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Star wars - which version?
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<blockquote data-quote="Dave0047" data-source="post: 5423096" data-attributes="member: 74305"><p>Well, I honestly can't decide if you're being serious, trying to troll, or just have no idea what "balance" or even "fun" is.</p><p></p><p>You can't have an enjoyable game with one player vastly over-powering the other players just because you think a "force user" is the end-all be-all character type in Star Wars roleplaying. Why are the other players bothering to waste their time watching the Jedi stroking his ego?</p><p></p><p>Saga Edition did a fantastic job keeping the Jedi balanced with other classes because they had the "big picture" in mind when going through that process. Sure, a Jedi is fluff-wise a powerful opponent with amazing capabilities, but the point of a roleplaying group is to tell a story about a PARTY of characters who are all equally amazing in their own rights. The Soldier may be the only one in the galaxy who's able to use a Heavy Repeating Blaster Cannon like it was a sniper rifle. The Noble might be the only one in the party who can bribe or persuade their way through even the most lop-sided situations that would spell certain death should it turn into a brawl. The Scoundrel might be the most resourceful member in the party, able to fix any vehicle or starship ever made, hack any security system ever devised, or even pilot a Capital Ship through an asteroid field without getting so much as a scratch on the paint.</p><p></p><p>The Jedi can do some pretty jaw-dropping things, and can easily have the story centered around him/her, but it is definitely not (nor should it be) the center of attention. Every player at the table needs to be able to equally participate in the action and the story.</p></blockquote><p></p>
[QUOTE="Dave0047, post: 5423096, member: 74305"] Well, I honestly can't decide if you're being serious, trying to troll, or just have no idea what "balance" or even "fun" is. You can't have an enjoyable game with one player vastly over-powering the other players just because you think a "force user" is the end-all be-all character type in Star Wars roleplaying. Why are the other players bothering to waste their time watching the Jedi stroking his ego? Saga Edition did a fantastic job keeping the Jedi balanced with other classes because they had the "big picture" in mind when going through that process. Sure, a Jedi is fluff-wise a powerful opponent with amazing capabilities, but the point of a roleplaying group is to tell a story about a PARTY of characters who are all equally amazing in their own rights. The Soldier may be the only one in the galaxy who's able to use a Heavy Repeating Blaster Cannon like it was a sniper rifle. The Noble might be the only one in the party who can bribe or persuade their way through even the most lop-sided situations that would spell certain death should it turn into a brawl. The Scoundrel might be the most resourceful member in the party, able to fix any vehicle or starship ever made, hack any security system ever devised, or even pilot a Capital Ship through an asteroid field without getting so much as a scratch on the paint. The Jedi can do some pretty jaw-dropping things, and can easily have the story centered around him/her, but it is definitely not (nor should it be) the center of attention. Every player at the table needs to be able to equally participate in the action and the story. [/QUOTE]
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