Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Star Wars: The Great Galactic Race - need suggestions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old Drew Id" data-source="post: 3570421" data-attributes="member: 12175"><p>If you have a race for a cash prize created as entertainment, it feels like something you are setting on top of the SW universe. If you have the same race for a serious prize, where the race was not something artificially created for entertainment, then it would feel more like SW. More "It's a Mad, Mad, Mad World" than "Amazing Race". Same plot, same twists, settings, etc. but with a different *motivation* that is more in keeping with the rest of the SW universe. </p><p></p><p>So, what would everyone be racing for? Something that all of those different factions would be interested in, or at least interested in keeping their opponents from. A new type of weapon or energy source would be the easiest answer. </p><p></p><p>Something else to consider is how the second-place team on each planet finds the coordinates for the next planet, if the first team is smart, they'll destroy or further hide the answer each time, so that no one can follow them. </p><p></p><p>My personal suggestion: Insane Droid Jedi</p><p></p><p>One of the many secret research projects that the Emperor had done - the creation of droid force-users. This was done on a secluded planet or space station not listed on any map. The researchers eventually captured some force users (maybe more than one, maybe just one) and sliced up their brain, grafting tiny fragments of dead jedi brain into a variety of droids. The project produced many different droid prototypes with unusual abilities, but nothing reliable or repeatable. </p><p></p><p>Fast forward to after the fall of the Empire. All of those droids have been stolen, sold off, or otherwise lost, the project has been forgotten. Then the first droid "dies", as the brain material (now several years old) has decayed and become diseased. This "awakens" all of the other droids out there, from their current posts as medical droids, astromechs, bounty hunter droids, or farm workers. They each gain some small force awareness from their neural graft. </p><p></p><p>Here's where it gets interesting: The droids are all connected through the Force. They can sense each other's location, and they each remember some vague details of the research lab where they were created. Also, now that one of them has "died", the others just gained his memories. (Echoes of Highlander in here a little bit. heh. ) So each time one of them dies, the others get a little more powerful. Most importantly, they all know that they have to get back to that lab and get the cure before the other droids do. (Somehow the cure for one of them would also likely spell doom for the others.) Also, each droid is basically going insane from the combination of droid brain and jedi brain in their personality. </p><p></p><p>More importantly for the rest of the Galaxy, whoever finds that lost research station will have the key to creating an entire race of these jedi droids, without the flaws of this generation, and program them for whatever purpose they want. Some factions want that for themselves, and others would want to destroy that knowledge altogether. </p><p></p><p>Now each one of these droids grabs whatever adventurers are nearby, whether they are Empire, rebel, Hutt, bounty hunter, smuggler, or whatever. They explain things to their team, get a ship, and head off to the first planet (the location where the first droid died) to get more clues. The race is on. </p><p></p><p>The clues at that point can be largely arbitrary, to keep the race going as long as you want, because the team droid is the key to your race progress. Maybe they get an encoded map from planet #1, then go to planet #2 to decode it, then to planet #3 based on the map, etc. Any time one of them loses the trail, they can just sense where the others are and pick back up again, so even if the players are in first place in the race, they can not shake off the pursuit by hiding or destroying clues.</p><p></p><p>Oh, also, the team droid would not allow his team to destroy the other droids directly. it would violate his programming. So that would hinder most attempts for one team to simply destroy the competition. But some of that can happen every now and then, as long as you can outsmart your team droid.</p></blockquote><p></p>
[QUOTE="Old Drew Id, post: 3570421, member: 12175"] If you have a race for a cash prize created as entertainment, it feels like something you are setting on top of the SW universe. If you have the same race for a serious prize, where the race was not something artificially created for entertainment, then it would feel more like SW. More "It's a Mad, Mad, Mad World" than "Amazing Race". Same plot, same twists, settings, etc. but with a different *motivation* that is more in keeping with the rest of the SW universe. So, what would everyone be racing for? Something that all of those different factions would be interested in, or at least interested in keeping their opponents from. A new type of weapon or energy source would be the easiest answer. Something else to consider is how the second-place team on each planet finds the coordinates for the next planet, if the first team is smart, they'll destroy or further hide the answer each time, so that no one can follow them. My personal suggestion: Insane Droid Jedi One of the many secret research projects that the Emperor had done - the creation of droid force-users. This was done on a secluded planet or space station not listed on any map. The researchers eventually captured some force users (maybe more than one, maybe just one) and sliced up their brain, grafting tiny fragments of dead jedi brain into a variety of droids. The project produced many different droid prototypes with unusual abilities, but nothing reliable or repeatable. Fast forward to after the fall of the Empire. All of those droids have been stolen, sold off, or otherwise lost, the project has been forgotten. Then the first droid "dies", as the brain material (now several years old) has decayed and become diseased. This "awakens" all of the other droids out there, from their current posts as medical droids, astromechs, bounty hunter droids, or farm workers. They each gain some small force awareness from their neural graft. Here's where it gets interesting: The droids are all connected through the Force. They can sense each other's location, and they each remember some vague details of the research lab where they were created. Also, now that one of them has "died", the others just gained his memories. (Echoes of Highlander in here a little bit. heh. ) So each time one of them dies, the others get a little more powerful. Most importantly, they all know that they have to get back to that lab and get the cure before the other droids do. (Somehow the cure for one of them would also likely spell doom for the others.) Also, each droid is basically going insane from the combination of droid brain and jedi brain in their personality. More importantly for the rest of the Galaxy, whoever finds that lost research station will have the key to creating an entire race of these jedi droids, without the flaws of this generation, and program them for whatever purpose they want. Some factions want that for themselves, and others would want to destroy that knowledge altogether. Now each one of these droids grabs whatever adventurers are nearby, whether they are Empire, rebel, Hutt, bounty hunter, smuggler, or whatever. They explain things to their team, get a ship, and head off to the first planet (the location where the first droid died) to get more clues. The race is on. The clues at that point can be largely arbitrary, to keep the race going as long as you want, because the team droid is the key to your race progress. Maybe they get an encoded map from planet #1, then go to planet #2 to decode it, then to planet #3 based on the map, etc. Any time one of them loses the trail, they can just sense where the others are and pick back up again, so even if the players are in first place in the race, they can not shake off the pursuit by hiding or destroying clues. Oh, also, the team droid would not allow his team to destroy the other droids directly. it would violate his programming. So that would hinder most attempts for one team to simply destroy the competition. But some of that can happen every now and then, as long as you can outsmart your team droid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars: The Great Galactic Race - need suggestions
Top