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Star Wars: The Great Galactic Race - need suggestions
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<blockquote data-quote="Randolpho" data-source="post: 3567717" data-attributes="member: 3016"><p>I really like this idea, *especially* if you play up the whole "finding out where to go next" aspect, making each stop a full-scale quest to find the next clue, and where each clue is itself a riddle that the PCs need to figure out. You could create branches, embedding clues to two separate locations, giving the PCs a choice (if they can see it). For a real brain-screwing, you could make clues that reference one or more previous clues, forcing the PCs to double-back before they can figure out the next leg. </p><p></p><p>Great way to tour the galaxy. I'm reminded of KotOR, and that's *good*. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Someone mentioned casting it in a reality-tv/game-show light. That might work pretty well, and you could have fun with an over-arching plot mingled in (i.e. the bounty hunters mentioned).</p><p></p><p>Wow, tons of ideas flowing... and no time to write them out. I'll check back in later with more.</p></blockquote><p></p>
[QUOTE="Randolpho, post: 3567717, member: 3016"] I really like this idea, *especially* if you play up the whole "finding out where to go next" aspect, making each stop a full-scale quest to find the next clue, and where each clue is itself a riddle that the PCs need to figure out. You could create branches, embedding clues to two separate locations, giving the PCs a choice (if they can see it). For a real brain-screwing, you could make clues that reference one or more previous clues, forcing the PCs to double-back before they can figure out the next leg. Great way to tour the galaxy. I'm reminded of KotOR, and that's *good*. :) Someone mentioned casting it in a reality-tv/game-show light. That might work pretty well, and you could have fun with an over-arching plot mingled in (i.e. the bounty hunters mentioned). Wow, tons of ideas flowing... and no time to write them out. I'll check back in later with more. [/QUOTE]
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