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Star wars - which version?
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<blockquote data-quote="ReeboKesh" data-source="post: 5420556" data-attributes="member: 40101"><p>Oh I just had to throw my buck fifty into this thread. Having played every version of Star Wars I have to say if you want Star Wars then play the d6 version. It was a tough game and a hell of a lot of fun and you actually feared getting Dark Side points.</p><p></p><p>A couple of months ago we started the Dawn of the Defiance campaign using the latest WOTC rules and after a couple of sessions I found that running it was no fun at all.</p><p></p><p>- The Dark Side point system is a joke, my players treat them as a badge of honour when they get them because they have absolutely NO game effect until you get enough to make you an NPC. Get a DSP in d6 and you'll know it.</p><p></p><p>- One of my players created a spy based character from a race that gives +10 to Disguise check. He pumped points into social skills and charisma and we worked out that if he could build himself a Darth Vader costume he could convince any NPC that he was the Dark Lord of Sith because of the ridiculous skill system. Even so using capture Imperial uniforms they were able to bypass, read “walk through”, any imperial encounters unless I came up with some Dues Ex Machina to mess them up.</p><p></p><p></p><p>- Don't get me started on the Force System, one of the Jedi was able to smash Starships together by 7th level because of once again, the crazy skill system.</p><p></p><p></p><p>Trust me, the SW d6 system is a perfect example of what RPGs used to be, games that required a little bit more creative thought to get through encounter, rather than a cake walk unless the DM throws OP encounters at you.</p><p>Reebo</p></blockquote><p></p>
[QUOTE="ReeboKesh, post: 5420556, member: 40101"] Oh I just had to throw my buck fifty into this thread. Having played every version of Star Wars I have to say if you want Star Wars then play the d6 version. It was a tough game and a hell of a lot of fun and you actually feared getting Dark Side points. A couple of months ago we started the Dawn of the Defiance campaign using the latest WOTC rules and after a couple of sessions I found that running it was no fun at all. - The Dark Side point system is a joke, my players treat them as a badge of honour when they get them because they have absolutely NO game effect until you get enough to make you an NPC. Get a DSP in d6 and you'll know it. - One of my players created a spy based character from a race that gives +10 to Disguise check. He pumped points into social skills and charisma and we worked out that if he could build himself a Darth Vader costume he could convince any NPC that he was the Dark Lord of Sith because of the ridiculous skill system. Even so using capture Imperial uniforms they were able to bypass, read “walk through”, any imperial encounters unless I came up with some Dues Ex Machina to mess them up. - Don't get me started on the Force System, one of the Jedi was able to smash Starships together by 7th level because of once again, the crazy skill system. Trust me, the SW d6 system is a perfect example of what RPGs used to be, games that required a little bit more creative thought to get through encounter, rather than a cake walk unless the DM throws OP encounters at you. Reebo [/QUOTE]
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