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Star Wars: The Great Galactic Race - need suggestions
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<blockquote data-quote="LostSoul" data-source="post: 3569353" data-attributes="member: 386"><p>I see two ways to do this:</p><p></p><p>1) Win the race. Players attempt to figure out the best way to get to the end, with all sorts of GM-led opposition. They discover clues along the way, hopefully the first ones to get to the next "clue point" so that they can win.</p><p></p><p>On the planet, encounters will include the other racers who want to stop them, various people who are trying to rig the game (because they bet on someone else), and what is an important clue to follow up and what isn't.</p><p></p><p>2) Character-driven stories, episodic in nature like a TV show or mini-series. Each character has his own issues and goals and reasons for going on this race, and you explore these issues on each planet.</p><p></p><p>Encounters on the planet will explore these various tensions and you see how the player reacts and how the character changes based on his decisions. </p><p></p><p>Example: Mav is taking part in the race because it's the only way he can make enough money to buy his sister out of slavery. He also hates the Empire for taking away his bantha burger shop (which is why his sister ended up as a Hutt's slave), so he's joined the Rebellion. And let's say he's in love with a rival racer.</p><p></p><p>On the planet, he might find out that the imperial garrison has some secret plans that could really help out the rebellion. But he's also got a lead on a great clue that might lead him to take the lead in the race. And the racer in the lead, the one he's in love with, is targetted by sabotage. What does he do?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3569353, member: 386"] I see two ways to do this: 1) Win the race. Players attempt to figure out the best way to get to the end, with all sorts of GM-led opposition. They discover clues along the way, hopefully the first ones to get to the next "clue point" so that they can win. On the planet, encounters will include the other racers who want to stop them, various people who are trying to rig the game (because they bet on someone else), and what is an important clue to follow up and what isn't. 2) Character-driven stories, episodic in nature like a TV show or mini-series. Each character has his own issues and goals and reasons for going on this race, and you explore these issues on each planet. Encounters on the planet will explore these various tensions and you see how the player reacts and how the character changes based on his decisions. Example: Mav is taking part in the race because it's the only way he can make enough money to buy his sister out of slavery. He also hates the Empire for taking away his bantha burger shop (which is why his sister ended up as a Hutt's slave), so he's joined the Rebellion. And let's say he's in love with a rival racer. On the planet, he might find out that the imperial garrison has some secret plans that could really help out the rebellion. But he's also got a lead on a great clue that might lead him to take the lead in the race. And the racer in the lead, the one he's in love with, is targetted by sabotage. What does he do? [/QUOTE]
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