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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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<blockquote data-quote="aramis erak" data-source="post: 9879100" data-attributes="member: 6779310"><p>It is... if implemented by the GM with its restrictions in place.</p><p></p><p>That's a GM failure, not a mechanic failure. </p><p>If it's not a heroic use, they don't get it back... If it's not dramatically appropriate but is heroic, they get it back, but not a new one. </p><p>And if it's not at least semi-heroic, it's a dark side point for using it. </p><p></p><p>Isolating the force point from its in setting restrictions (non-heroic use leading to turning to the Dark Side) and its mechanical restrictions (only doubles your dice pools, don't get it back unless it was at least heroic) changes the mechanic and leads non-dramatic use.</p><p></p><p>The best example I've seen of a dramaticly appropriate and heroic use:</p><p>Caught in cell block A13, on an ISD II, the party is cut off by a squad of stormtroopers, with more expected soon. Party is having a hard time hitting. The Young Jedi, Steve Mullard, tells the failed Jedi, Falcon, "Give me your blaster"... Falcon tosses it to him as they and their compatriots (Worgle the First Mate, I forget the captain's name) behind them... along with a rescued family of wookies.</p><p>"I thought you didn't know how to use a blaster!" says the skipper. </p><p>Steve proceeds to trust in the force, and shoot the whole damned squad. (Force point, giving him 10d+4, 8 targets, so 3d+4 each... hits all but one. "I never said I couldn't, just that I don't." Tosses it back to falcon.</p><p>Worgle drops the one survivor as they take the elevator away...</p><p></p><p>They're not meant to be "Obviously using the supernatural"... but to be "simply pushing the limits of ability"... Han shooting Vader's fighter from extreme range along with the two wingmen. Luke hitting the exhaust port. Luke landing the grappling hook.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9879100, member: 6779310"] It is... if implemented by the GM with its restrictions in place. That's a GM failure, not a mechanic failure. If it's not a heroic use, they don't get it back... If it's not dramatically appropriate but is heroic, they get it back, but not a new one. And if it's not at least semi-heroic, it's a dark side point for using it. Isolating the force point from its in setting restrictions (non-heroic use leading to turning to the Dark Side) and its mechanical restrictions (only doubles your dice pools, don't get it back unless it was at least heroic) changes the mechanic and leads non-dramatic use. The best example I've seen of a dramaticly appropriate and heroic use: Caught in cell block A13, on an ISD II, the party is cut off by a squad of stormtroopers, with more expected soon. Party is having a hard time hitting. The Young Jedi, Steve Mullard, tells the failed Jedi, Falcon, "Give me your blaster"... Falcon tosses it to him as they and their compatriots (Worgle the First Mate, I forget the captain's name) behind them... along with a rescued family of wookies. "I thought you didn't know how to use a blaster!" says the skipper. Steve proceeds to trust in the force, and shoot the whole damned squad. (Force point, giving him 10d+4, 8 targets, so 3d+4 each... hits all but one. "I never said I couldn't, just that I don't." Tosses it back to falcon. Worgle drops the one survivor as they take the elevator away... They're not meant to be "Obviously using the supernatural"... but to be "simply pushing the limits of ability"... Han shooting Vader's fighter from extreme range along with the two wingmen. Luke hitting the exhaust port. Luke landing the grappling hook. [/QUOTE]
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Star Wars WEG D6 - The Force Point - "Is it a good thing?"
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