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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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<blockquote data-quote="Celebrim" data-source="post: 9768609" data-attributes="member: 4937"><p>I mean they don't. Like at this point the can take down an entire platoon of Stormtroopers and that's using an attribute array for Stormtroopers much higher than what is suggested in the base game. In my game a Stormtrooper is pretty darn elite. But we are way past the point where Stormtroopers are a major treat. Fighting Stormtroopers is not a big part of this game.</p><p></p><p>A typical climatic fight involves fighting a stolen Bulk Carrier with its anti-pirate defenses turned on the hunters, and a Mining Barge with a massive cutting beam, and six mining droids that are attached to your hull trying to drill through it while in an Asteroid field. Or in another case, fighting a bunch of cyborg mercenaries on this complex multi-level scaffolding. . I'm not saying this is the most climatic sort of fights ever, but I feel it's pretty climatic. </p><p></p><p>A typical fight along the way involves a dozen corrupt cops in SWAT gear with rocket packs and a Police Gunship, or a reprogrammed nanny-droid turned assassin atop a speeding subway train, or a dozen suicide probe droids in a houseboat about to be capsized by a tidal wave. </p><p></p><p>The scenes that they are in are dramatic. But dramatic or not, the solutions to problems are more often straight-forward than not. If we can agree that its totally canonical to spend a force point to destroy the Death Star by making sure your Starship Weapons roll was good enough to hit a 2m target with photon torpedoes, then I think we also have to agree that it is also heroic to spend a force point to disable a stolen bulk carrier be making sure your Starship Weapons roll is good enough to get a direct hit through the shields with your ion torpedoes. So long as the PCs are engaged in heroic action and not actually pirates that are trying to steal the bulk carrier, I don't think it's fair to say that it isn't heroic to just use a force point to target your ion torpedoes well. </p><p></p><p>It's just that in the movie version of this, using a force point is the last thing that Luke or anyone else in the attack tries, and he uses at the last minute. In a game, using a force point in in the obviously dramatic situation is the first thing the PC's try, and so while it's the same action, unlike the rebel pilots, they aren't wasting a lot of time and lives building up the dramatic tension.</p><p></p><p></p><p></p><p>Yes, he does. He's bad at both stealth and con, which is a running gag because as a smuggler, you'd think that would be two things he'd be really good at. But Han also makes a lot of rolls - "Don't tell me the odds".</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9768609, member: 4937"] I mean they don't. Like at this point the can take down an entire platoon of Stormtroopers and that's using an attribute array for Stormtroopers much higher than what is suggested in the base game. In my game a Stormtrooper is pretty darn elite. But we are way past the point where Stormtroopers are a major treat. Fighting Stormtroopers is not a big part of this game. A typical climatic fight involves fighting a stolen Bulk Carrier with its anti-pirate defenses turned on the hunters, and a Mining Barge with a massive cutting beam, and six mining droids that are attached to your hull trying to drill through it while in an Asteroid field. Or in another case, fighting a bunch of cyborg mercenaries on this complex multi-level scaffolding. . I'm not saying this is the most climatic sort of fights ever, but I feel it's pretty climatic. A typical fight along the way involves a dozen corrupt cops in SWAT gear with rocket packs and a Police Gunship, or a reprogrammed nanny-droid turned assassin atop a speeding subway train, or a dozen suicide probe droids in a houseboat about to be capsized by a tidal wave. The scenes that they are in are dramatic. But dramatic or not, the solutions to problems are more often straight-forward than not. If we can agree that its totally canonical to spend a force point to destroy the Death Star by making sure your Starship Weapons roll was good enough to hit a 2m target with photon torpedoes, then I think we also have to agree that it is also heroic to spend a force point to disable a stolen bulk carrier be making sure your Starship Weapons roll is good enough to get a direct hit through the shields with your ion torpedoes. So long as the PCs are engaged in heroic action and not actually pirates that are trying to steal the bulk carrier, I don't think it's fair to say that it isn't heroic to just use a force point to target your ion torpedoes well. It's just that in the movie version of this, using a force point is the last thing that Luke or anyone else in the attack tries, and he uses at the last minute. In a game, using a force point in in the obviously dramatic situation is the first thing the PC's try, and so while it's the same action, unlike the rebel pilots, they aren't wasting a lot of time and lives building up the dramatic tension. Yes, he does. He's bad at both stealth and con, which is a running gag because as a smuggler, you'd think that would be two things he'd be really good at. But Han also makes a lot of rolls - "Don't tell me the odds". [/QUOTE]
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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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