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Star Wars: We Joined the Rebellion for This?!
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<blockquote data-quote="Elephant" data-source="post: 3585158" data-attributes="member: 17431"><p>Major Edmund Karr</p><p>Human male, Noble 4/Soldier 2</p><p></p><p>Str 10 +0</p><p>Dex 15 +2 (+ 1 level increase)</p><p>Con 14 +2</p><p>Int 14 +2</p><p>Wis 14 +2</p><p>Cha 14 +2</p><p></p><p>Vitality: 4d6+2d10+12</p><p>Wounds: 14</p><p>Defense: 18 (10 base + 4 class + 2 dex +2 Def. Martial Arts)</p><p>DR (Armor): 2</p><p>Reputation: +3</p><p>Initiative: +2</p><p></p><p>BAB: +5</p><p>Attacks:</p><p>+7 (3d8, blaster carbine 20m)</p><p>+3/+3 (3d8 each, blaster carbine, MF)</p><p>+7 (3d8, heavy blaster 8m)</p><p>+3/+3 (3d8 each, heavy blaster, MF)</p><p>+7 (3d6, blaster 10m)</p><p>+3/+3 (3d6 each, blaster, multifire mode)</p><p>+7 (4d6+1, frag grenade)</p><p>+7 (DC 15 contact/DC 12 blast radius, Stun grenade)</p><p>+5 (1d4+2, karate chop)</p><p>+5 (1d4, knife)</p><p>+7 (1d4, knife, thrown 2m)</p><p></p><p>SAVES</p><p>Fort +6 (+ 1 Noble +3 Soldier + 2 Con)</p><p>Ref +4 (+ 2 Noble +0 Soldier + 2 Dex)</p><p>Will +6 (+ 4 Noble +0 Soldier + 2 Wis)</p><p></p><p>Skills 72</p><p>Computer Use +4 (2 ranks, +2 Int)</p><p>Demolitions +3 (1 rank, +1 Int)</p><p>Diplomacy +7 (5 ranks, +2 Cha)</p><p>Disable Device +3 (1 rank CC, +2 Int)</p><p>Handle Animal +3 (1 rank CC, +2 Cha)</p><p>Hide +8 (4 ranks CC, +2 dex, Stealthy)</p><p>Intimidate +7 (5 ranks, +2 Cha)</p><p>Knowledge: Tactics +3 (1 rank, +2 Int)</p><p>Knowledge: World Lore +3 (1 rank, +2 Int)</p><p>Listen +8 (4 ranks CC, +2 wis, Alertness)</p><p>Move Silently +8 (4 ranks CC, +2 dex, Stealthy)</p><p>Repair +3 (1 ranks, +2 int)</p><p>Sense Motive +7 (5 ranks, +2 Cha)</p><p>Spot +8 (4 ranks CC, +2 wis, Alertness)</p><p>Treat Injury +11 (9 ranks, +2 Wis)</p><p>Tumble +7 (5 ranks, +2 Dex)</p><p></p><p>Feats:</p><p>Alertness</p><p>Stealthy</p><p>Point Blank Shot (Soldier bonus)</p><p>Martial Arts</p><p>Defensive Martial Arts</p><p></p><p>Class Features:</p><p>Armor Proficiency (light)</p><p>Weapon Group Proficiency (blaster pistols, blaster rifles, simple weapons, vibro weapons, heavy weapons)</p><p>Bonus Class Skill (Tumble)</p><p>Favor +2</p><p>Inspire Confidence</p><p>Resource Access</p><p>Coordinate +1</p><p></p><p>Equipment:</p><p></p><p>Combat gloves</p><p>Blaster Carbine</p><p>Heavy Blaster Pistol</p><p>Blaster Pistol</p><p>Knives (4)</p><p>Frag Grenades (2)</p><p>Stun Grenades (4)</p><p></p><p>Blast Helmet & Vest</p><p></p><p>electrobinoculars</p><p>field kit</p><p>comlink</p><p>credit chip</p><p>ascension gun (2)</p><p>power packs (8)</p><p></p><p>energy cells (5)</p><p>liquid cable dispensers (2)</p><p>medikit (4)</p><p>medpack (2)</p><p></p><p>650 credits</p></blockquote><p></p>
[QUOTE="Elephant, post: 3585158, member: 17431"] Major Edmund Karr Human male, Noble 4/Soldier 2 Str 10 +0 Dex 15 +2 (+ 1 level increase) Con 14 +2 Int 14 +2 Wis 14 +2 Cha 14 +2 Vitality: 4d6+2d10+12 Wounds: 14 Defense: 18 (10 base + 4 class + 2 dex +2 Def. Martial Arts) DR (Armor): 2 Reputation: +3 Initiative: +2 BAB: +5 Attacks: +7 (3d8, blaster carbine 20m) +3/+3 (3d8 each, blaster carbine, MF) +7 (3d8, heavy blaster 8m) +3/+3 (3d8 each, heavy blaster, MF) +7 (3d6, blaster 10m) +3/+3 (3d6 each, blaster, multifire mode) +7 (4d6+1, frag grenade) +7 (DC 15 contact/DC 12 blast radius, Stun grenade) +5 (1d4+2, karate chop) +5 (1d4, knife) +7 (1d4, knife, thrown 2m) SAVES Fort +6 (+ 1 Noble +3 Soldier + 2 Con) Ref +4 (+ 2 Noble +0 Soldier + 2 Dex) Will +6 (+ 4 Noble +0 Soldier + 2 Wis) Skills 72 Computer Use +4 (2 ranks, +2 Int) Demolitions +3 (1 rank, +1 Int) Diplomacy +7 (5 ranks, +2 Cha) Disable Device +3 (1 rank CC, +2 Int) Handle Animal +3 (1 rank CC, +2 Cha) Hide +8 (4 ranks CC, +2 dex, Stealthy) Intimidate +7 (5 ranks, +2 Cha) Knowledge: Tactics +3 (1 rank, +2 Int) Knowledge: World Lore +3 (1 rank, +2 Int) Listen +8 (4 ranks CC, +2 wis, Alertness) Move Silently +8 (4 ranks CC, +2 dex, Stealthy) Repair +3 (1 ranks, +2 int) Sense Motive +7 (5 ranks, +2 Cha) Spot +8 (4 ranks CC, +2 wis, Alertness) Treat Injury +11 (9 ranks, +2 Wis) Tumble +7 (5 ranks, +2 Dex) Feats: Alertness Stealthy Point Blank Shot (Soldier bonus) Martial Arts Defensive Martial Arts Class Features: Armor Proficiency (light) Weapon Group Proficiency (blaster pistols, blaster rifles, simple weapons, vibro weapons, heavy weapons) Bonus Class Skill (Tumble) Favor +2 Inspire Confidence Resource Access Coordinate +1 Equipment: Combat gloves Blaster Carbine Heavy Blaster Pistol Blaster Pistol Knives (4) Frag Grenades (2) Stun Grenades (4) Blast Helmet & Vest electrobinoculars field kit comlink credit chip ascension gun (2) power packs (8) energy cells (5) liquid cable dispensers (2) medikit (4) medpack (2) 650 credits [/QUOTE]
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