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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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<blockquote data-quote="Deset Gled" data-source="post: 9768699" data-attributes="member: 7808"><p>This is probably a critical crux that we can only agree to disagree on, but I wouldn't. At least, not in the same way you do.</p><p></p><p>To me, Force points are the WEG mechanic of the Force being "an energy field created by all living things. It surrounds us and penetrates us. It binds the galaxy together". Force points represent the way non-Force sensitive characters can access the Force, in a limited yet very explosive way. It's not just a meta-currency with the GM, it's a meta-currency tied into the Force as an underlying foundation of the game world. This means that actions performed using Force points are in some way "magical"*. And it's why using Force points needs to essentially be held to (original trilogy) Jedi standards. This is also why using Force points for selfish deeds grants a Dark Force point, similar to how using Force powers for nefarious purposes grants them.</p><p></p><p>*FWIW, this is another tangent where you can break down the "Jedi are just space wizards" discussion. Yes, the Force is a fantasy element, not a sci-fi element. But it's also not "magic" in the same sense of D&D magic. It has different rules. Star Wars legacy material actually has a type of magic that's ambiguously separate from the Force. But this is already side tracking from the topic of Force points enough.</p><p></p><p></p><p></p><p>I can't help but feel this statement is in conflict with your OP, but it might highlight your cognitive dissonance with Force Points. Of course Luke destroying the Death Star was more than just a mechanical "doubling his dice pool". It was both a spiritual and narrative climax of the movie/game. That's the part that's blatantly "more".</p><p></p><p>If you don't see that as being any different than just "a way that makes the mission successful", I don't see how anything could be a satisfying use of Force points to you. But I also don't understand why you are claiming that the jet-pack story you told in the OP is satisfying, but here you're dismissing a similar heroically important climax as blasé. It kinda feels like you're arguing against yourself.</p><p></p><p>If you want to allow Force points to be used for mundane things, and consider uses like these examples to be simple executions of game mechanics, that's fine. If you want Force points to be meaningful and cool, then you have to decide what's meaningful and cool and hold Force points to those standards. I don't know if there's a way to keep a foot on both sides of that.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9768699, member: 7808"] This is probably a critical crux that we can only agree to disagree on, but I wouldn't. At least, not in the same way you do. To me, Force points are the WEG mechanic of the Force being "an energy field created by all living things. It surrounds us and penetrates us. It binds the galaxy together". Force points represent the way non-Force sensitive characters can access the Force, in a limited yet very explosive way. It's not just a meta-currency with the GM, it's a meta-currency tied into the Force as an underlying foundation of the game world. This means that actions performed using Force points are in some way "magical"*. And it's why using Force points needs to essentially be held to (original trilogy) Jedi standards. This is also why using Force points for selfish deeds grants a Dark Force point, similar to how using Force powers for nefarious purposes grants them. *FWIW, this is another tangent where you can break down the "Jedi are just space wizards" discussion. Yes, the Force is a fantasy element, not a sci-fi element. But it's also not "magic" in the same sense of D&D magic. It has different rules. Star Wars legacy material actually has a type of magic that's ambiguously separate from the Force. But this is already side tracking from the topic of Force points enough. I can't help but feel this statement is in conflict with your OP, but it might highlight your cognitive dissonance with Force Points. Of course Luke destroying the Death Star was more than just a mechanical "doubling his dice pool". It was both a spiritual and narrative climax of the movie/game. That's the part that's blatantly "more". If you don't see that as being any different than just "a way that makes the mission successful", I don't see how anything could be a satisfying use of Force points to you. But I also don't understand why you are claiming that the jet-pack story you told in the OP is satisfying, but here you're dismissing a similar heroically important climax as blasé. It kinda feels like you're arguing against yourself. If you want to allow Force points to be used for mundane things, and consider uses like these examples to be simple executions of game mechanics, that's fine. If you want Force points to be meaningful and cool, then you have to decide what's meaningful and cool and hold Force points to those standards. I don't know if there's a way to keep a foot on both sides of that. [/QUOTE]
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