Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Wars WEG D6 - The Force Point - "Is it a good thing?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deset Gled" data-source="post: 9768563" data-attributes="member: 7808"><p>I want to address this on two different levels.</p><p></p><p>First, no. Jedi don't get to pull in the Force points to strong arm a sci-fi a negotiation for the same reason good-aligned Clerics don't get to sneak love potions into a meal to help at a fantasy negotiation. Because using the Force that way isn't actually using diplomacy and persuasion. It's using magic, external manipulation, and mind control to get the outcome you want. Ben Kenobi could get away with clouding the mind of a stormtrooper because he was an enemy combatant, but he couldn't use a Force point on it no matter how scared he was of getting caught. And he couldn't use the force to negotiate with Han, ever.</p><p></p><p>Second, when looking at this whole conversation from a larger level, it seems you are struggling with Force points as a meta-currency. And IMNSHO it sounds like problem is that you're treating them too much like currency. You need to make them a whole lot more meta.</p><p></p><p>Force points are only there to enforce the feel of the game you want to bring to your players. If they're not doing that, they're not working. And if they're not working, the player doesn't get a replacement Force point. It's not just a transaction where if the player uses them in a way the makes the mission successful, then they are justified. The players have to do <em>more</em> with it. They have to make the game feel Star-Wars-y on the meta level. Anything short of that and the use of the Force Point was a failure, even if the player succeeded in their task.</p><p></p><p>To put it another way...</p><p></p><p></p><p></p><p>Quibbling over what is heroic is exactly what you need to do as a GM. The next time you feel like...</p><p></p><p></p><p></p><p>... Simply don't reward it. No replacement Force point for you. And, yes, feel free to dispense those Dark Side Points as well. This is exactly what they're here for.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9768563, member: 7808"] I want to address this on two different levels. First, no. Jedi don't get to pull in the Force points to strong arm a sci-fi a negotiation for the same reason good-aligned Clerics don't get to sneak love potions into a meal to help at a fantasy negotiation. Because using the Force that way isn't actually using diplomacy and persuasion. It's using magic, external manipulation, and mind control to get the outcome you want. Ben Kenobi could get away with clouding the mind of a stormtrooper because he was an enemy combatant, but he couldn't use a Force point on it no matter how scared he was of getting caught. And he couldn't use the force to negotiate with Han, ever. Second, when looking at this whole conversation from a larger level, it seems you are struggling with Force points as a meta-currency. And IMNSHO it sounds like problem is that you're treating them too much like currency. You need to make them a whole lot more meta. Force points are only there to enforce the feel of the game you want to bring to your players. If they're not doing that, they're not working. And if they're not working, the player doesn't get a replacement Force point. It's not just a transaction where if the player uses them in a way the makes the mission successful, then they are justified. The players have to do [I]more[/I] with it. They have to make the game feel Star-Wars-y on the meta level. Anything short of that and the use of the Force Point was a failure, even if the player succeeded in their task. To put it another way... Quibbling over what is heroic is exactly what you need to do as a GM. The next time you feel like... ... Simply don't reward it. No replacement Force point for you. And, yes, feel free to dispense those Dark Side Points as well. This is exactly what they're here for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars WEG D6 - The Force Point - "Is it a good thing?"
Top