff, maybe even at some point build droids in between cargo runs. He wasn't going to blaze forth into combat, but I thought he should at least help the party by lobbing the occasional blaster bolt from behind cover. I ended up choosing Scoundrel as his first level, but TS might have worked, too. [/QUOTE]
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