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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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<blockquote data-quote="Gorgon Zee" data-source="post: 9768776" data-attributes="member: 75787"><p>So, I think this might be a core reason Force Points are giving you issues -- and why others can run for years without seeing such issues. If the main reason your players play a TTRPG is to overcome challenges without drama, it's going to be really hard to use rules designed for drama. If they are actively happy to have a banal finale because they could use a win button, it seems like there is a mismatch between your expectations of what is fun and theirs.</p><p></p><p>For me, this happened using TRAIL OFF CTHULHU. In the finale, a player spent enough to guarantee they could jump out of the collapsing <location>, spent enough to make their sanity check, and so "beat" the finale without needing to roll the dice. So now I run Call of Cthulhu for classic horror, and reserve Gumshoe for other genres (That sort of thing works well for Night's Black Agents, for example).</p><p></p><p></p><p>Completely agree. I never feel good in conversations about whether an action is "heroic" or "in-genre" or "good" -- there is such a latitude of reasonable belief that it's unpleasant to make a <em>moral </em>ruling that another honestly disagrees with. I'm happy if a player and I disagree over the penalty to shoot during a foggy day in gale-force winds. But it's different when you say "I don't think that action is heroic" when the other person really does.</p><p></p><p></p><p>In general I am not a big fan of any spend-to-win situations. It's OK to spend to guarantee a single skill check or roll, because any pivotal scene should be designed around multiple checks.</p><p></p><p>In your situation, assuming that the players really would like dramatic finales, but cannot resist the temptation to use win buttons, I might add a new aspect to opponents; that they are "legendary" or whatever term you like, and, in scenes that they are in, a force point is diminished in impact and can only be used to modify roll probabilities, not as an instant win.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9768776, member: 75787"] So, I think this might be a core reason Force Points are giving you issues -- and why others can run for years without seeing such issues. If the main reason your players play a TTRPG is to overcome challenges without drama, it's going to be really hard to use rules designed for drama. If they are actively happy to have a banal finale because they could use a win button, it seems like there is a mismatch between your expectations of what is fun and theirs. For me, this happened using TRAIL OFF CTHULHU. In the finale, a player spent enough to guarantee they could jump out of the collapsing <location>, spent enough to make their sanity check, and so "beat" the finale without needing to roll the dice. So now I run Call of Cthulhu for classic horror, and reserve Gumshoe for other genres (That sort of thing works well for Night's Black Agents, for example). Completely agree. I never feel good in conversations about whether an action is "heroic" or "in-genre" or "good" -- there is such a latitude of reasonable belief that it's unpleasant to make a [I]moral [/I]ruling that another honestly disagrees with. I'm happy if a player and I disagree over the penalty to shoot during a foggy day in gale-force winds. But it's different when you say "I don't think that action is heroic" when the other person really does. In general I am not a big fan of any spend-to-win situations. It's OK to spend to guarantee a single skill check or roll, because any pivotal scene should be designed around multiple checks. In your situation, assuming that the players really would like dramatic finales, but cannot resist the temptation to use win buttons, I might add a new aspect to opponents; that they are "legendary" or whatever term you like, and, in scenes that they are in, a force point is diminished in impact and can only be used to modify roll probabilities, not as an instant win. [/QUOTE]
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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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