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[Star Wars] What if the Empire Won?
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<blockquote data-quote="fireinthedust" data-source="post: 4857837" data-attributes="member: 51930"><p>IMHO: [ame=http://www.youtube.com/watch?v=zzoeEdW-EDQ]How you should begin your campaign![/ame]</p><p></p><p>Failing that: What is your game night going to look like? I mean, encounter by encounter? Problem by problem? What are the things you're going to need your players to do? I ask because I've tried the SW campaign, and getting individual sessions going is so key to knowing what you want to do with the setting. Well, for changes.</p><p></p><p><strong>civil war: </strong>well, lots of smuggling runs between sectors. Also, the various things the party needs could be on different planets in different sectors. Not only that, but you could raise the tension by having random skirmishes of fleets of Star Destroyers throughout the campaign. Is the session getting boring? Well, Tarkin and Thrawn have suddenly decided to duke it out! </p><p> </p><p>Tarkin (DEATH STAR) vs. Thrawn (amazing tactics, and he basically never loses). Interesting fight right there.</p><p></p><p><strong>hidden jedi groups</strong>: well, you've got the example from Force Rising game (wii, xbox); imagine all the other Jedi who didn't get killed in RotS. You've also got Yoda, who didn't die when ObiWan did (or didn't).</p><p> As an aside: I actually have an idea for a Mace story, if he survived. I had a design for him, and I think it'd be an interesting sceme. Cool one for a campaign, too. </p><p></p><p><strong>ancient treasure hunt: </strong>think Indiana Jones! Well, you like Lucas already, right?! So while you're skipping about the galaxy, between Moff territories, have the PCs hunt for relics.</p><p></p><p><strong>playing the heroes: </strong>would your players want to *be* luke and han and leia? If not, then killing them off on Yavin would be an amazingly important thing for the campaign. Otherwise there's the risk of reinacting, right?</p><p></p><p><strong>do not kill the ewoks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></strong>: they are not as bad as gungans! I mean, did you not grow up on the cartoon? I grew up on the cartoon. They were cool. Both Droids and Ewoks were good shows (different but good). Ewoks have street credit.</p><p> Gungans are in theory good, if you play them the way they should be: hardened warriors. Jarjar is the goofy, racial stereotype (like the Twins in Transformers 2) that is offensive, and THAT is why he's so hated. He's what's known as the "nyah nyah" and for some reason films and tv shows think the audience wants them. That the twins exist doesn't mean I hate transformers. That Jarjar does (not as uncool in Clone Wars episodes, imo), doesn't have to ruin gungans (though the glowing balls sucked).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4857837, member: 51930"] IMHO: [ame=http://www.youtube.com/watch?v=zzoeEdW-EDQ]How you should begin your campaign![/ame] Failing that: What is your game night going to look like? I mean, encounter by encounter? Problem by problem? What are the things you're going to need your players to do? I ask because I've tried the SW campaign, and getting individual sessions going is so key to knowing what you want to do with the setting. Well, for changes. [B]civil war: [/B]well, lots of smuggling runs between sectors. Also, the various things the party needs could be on different planets in different sectors. Not only that, but you could raise the tension by having random skirmishes of fleets of Star Destroyers throughout the campaign. Is the session getting boring? Well, Tarkin and Thrawn have suddenly decided to duke it out! Tarkin (DEATH STAR) vs. Thrawn (amazing tactics, and he basically never loses). Interesting fight right there. [B]hidden jedi groups[/B]: well, you've got the example from Force Rising game (wii, xbox); imagine all the other Jedi who didn't get killed in RotS. You've also got Yoda, who didn't die when ObiWan did (or didn't). As an aside: I actually have an idea for a Mace story, if he survived. I had a design for him, and I think it'd be an interesting sceme. Cool one for a campaign, too. [B]ancient treasure hunt: [/B]think Indiana Jones! Well, you like Lucas already, right?! So while you're skipping about the galaxy, between Moff territories, have the PCs hunt for relics. [B]playing the heroes: [/B]would your players want to *be* luke and han and leia? If not, then killing them off on Yavin would be an amazingly important thing for the campaign. Otherwise there's the risk of reinacting, right? [B]do not kill the ewoks :eek:[/B]: they are not as bad as gungans! I mean, did you not grow up on the cartoon? I grew up on the cartoon. They were cool. Both Droids and Ewoks were good shows (different but good). Ewoks have street credit. Gungans are in theory good, if you play them the way they should be: hardened warriors. Jarjar is the goofy, racial stereotype (like the Twins in Transformers 2) that is offensive, and THAT is why he's so hated. He's what's known as the "nyah nyah" and for some reason films and tv shows think the audience wants them. That the twins exist doesn't mean I hate transformers. That Jarjar does (not as uncool in Clone Wars episodes, imo), doesn't have to ruin gungans (though the glowing balls sucked). [/QUOTE]
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