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Star wars - which version?
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<blockquote data-quote="Dave0047" data-source="post: 5423187" data-attributes="member: 74305"><p>I'm sorry, none of those names mean ANYTHING to me, and 99% of most roleplayers out there. When I flip open my RPG books to the list of people involved in writing/creating/publishing them, none of those names come up. Why? Probably because the good games don't have those failures involved. I say failures because an epic fail statement like "there's no such thing as balance" is rather laughable considering the dedication to balance in today's Pen and Paper RPG's and video game RPG's. Those names in fact now leave a bad taste my mouth considering they're quite ignorant of something that has been figured out for quite some time...</p><p> </p><p>So do power gamers, though nowadays they have to try harder because it's not so much a class balancing issue as it is a min/max and win-at-all-costs issue.</p><p> </p><p></p><p>You're just proving my point, that the Saga Edition of Star Wars roleplaying is vastly superior to that version of D&D because, ZOMG, there IS balance!</p><p> </p><p></p><p>Um, I'm sorry, but I don't use point buy OR die-rolls, though I have no problem with them. Apparently you've never heard of the Standard Array. Do some research. As for the differences between classes in Star Wars and the differences between classes in D&D 4.0 and the differences between classes in the Dark Heresy/Rogue Trader/Deathwatch books, you need to take a closer look at what each class excels at. If you're purely focusing on combat and comparing a Jedi's combat capabilities against a Noble (in say, Star Wars Saga Edition), then you're doing not one, but TWO things wrong. First, you're not even remotely taking into consideration the fact that the Noble would not engage the Jedi in combat to defeat him. He is smarter and wealthier than that. Second, should the Noble actually have to fight the Jedi personally he would do so with the same weapons a Soldier would use, as all he needs to do it is maybe a feat or two. He would then spend the next 20-30 rounds firing at range on the Jedi, evading a hand-to-hand scenario, and maybe even using his brains and/or his money to his advantage to overwhelm the Jedi in some form or another.</p><p> </p><p></p><p>That's because they ARE balanced! GASP!</p><p></p><p></p><p>However, you are not defining "bad ass". The Jedi might suck at hacking, and the Slicer Scoundrel would then step-in and save the day where the Jedi would just be drooling all over the computer trying to figure out why "it's not working".</p><p> </p><p></p><p>Really? You're really stuck on this whole concept of "the only thing that exists is combat" huh? Well, maybe that's why you're not understanding what balance actually is.</p></blockquote><p></p>
[QUOTE="Dave0047, post: 5423187, member: 74305"] I'm sorry, none of those names mean ANYTHING to me, and 99% of most roleplayers out there. When I flip open my RPG books to the list of people involved in writing/creating/publishing them, none of those names come up. Why? Probably because the good games don't have those failures involved. I say failures because an epic fail statement like "there's no such thing as balance" is rather laughable considering the dedication to balance in today's Pen and Paper RPG's and video game RPG's. Those names in fact now leave a bad taste my mouth considering they're quite ignorant of something that has been figured out for quite some time... So do power gamers, though nowadays they have to try harder because it's not so much a class balancing issue as it is a min/max and win-at-all-costs issue. You're just proving my point, that the Saga Edition of Star Wars roleplaying is vastly superior to that version of D&D because, ZOMG, there IS balance! Um, I'm sorry, but I don't use point buy OR die-rolls, though I have no problem with them. Apparently you've never heard of the Standard Array. Do some research. As for the differences between classes in Star Wars and the differences between classes in D&D 4.0 and the differences between classes in the Dark Heresy/Rogue Trader/Deathwatch books, you need to take a closer look at what each class excels at. If you're purely focusing on combat and comparing a Jedi's combat capabilities against a Noble (in say, Star Wars Saga Edition), then you're doing not one, but TWO things wrong. First, you're not even remotely taking into consideration the fact that the Noble would not engage the Jedi in combat to defeat him. He is smarter and wealthier than that. Second, should the Noble actually have to fight the Jedi personally he would do so with the same weapons a Soldier would use, as all he needs to do it is maybe a feat or two. He would then spend the next 20-30 rounds firing at range on the Jedi, evading a hand-to-hand scenario, and maybe even using his brains and/or his money to his advantage to overwhelm the Jedi in some form or another. That's because they ARE balanced! GASP! However, you are not defining "bad ass". The Jedi might suck at hacking, and the Slicer Scoundrel would then step-in and save the day where the Jedi would just be drooling all over the computer trying to figure out why "it's not working". Really? You're really stuck on this whole concept of "the only thing that exists is combat" huh? Well, maybe that's why you're not understanding what balance actually is. [/QUOTE]
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