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<blockquote data-quote="Festy_Dog" data-source="post: 1613401" data-attributes="member: 2561"><p>Kluurz Scout 2/Soldier 4</p><p>Medium Humanoid (Trandoshan)</p><p>Vitality: 2d8 + 4d10 + 18 (60 vp)</p><p>Wounds: 17wp</p><p>Initiative: +1</p><p>Reputation: +1</p><p>Speed: 10m</p><p>Armor Class: 19 (+2 Dex, +1 nat. armour, +4 class, +2 feat), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +5/+10</p><p>Attacks: 2 x melee +9 (mc +3 combat gloves, 2d4+10(7)/19-20), 2 x ranged +5 (mc +1 blasters, 3d6+1/20, 10m)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: None</p><p>Special Qualities: 20m infravision, trailblazing</p><p>Saves: Fort +9, Ref +5, Will +4</p><p>Abilities: str 20, dex 15, con 17, int 16, wis 12, cha 10</p><p></p><p>Skills: </p><p>astrogate +9 (+6 ranks, +3 int)</p><p>climb +10 (+5 ranks, +5 str)</p><p>computer use +9 (+6 ranks, +3 int)</p><p>demolitions +9 (+6 ranks, +3 int)</p><p>hide +5 (+3 ranks, +2 dex)</p><p>intimidate +4 (+4 ranks)</p><p>jump +10 (+5 ranks, +5 str)</p><p>knowledge(wilderness lore) +8 (+5 ranks, +3 int)</p><p>listen +4 (+3 ranks, +1 wis)</p><p>move silently +5 (+3 ranks, +2 dex)</p><p>pilot +9 (+7 ranks, +2 dex)</p><p>repair +11 (+6 ranks, +3 int, +2 equip)</p><p>search +5 (+2 ranks, +3 int)</p><p>spot +4 (+3 ranks, +1 wis)</p><p>survival +6 (+5 ranks, +1 wis)</p><p>swim +7 (+2 ranks, +5 str)</p><p>treat injury +3 (+2 ranks, +1 wis)</p><p></p><p>Feats: armour prof. (light), weapon prof. (simple), weapon prof. (blaster pistols), weapon prof. (blaster rifles), weapon prof. (heavy), weapon prof. (vibro), track, martial arts, defensive martial arts, weapon focus (unarmed), improved martial arts, ambidexterity, two-weapon fighting</p><p>XP: 21000/28000</p><p>Age: 26</p><p>Weight: 121.5 kg(total) = 94kg (char) + 27.5kg (gear)</p><p>Height: 1.8m</p><p>Languages: Basic, Dosh, Shyriiwook (spoken), Gamorrean (spoken), Rodese (spoken)</p><p></p><p>Equipment: 1150 credits</p><p></p><p>mc +3 combat gloves </p><p>mc +1 blaster pistol (100/100) </p><p>mc +1 blaster pistol (100/100) </p><p>10 spare power packs </p><p>all-temperature cloak </p><p>encrypted commlink headset </p><p>credit chip </p><p>field kit </p><p>grappling spike launcher </p><p>5 spare liquid cables </p><p>electrobinoculars </p><p>medical kit </p><p>tool kit </p><p>flight suit </p><p>2 sets of fatigues </p><p>1 set of normal clothes </p><p></p><p></p><p>Background:</p><p></p><p>Kluurz grew up as part of the Wookie-slave trade, taught by his father in the ways of the wilderness and hunting. Though he didn't mind spending time out in wilderness areas, herding up wookies like cattle didn't really appeal to him that much. So he talked with his father about leaving the industry and joing the Rebels. His father was less than impressed and many arguments between the two led to a sour parting of ways, higlighted by Kluurz's releasing an entire trip's worth of slaves then helping them get as far away as possible, by hijacking the ship they were to be transported in. This put him in the bad books with a lot of people, so he (and a number of the wookie escapies) pooled what resources they had and fled to the outer rim. After a few brief farewells they split up on arrival for safety reasons, and went about making new lives. Kluurz made a living as a professional boxer before joining the Rebels at his next given opportunity.</p><p></p><p>During his time with the Rebels Kluurz was in an assault unit, and was infamous for his brutal melee ability. He would often enter boxing tournaments, legal and illegal alike, on the side for the extra cash he could earn on the side, which is what got him in trouble. When he accidently killed an opponent he was discharged from service, and is now out to prove his worth again.</p><p></p><p></p><p>Appearance:</p><p></p><p>Kluurz has a notably darker shade of green than the rest of his species, and his eyes are a disturbing shade of blood red. His build makes him look as though he were genetically bred for hand-to-hand combat, this thought is often reinforced when he makes use of his blasters as they look like a hold-outs in his massive paws.</p><p></p><p>When doing business his dress code is utilitarian, keeping things simple and useful. He doesn't like to wear armour as he finds it too restrictive. When not doing business though he likes to wear conservative but fashionable clothing, showing particular favour to turtle necks and long coats. One thing that remains constant throughout is his combat gloves, he almost never removes them when on the job (personal safety he always says) and removes them only slightly more often any other time.</p><p></p><p></p><p>Attitude:</p><p></p><p>Kluurz is a nice enough fellow, or tries to be rather. He is well mannered to those around him and surprisingly difficult to anger. Though when he is pushed over the edge he has a reputation for beating people to near-lifeless pulp. </p><p></p><p>When on the job though he means business, as his work is his livelyhood and he takes it quite seriously. Though tolerant with those around him he refuses to let himself create any type of hindrance in reaching objectives, and will often try to pick up the slack created by anyone else.</p><p></p><p>When not working he's relaxed and casual, and spends a lot of time out and about having fun, or fighting, but mostly both.</p><p></p><p>After his time spent as a professional fighter, he has come to respect honourable opponents. Particularly those who would attempt to resolve conflicts outside of the ring with words before physically lashing out. Nonetheless, he believes that might is right, and no matter what someone has to say, if they don't have the means to back up their beliefs if it comes to blows then they deserve to lose. To achieve peace one must prepare for war, is something that he believes in strongly.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 1613401, member: 2561"] Kluurz Scout 2/Soldier 4 Medium Humanoid (Trandoshan) Vitality: 2d8 + 4d10 + 18 (60 vp) Wounds: 17wp Initiative: +1 Reputation: +1 Speed: 10m Armor Class: 19 (+2 Dex, +1 nat. armour, +4 class, +2 feat), touch 13, flat-footed 13 Base Attack/Grapple: +5/+10 Attacks: 2 x melee +9 (mc +3 combat gloves, 2d4+10(7)/19-20), 2 x ranged +5 (mc +1 blasters, 3d6+1/20, 10m) Space/Reach: 5 ft./5 ft. Special Attacks: None Special Qualities: 20m infravision, trailblazing Saves: Fort +9, Ref +5, Will +4 Abilities: str 20, dex 15, con 17, int 16, wis 12, cha 10 Skills: astrogate +9 (+6 ranks, +3 int) climb +10 (+5 ranks, +5 str) computer use +9 (+6 ranks, +3 int) demolitions +9 (+6 ranks, +3 int) hide +5 (+3 ranks, +2 dex) intimidate +4 (+4 ranks) jump +10 (+5 ranks, +5 str) knowledge(wilderness lore) +8 (+5 ranks, +3 int) listen +4 (+3 ranks, +1 wis) move silently +5 (+3 ranks, +2 dex) pilot +9 (+7 ranks, +2 dex) repair +11 (+6 ranks, +3 int, +2 equip) search +5 (+2 ranks, +3 int) spot +4 (+3 ranks, +1 wis) survival +6 (+5 ranks, +1 wis) swim +7 (+2 ranks, +5 str) treat injury +3 (+2 ranks, +1 wis) Feats: armour prof. (light), weapon prof. (simple), weapon prof. (blaster pistols), weapon prof. (blaster rifles), weapon prof. (heavy), weapon prof. (vibro), track, martial arts, defensive martial arts, weapon focus (unarmed), improved martial arts, ambidexterity, two-weapon fighting XP: 21000/28000 Age: 26 Weight: 121.5 kg(total) = 94kg (char) + 27.5kg (gear) Height: 1.8m Languages: Basic, Dosh, Shyriiwook (spoken), Gamorrean (spoken), Rodese (spoken) Equipment: 1150 credits mc +3 combat gloves mc +1 blaster pistol (100/100) mc +1 blaster pistol (100/100) 10 spare power packs all-temperature cloak encrypted commlink headset credit chip field kit grappling spike launcher 5 spare liquid cables electrobinoculars medical kit tool kit flight suit 2 sets of fatigues 1 set of normal clothes Background: Kluurz grew up as part of the Wookie-slave trade, taught by his father in the ways of the wilderness and hunting. Though he didn't mind spending time out in wilderness areas, herding up wookies like cattle didn't really appeal to him that much. So he talked with his father about leaving the industry and joing the Rebels. His father was less than impressed and many arguments between the two led to a sour parting of ways, higlighted by Kluurz's releasing an entire trip's worth of slaves then helping them get as far away as possible, by hijacking the ship they were to be transported in. This put him in the bad books with a lot of people, so he (and a number of the wookie escapies) pooled what resources they had and fled to the outer rim. After a few brief farewells they split up on arrival for safety reasons, and went about making new lives. Kluurz made a living as a professional boxer before joining the Rebels at his next given opportunity. During his time with the Rebels Kluurz was in an assault unit, and was infamous for his brutal melee ability. He would often enter boxing tournaments, legal and illegal alike, on the side for the extra cash he could earn on the side, which is what got him in trouble. When he accidently killed an opponent he was discharged from service, and is now out to prove his worth again. Appearance: Kluurz has a notably darker shade of green than the rest of his species, and his eyes are a disturbing shade of blood red. His build makes him look as though he were genetically bred for hand-to-hand combat, this thought is often reinforced when he makes use of his blasters as they look like a hold-outs in his massive paws. When doing business his dress code is utilitarian, keeping things simple and useful. He doesn't like to wear armour as he finds it too restrictive. When not doing business though he likes to wear conservative but fashionable clothing, showing particular favour to turtle necks and long coats. One thing that remains constant throughout is his combat gloves, he almost never removes them when on the job (personal safety he always says) and removes them only slightly more often any other time. Attitude: Kluurz is a nice enough fellow, or tries to be rather. He is well mannered to those around him and surprisingly difficult to anger. Though when he is pushed over the edge he has a reputation for beating people to near-lifeless pulp. When on the job though he means business, as his work is his livelyhood and he takes it quite seriously. Though tolerant with those around him he refuses to let himself create any type of hindrance in reaching objectives, and will often try to pick up the slack created by anyone else. When not working he's relaxed and casual, and spends a lot of time out and about having fun, or fighting, but mostly both. After his time spent as a professional fighter, he has come to respect honourable opponents. Particularly those who would attempt to resolve conflicts outside of the ring with words before physically lashing out. Nonetheless, he believes that might is right, and no matter what someone has to say, if they don't have the means to back up their beliefs if it comes to blows then they deserve to lose. To achieve peace one must prepare for war, is something that he believes in strongly. [/QUOTE]
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