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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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<blockquote data-quote="TheAlkaizer" data-source="post: 9768710" data-attributes="member: 7024893"><p>From this bit if feels you're opening the door to other systems.</p><p></p><p>My most recent experience is with Burning Wheel.</p><p></p><p><em>Quick context of Burning Wheel</em></p><p>So Burning Wheel is a dice pool system. You want to do something, the referee says it's covered by Skill A. If you have five in that skill, you roll five D6 dice. They have (by default) 50% chance of success with a 4-5-6 on the die being a success. You're trying to accrue enough successes to meet the obstacle.</p><p></p><p>Burning wheel also has other systems that allow you to get add or remove die. The referee can judge the situation and give you advantage. You can <em>ForK</em> another skill in if it makes narrative sense, and get a bonus die (example: I the Sword skill to fight someone, I say I ForK in the <em>Dirty Fighting</em> skill and say that I grab a handful of sand and throw it at my adversary to cover the swing of the sword). There's other ways.</p><p></p><p>Most importantly, there's metacurrencies. There's three types. I won't go into details, but I'll say that the maths of Burning Wheel are leaning against the player. With an average character, it's challenging to meet the obstacles. So the game strongly encourage the players to squeeze as naughty word from the system. They fork in other skills, they ask for advantage, they help each other. Every die count. They can also spend these metacurrencies, and they can spend multiple of them at the same time.</p><p></p><p>What I like about this, is that naturally the players will blow everything they can on these heroic moments. They know the importance of each moment better than the system would. There's a roll do steal some pies by the window, meh we can live if we fail. Someone's about to fall from a tower and we have to save him? Everyone stands up, starts looking at their sheet, trying to find ways to help each other, points to burn through, and trying to find advantages in the narrative.</p><p></p><p>My goal is just making sure the players get enough of these metacurrencies, that's a whole thing in Burning Wheel. But it's one aspect of the game I really enjoy.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 9768710, member: 7024893"] From this bit if feels you're opening the door to other systems. My most recent experience is with Burning Wheel. [I]Quick context of Burning Wheel[/I] So Burning Wheel is a dice pool system. You want to do something, the referee says it's covered by Skill A. If you have five in that skill, you roll five D6 dice. They have (by default) 50% chance of success with a 4-5-6 on the die being a success. You're trying to accrue enough successes to meet the obstacle. Burning wheel also has other systems that allow you to get add or remove die. The referee can judge the situation and give you advantage. You can [I]ForK[/I] another skill in if it makes narrative sense, and get a bonus die (example: I the Sword skill to fight someone, I say I ForK in the [I]Dirty Fighting[/I] skill and say that I grab a handful of sand and throw it at my adversary to cover the swing of the sword). There's other ways. Most importantly, there's metacurrencies. There's three types. I won't go into details, but I'll say that the maths of Burning Wheel are leaning against the player. With an average character, it's challenging to meet the obstacles. So the game strongly encourage the players to squeeze as naughty word from the system. They fork in other skills, they ask for advantage, they help each other. Every die count. They can also spend these metacurrencies, and they can spend multiple of them at the same time. What I like about this, is that naturally the players will blow everything they can on these heroic moments. They know the importance of each moment better than the system would. There's a roll do steal some pies by the window, meh we can live if we fail. Someone's about to fall from a tower and we have to save him? Everyone stands up, starts looking at their sheet, trying to find ways to help each other, points to burn through, and trying to find advantages in the narrative. My goal is just making sure the players get enough of these metacurrencies, that's a whole thing in Burning Wheel. But it's one aspect of the game I really enjoy. [/QUOTE]
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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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