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[Star Wars] Using Damage Save system instead of VP/WP?
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<blockquote data-quote="wingsandsword" data-source="post: 2588547" data-attributes="member: 14159"><p>VP/WP is more integral to Star Wars than it might seem at first, because of the way Force Powers work.</p><p></p><p>Remember, it costs VP to activate force powers, and (if you have Control) can burn WP until you die to power them too.</p><p></p><p>If you eliminate VP, you have to come up with a way of dealing with this. If it's a damage save every time you activate a power, that's pretty strange since it's normally only in extreme cases where force use actually physically hurts the user (since VP damage represents fatigue). </p><p></p><p>If you create a pool of "Force Power Points" to fuel force powers separately, then the Force becomes more powerful, since you don't lose combat staying-power by using your Force skills.</p><p></p><p>Also, a Damage Save system can make higher level stormtroopers/NPC classed thugs much more difficult. With the VP/WP system, stormtroopers and other generic thugs gain very little extra staying power, a standard 4th level Thug (Stormtrooper) has pretty much the same WP as a much higher level one, even though his Fortitude save may be higher from many levels of Thug which in a Damage Save system makes him much tougher than a VP/WP counterpart.</p><p></p><p>I don't have much experience with Damage Save, but in the old d6 Star Wars there was a similar mechanism. You rolled your Strength stat (for most humans, anywhere from 2d6 to 4d6, but some PC races could get 5D, and armor stacked on that) to oppose the dice of a weapon (4D for blasters, 5D for heavy blasters and blaster rifles). Thus, a starting wookiee PC with 5D in strength, against blaster pistols doing 4D, meaning that even on a direct hit they were not likely to even hurt him (depending on how high the damage roll is over the strength roll, you took several "wound levels" before you died). This could lead to high Strength characters just shrugging off direct blaster hits.</p><p></p><p>As I understand the Damage Save system, it can work like this too (race with a CON bonus, high CON score, Great Fortitude & a class with good Fort save progression). You'll also have to deal with the armor, since it provides DR against WP damage, instead of a bonus to your Defense/AC.</p><p></p><p>Also, you will need to figure out what you'll do for vehicles and starships, since they use the same Damage mechanic as the rest of the game. Since a natural 1 always fails a save, having a blaster pistol do serious harm to a Star Destroyer every 20 shots sounds like a potential weak spot in the system</p><p></p><p>So, while I can't say what will work for sure, I can advise you to proceed with caution, because Star Wars is different enough from D&D in many respects that balance issues will creep up quickly.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2588547, member: 14159"] VP/WP is more integral to Star Wars than it might seem at first, because of the way Force Powers work. Remember, it costs VP to activate force powers, and (if you have Control) can burn WP until you die to power them too. If you eliminate VP, you have to come up with a way of dealing with this. If it's a damage save every time you activate a power, that's pretty strange since it's normally only in extreme cases where force use actually physically hurts the user (since VP damage represents fatigue). If you create a pool of "Force Power Points" to fuel force powers separately, then the Force becomes more powerful, since you don't lose combat staying-power by using your Force skills. Also, a Damage Save system can make higher level stormtroopers/NPC classed thugs much more difficult. With the VP/WP system, stormtroopers and other generic thugs gain very little extra staying power, a standard 4th level Thug (Stormtrooper) has pretty much the same WP as a much higher level one, even though his Fortitude save may be higher from many levels of Thug which in a Damage Save system makes him much tougher than a VP/WP counterpart. I don't have much experience with Damage Save, but in the old d6 Star Wars there was a similar mechanism. You rolled your Strength stat (for most humans, anywhere from 2d6 to 4d6, but some PC races could get 5D, and armor stacked on that) to oppose the dice of a weapon (4D for blasters, 5D for heavy blasters and blaster rifles). Thus, a starting wookiee PC with 5D in strength, against blaster pistols doing 4D, meaning that even on a direct hit they were not likely to even hurt him (depending on how high the damage roll is over the strength roll, you took several "wound levels" before you died). This could lead to high Strength characters just shrugging off direct blaster hits. As I understand the Damage Save system, it can work like this too (race with a CON bonus, high CON score, Great Fortitude & a class with good Fort save progression). You'll also have to deal with the armor, since it provides DR against WP damage, instead of a bonus to your Defense/AC. Also, you will need to figure out what you'll do for vehicles and starships, since they use the same Damage mechanic as the rest of the game. Since a natural 1 always fails a save, having a blaster pistol do serious harm to a Star Destroyer every 20 shots sounds like a potential weak spot in the system So, while I can't say what will work for sure, I can advise you to proceed with caution, because Star Wars is different enough from D&D in many respects that balance issues will creep up quickly. [/QUOTE]
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[Star Wars] Using Damage Save system instead of VP/WP?
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