Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Star Wars] Using Damage Save system instead of VP/WP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 2589213" data-attributes="member: 14140"><p>I do not have experience with SW VP/Wp specifically but i have run a stargate d20 game for two years now replacing their Wp/VP with a damage save from the get-go. it has worked beautifully in play.</p><p></p><p>The DS i use is as follows:</p><p></p><p>made save: -2 unfavorable circumstance for 1 round. Distracted</p><p>fail save by 1-4: next turn may only take half action at -2. RATTLED</p><p>fail save by 5-8: next turn dazed, no action. DAZED</p><p>fail save by 9-12: next turn stunned STUNNED</p><p>fail save by 13-16: scene kill (incapacitated for scene, half actions after that until healed)</p><p>fail save by 17+: mission kill (incapacitated until healed.)</p><p></p><p>The save is NOT a fort save but a "toughness" save which advances at 1/2 for fighting types/classes, 1/4 for mid classes and 1/6 for non-combat classes.</p><p></p><p>Toughness save is CON + Toughness + Armor + Size +d20 roll vs a DC set by weapon. </p><p></p><p>Typical armor values run around 3-5.</p><p>An SMG has a save DC of 28. </p><p>A rifle 30.</p><p>A punch is 20+STR mod.</p><p>A knife is 21+STR mod.</p><p></p><p>As a general rule, any feat or other ability which increased damage or dr is turned into 1 pt bonus per 3 hit points or 1d6 gained/lost. So toughness (the feat) adds +1 to your toughness save and +1d6 sneak attack adds +1 to your attack's DC.</p><p></p><p>If you are stunned/surprised, add +4 to DC of your damage save. </p><p></p><p>If the attack is a crit, increase Dc by +4.</p><p></p><p>So a 6th level combat prone hero with con 16 and armor 5 (heavier stuff) has a net save bonus of +11 so him getting shot by an SMG is 20% likely DISTRACTED, 20% likely RATTLED, 20% likely DAZED, 20% likely stunned and 20% likely scene kill. With one hero pt spent on reroll the odds of a scene kill drops to 4% for the hero and if he had spent it to +5 before the roll, it goes away. </p><p></p><p>You can also spend a hero pt to DELAY the onset of a damage effect for 1 turn, allowing your hero the last shot while going down.</p><p></p><p>Hero points, plot points or whatever, are necessary for DS systems. In my game a hero pt allows a reroll of a die roll and you take the higher. if spent to help a roll BEFORE making the roll you get +5.</p><p></p><p>Mooks, storm troopers or nameless jaffa, have no hero pts. </p><p>Heroes and named adversaries/allies, have hero pts.</p><p>Thats how you keep stormtroopers from hanging around long.</p><p></p><p>Now, for SW you would need to set the Dcs for your blasters and other weapons as appropriate for the level of lethality you want. Setting the DEc lower means people stay up more. Setting it higher means people drop quickly when out of hero pts and maybe even when they have them.</p><p></p><p>but toughenss saves don't change all that quickly or by a lot.</p><p></p><p>hope this helps. </p><p>It has worked fine for me and mine for two years now in stargate, which isn't too different.</p><p></p><p>for "using this power causes damage" type balances, just assign DCs for those power uses and have the character make a damage save. You might want to limit the results to scene kill or not as you see appropriate. this will make frequent use "combat draining" as the character suffers the penalties or spends his HP tp keep making the rolls. i cannot advise you which DCs to set, but you can figure that out easily enough. I would PROBABLY not use armor or size for those saves, so a value of somewhere around 15+power level might be appropriate.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2589213, member: 14140"] I do not have experience with SW VP/Wp specifically but i have run a stargate d20 game for two years now replacing their Wp/VP with a damage save from the get-go. it has worked beautifully in play. The DS i use is as follows: made save: -2 unfavorable circumstance for 1 round. Distracted fail save by 1-4: next turn may only take half action at -2. RATTLED fail save by 5-8: next turn dazed, no action. DAZED fail save by 9-12: next turn stunned STUNNED fail save by 13-16: scene kill (incapacitated for scene, half actions after that until healed) fail save by 17+: mission kill (incapacitated until healed.) The save is NOT a fort save but a "toughness" save which advances at 1/2 for fighting types/classes, 1/4 for mid classes and 1/6 for non-combat classes. Toughness save is CON + Toughness + Armor + Size +d20 roll vs a DC set by weapon. Typical armor values run around 3-5. An SMG has a save DC of 28. A rifle 30. A punch is 20+STR mod. A knife is 21+STR mod. As a general rule, any feat or other ability which increased damage or dr is turned into 1 pt bonus per 3 hit points or 1d6 gained/lost. So toughness (the feat) adds +1 to your toughness save and +1d6 sneak attack adds +1 to your attack's DC. If you are stunned/surprised, add +4 to DC of your damage save. If the attack is a crit, increase Dc by +4. So a 6th level combat prone hero with con 16 and armor 5 (heavier stuff) has a net save bonus of +11 so him getting shot by an SMG is 20% likely DISTRACTED, 20% likely RATTLED, 20% likely DAZED, 20% likely stunned and 20% likely scene kill. With one hero pt spent on reroll the odds of a scene kill drops to 4% for the hero and if he had spent it to +5 before the roll, it goes away. You can also spend a hero pt to DELAY the onset of a damage effect for 1 turn, allowing your hero the last shot while going down. Hero points, plot points or whatever, are necessary for DS systems. In my game a hero pt allows a reroll of a die roll and you take the higher. if spent to help a roll BEFORE making the roll you get +5. Mooks, storm troopers or nameless jaffa, have no hero pts. Heroes and named adversaries/allies, have hero pts. Thats how you keep stormtroopers from hanging around long. Now, for SW you would need to set the Dcs for your blasters and other weapons as appropriate for the level of lethality you want. Setting the DEc lower means people stay up more. Setting it higher means people drop quickly when out of hero pts and maybe even when they have them. but toughenss saves don't change all that quickly or by a lot. hope this helps. It has worked fine for me and mine for two years now in stargate, which isn't too different. for "using this power causes damage" type balances, just assign DCs for those power uses and have the character make a damage save. You might want to limit the results to scene kill or not as you see appropriate. this will make frequent use "combat draining" as the character suffers the penalties or spends his HP tp keep making the rolls. i cannot advise you which DCs to set, but you can figure that out easily enough. I would PROBABLY not use armor or size for those saves, so a value of somewhere around 15+power level might be appropriate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Star Wars] Using Damage Save system instead of VP/WP?
Top