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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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<blockquote data-quote="Staffan" data-source="post: 9768233" data-attributes="member: 907"><p>As I recall, it was more tied to intent than drama: using one for evil purposes would lose it and gain you a Dark Side point (which had a chance of turning you into an evil NPC), using it for selfish but non-evil purposes (e.g. survival) would just lose it, using it heroically would give it back to you, and using it heroically at a dramatically appropriate moment would give it and another one back (I'm not 100% confident about the terms for the last one, but something like that).</p><p></p><p>But! There was also a rule about starting each adventure with a minimum of 1 force point. So even if you spent your last force point on something selfish, you'd have it back for the next adventure. That's actually one of my issues with them: it's really hard to get above 1 which is what you need to care about the difference between selfish and heroic.</p><p></p><p>I have to say that conceptually, I like the force points in FFG better, but unfortunately they are much weaker. At the start of each session, all the players roll a Force die, which can result in one or two light or dark side points (the die has an equal number of light and dark side points, but more sides with dark side on them). These points are put in a common pool, where the players can spend light side points and the GM dark side points (mostly to give a small-ish bonus to an action, to make an action a little more difficult for an opponent, or to do some dramatic editing). The clever thing is what happens when you use them: you flip the token over to turn them into a point of the other side.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9768233, member: 907"] As I recall, it was more tied to intent than drama: using one for evil purposes would lose it and gain you a Dark Side point (which had a chance of turning you into an evil NPC), using it for selfish but non-evil purposes (e.g. survival) would just lose it, using it heroically would give it back to you, and using it heroically at a dramatically appropriate moment would give it and another one back (I'm not 100% confident about the terms for the last one, but something like that). But! There was also a rule about starting each adventure with a minimum of 1 force point. So even if you spent your last force point on something selfish, you'd have it back for the next adventure. That's actually one of my issues with them: it's really hard to get above 1 which is what you need to care about the difference between selfish and heroic. I have to say that conceptually, I like the force points in FFG better, but unfortunately they are much weaker. At the start of each session, all the players roll a Force die, which can result in one or two light or dark side points (the die has an equal number of light and dark side points, but more sides with dark side on them). These points are put in a common pool, where the players can spend light side points and the GM dark side points (mostly to give a small-ish bonus to an action, to make an action a little more difficult for an opponent, or to do some dramatic editing). The clever thing is what happens when you use them: you flip the token over to turn them into a point of the other side. [/QUOTE]
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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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