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[Star Wars] Tech Specialist too weak?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 641244" data-attributes="member: 710"><p>Oh, excuse me - I only read "non", and ignored the combat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, I don`t think the class works well. The Mechanist class of Dragonstar seems to be more useful (though I don`t like everything of that class). I have no real problem with a noncombat class, but I think every class should be useful in combat - even if only for buffing... A Tech specialist that would maybe work as some kind of "Drone Master" (Shadowrun Rigger?), or boost the weapon systems, greatly helps in a space combat (redirecting Energy fron Life Support to Shields) is okay...</p><p></p><p>We currently play Tempest Feud with newly created characters, and I play a Noble/Scoundrel/Crimelord. When I look at some of the Noble`s special abilities, I want to cry about the bad design. If I look at the abilities of the Jedi characters (luckily, we have none in our game), I wonder why not everybody plays one of them. Probably the only thing they can`t do is disarming a trap... Nothing which couldn`t be dealt via multiclassing...</p><p></p><p>But to each its own. (And I must admit - currently I am having fun ...)</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 641244, member: 710"] Oh, excuse me - I only read "non", and ignored the combat :) Anyway, I don`t think the class works well. The Mechanist class of Dragonstar seems to be more useful (though I don`t like everything of that class). I have no real problem with a noncombat class, but I think every class should be useful in combat - even if only for buffing... A Tech specialist that would maybe work as some kind of "Drone Master" (Shadowrun Rigger?), or boost the weapon systems, greatly helps in a space combat (redirecting Energy fron Life Support to Shields) is okay... We currently play Tempest Feud with newly created characters, and I play a Noble/Scoundrel/Crimelord. When I look at some of the Noble`s special abilities, I want to cry about the bad design. If I look at the abilities of the Jedi characters (luckily, we have none in our game), I wonder why not everybody plays one of them. Probably the only thing they can`t do is disarming a trap... Nothing which couldn`t be dealt via multiclassing... But to each its own. (And I must admit - currently I am having fun ...) Mustrum Ridcully [/QUOTE]
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[Star Wars] Tech Specialist too weak?
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