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Star Wars: We Joined the Rebellion for This?! OOC
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<blockquote data-quote="Brother Allard" data-source="post: 3582042" data-attributes="member: 49563"><p>Still need to do equipment, but otherwise done (I think):</p><p></p><p>Kell Rethan</p><p>anomid male scoundrel 5 / soldier 1</p><p></p><p>Str 8 -1 base 10 (cost 2) - 2 race</p><p>Dex 14 +2 base 13 (cost 5) + 1 level</p><p>Con 13 +1 base 13 (cost 5)</p><p>Int 16 +3 base 14 (cost 6) + 2 race</p><p>Wis 12 +1 base 12 (cost 4)</p><p>Cha 18 +4 base 16 (cost 10) + 2 race</p><p></p><p>Wounds 13</p><p>Vitality ?</p><p>Defense 17 (10 base +5 class + 2 dex)</p><p>Init +6 (+2 Dex + 4 feat)</p><p></p><p>Fortitude 4 (3 base + 1 con)</p><p>Reflex 6 (4 base + 2 dex)</p><p>Will 2 (1 base + 1 wis)</p><p></p><p>Attack Bonus +4</p><p>Melee Attack +3 (4 BAB - 1 str)</p><p>Ranged Attack +6 (4 BAB + 2 dex)</p><p></p><p>Melee: stun baton +3 (Stun DC 18)</p><p>Ranged: heavy blaster pistol +6 (3d8, 8m)</p><p></p><p>1 scoundrel 1 cosmopolitan (diplomacy) </p><p>2 scoundrel 2</p><p>3 scoundrel 3 low profile</p><p>4 soldier 1 </p><p>5 scoundrel 4 </p><p>6 scoundrel 5 quickdraw, bonus: improved initiative</p><p></p><p></p><p>Skills:</p><p> * appraise +6 (3 ranks + 3 int)</p><p> * bluff +16 (9 ranks + 4 cha + 3 class)</p><p> * craft (electronic devices) +11 (6 ranks + 3 int + 2 race)</p><p> * computer use +12 (9 ranks + 3 int)</p><p> * diplomacy +17 (9 ranks + 4 cha + 2 bluff + 2 race)</p><p> * disable device +11 (8 ranks + 3 int)</p><p> * gather information +13 (9 ranks + 4 cha)</p><p> * knowledge (streetwise) +5 (2 ranks + 3 int)</p><p> * knowledge (engineering) +4 (1 ranks + 3 int)</p><p> * knowledge (starships) +5 (2 ranks + 3 int)</p><p> * knowledge (aliens) +9 (2 ranks + 3 int + 4 race)</p><p> * knowledge (underworld) +5 (2 ranks + 3 int)</p><p> * knowledge (technology) +4 (1 ranks + 3 int)</p><p> * repair +11 (8 ranks + 3 int) [+2 race for items of a technical nature]</p><p> * search +11 (8 ranks + 3 int)</p><p> * sense motive +5 (4 ranks + 1 wis)</p><p> * spot +9 (8 ranks + 1 wis)</p><p></p><p>Class Abilities:</p><p> * proficient in light armor </p><p> * proficient with simple, primitive, vibro and heavy weapons, blaster pistols and rifles</p><p> * illicit barter: +5 on diplomacy checks when buying or selling illicit or illegal goods</p><p> * lucky: 1/day re-roll any d20.</p><p> * precise attack +1: every round, the scoundrel may add this bonus to one dexterity-based attack or damage roll</p><p> * skill emphasis: bluff</p><p></p><p>Racial Abilities:</p><p> * -2 str, +2 int, +2 cha</p><p> * +2 on craft and repair checks while dealing with items of a technical nature</p><p> * wealthy: roll an extra die of the same type when determining starting wealth</p><p> * +4 on knowledge (aliens)</p><p> * +2 on diplomacy</p><p></p><p>Equipment:</p><p> * heavy blaster pistol</p><p> * stun baton</p></blockquote><p></p>
[QUOTE="Brother Allard, post: 3582042, member: 49563"] Still need to do equipment, but otherwise done (I think): Kell Rethan anomid male scoundrel 5 / soldier 1 Str 8 -1 base 10 (cost 2) - 2 race Dex 14 +2 base 13 (cost 5) + 1 level Con 13 +1 base 13 (cost 5) Int 16 +3 base 14 (cost 6) + 2 race Wis 12 +1 base 12 (cost 4) Cha 18 +4 base 16 (cost 10) + 2 race Wounds 13 Vitality ? Defense 17 (10 base +5 class + 2 dex) Init +6 (+2 Dex + 4 feat) Fortitude 4 (3 base + 1 con) Reflex 6 (4 base + 2 dex) Will 2 (1 base + 1 wis) Attack Bonus +4 Melee Attack +3 (4 BAB - 1 str) Ranged Attack +6 (4 BAB + 2 dex) Melee: stun baton +3 (Stun DC 18) Ranged: heavy blaster pistol +6 (3d8, 8m) 1 scoundrel 1 cosmopolitan (diplomacy) 2 scoundrel 2 3 scoundrel 3 low profile 4 soldier 1 5 scoundrel 4 6 scoundrel 5 quickdraw, bonus: improved initiative Skills: * appraise +6 (3 ranks + 3 int) * bluff +16 (9 ranks + 4 cha + 3 class) * craft (electronic devices) +11 (6 ranks + 3 int + 2 race) * computer use +12 (9 ranks + 3 int) * diplomacy +17 (9 ranks + 4 cha + 2 bluff + 2 race) * disable device +11 (8 ranks + 3 int) * gather information +13 (9 ranks + 4 cha) * knowledge (streetwise) +5 (2 ranks + 3 int) * knowledge (engineering) +4 (1 ranks + 3 int) * knowledge (starships) +5 (2 ranks + 3 int) * knowledge (aliens) +9 (2 ranks + 3 int + 4 race) * knowledge (underworld) +5 (2 ranks + 3 int) * knowledge (technology) +4 (1 ranks + 3 int) * repair +11 (8 ranks + 3 int) [+2 race for items of a technical nature] * search +11 (8 ranks + 3 int) * sense motive +5 (4 ranks + 1 wis) * spot +9 (8 ranks + 1 wis) Class Abilities: * proficient in light armor * proficient with simple, primitive, vibro and heavy weapons, blaster pistols and rifles * illicit barter: +5 on diplomacy checks when buying or selling illicit or illegal goods * lucky: 1/day re-roll any d20. * precise attack +1: every round, the scoundrel may add this bonus to one dexterity-based attack or damage roll * skill emphasis: bluff Racial Abilities: * -2 str, +2 int, +2 cha * +2 on craft and repair checks while dealing with items of a technical nature * wealthy: roll an extra die of the same type when determining starting wealth * +4 on knowledge (aliens) * +2 on diplomacy Equipment: * heavy blaster pistol * stun baton [/QUOTE]
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