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<blockquote data-quote="Dave0047" data-source="post: 5424541" data-attributes="member: 74305"><p>Very true. Good points. However, in 4th Ed, the classes are balanced at all levels.</p><p></p><p></p><p>RIFTS doesn't sell at all at my LGS, and no one that I know plays (or has played) it with the exception of one REALLY REALLY old guy, who makes it a point to play old, washed-up RPG's. I don't think I'd quite consider RIFTS or GURPS a contender with D&D 4e, Saga Edition, or the Dark Heresy/Rogue Trader/Deathwatch stuff.</p><p></p><p></p><p>I never said that, directly. I said that the newer editions of these RPG's very directly have a larger player base and better reputation because they are simply better games. Better quality of games means more sales which means more players.</p><p></p><p></p><p>No, Boxing is just inferior to MMA because Boxing is boring. MMA has boxing in it, but is not limited to it. Boxing as a fighting style is still prominent and important in MMA though, as one of the latest UFC's had a guy named George St-Pierre <u>jab</u> his way to a victory in a sport where nearly any fighting style goes. UFC is much cooler. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p> </p><p>Really? So you and your gaming buddies prefer that one of you be the center of attention and the only competent party member because "that's more fun"? I'm confused at why you're saying balance isn't fun...</p><p></p><p></p><p>Okay, you're quite wrong here. Go and watch the PAX 2010 D&D game that WotC's Chris Perkins DM'd, and read the dozens of pages of comments on each video. There was likely more press and advertising of the hobby in that one event than 2nd ed ever had. There are conventions held world-wide where tens of thousands of geeks pour out of the wood-work to get their game on over a weekend at a convention center, and this phenomenon has really only been popular over the last decade or two, growing and almost doubling in the last 10 years alone.</p><p></p><p> </p><p>Again, never said that, just saying again that the current systems have a much larger player base because they're better and I'm sorry, but better means more popular (see my above comment on the same thing).</p><p></p><p></p><p>And I have not had the extremely high level of enjoyment with the older crap than I've had with 4e and Saga. I can't wait for 5th Ed and FFG's SWRPG (I bet they are the ones that bought the license) as they will be from competent companies who are dedicated to playtesting, finding balance, and making the game as enjoyable as possible.</p><p></p><p></p><p>Well that's nice, but you mis-read my post if you read "lead" as "led" and not "lead" as a title, as in "the LEADING designers" as in "head designers". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p>I don't have the numbers myself, but I seriously doubt that's even remotely true. D&D Insider accounts alone probably rival sales of D&D books in the 80's, and that's not including stuff bought at hobby retailers, online, or at conventions...</p><p></p><p></p><p>lol. None of those names meant anything to me. Did I hurt your feelings over that statement? Well that's a shame, because I don't care about some guy who wrote some stat-blocks for a pre-established game, and helped write a horribly imbalanced game system, sorry.</p><p> </p><p> </p><p>Niche-focused and small time publishers? Well, there are thousands of hobbies that still have a small group of people dedicated to them, but that doesn't make them popular or better hobbies does it? The fact that there are less people dedicated to 1st and 2nd ed (as you have admitted here) specifically means that people are playing the new stuff and not the old stuff. Hmmm... I wonder why that is...</p><p></p><p>Wizards is the monster it is today (no pun intended) because each edition has gotten better and better in the areas of balance, fun, ease of play, and ability to draw in new players.</p><p></p><p>Sure, the game might have been the only thing in town 25 years ago, but that doesn't mean it is indefinitely the most interesting and fun edition. There's always a better game, there's always a better system, and Wizards (and other companies) will continue to release better versions of what we're playing.</p></blockquote><p></p>
[QUOTE="Dave0047, post: 5424541, member: 74305"] Very true. Good points. However, in 4th Ed, the classes are balanced at all levels. RIFTS doesn't sell at all at my LGS, and no one that I know plays (or has played) it with the exception of one REALLY REALLY old guy, who makes it a point to play old, washed-up RPG's. I don't think I'd quite consider RIFTS or GURPS a contender with D&D 4e, Saga Edition, or the Dark Heresy/Rogue Trader/Deathwatch stuff. I never said that, directly. I said that the newer editions of these RPG's very directly have a larger player base and better reputation because they are simply better games. Better quality of games means more sales which means more players. No, Boxing is just inferior to MMA because Boxing is boring. MMA has boxing in it, but is not limited to it. Boxing as a fighting style is still prominent and important in MMA though, as one of the latest UFC's had a guy named George St-Pierre [U]jab[/U] his way to a victory in a sport where nearly any fighting style goes. UFC is much cooler. :cool: Really? So you and your gaming buddies prefer that one of you be the center of attention and the only competent party member because "that's more fun"? I'm confused at why you're saying balance isn't fun... Okay, you're quite wrong here. Go and watch the PAX 2010 D&D game that WotC's Chris Perkins DM'd, and read the dozens of pages of comments on each video. There was likely more press and advertising of the hobby in that one event than 2nd ed ever had. There are conventions held world-wide where tens of thousands of geeks pour out of the wood-work to get their game on over a weekend at a convention center, and this phenomenon has really only been popular over the last decade or two, growing and almost doubling in the last 10 years alone. Again, never said that, just saying again that the current systems have a much larger player base because they're better and I'm sorry, but better means more popular (see my above comment on the same thing). And I have not had the extremely high level of enjoyment with the older crap than I've had with 4e and Saga. I can't wait for 5th Ed and FFG's SWRPG (I bet they are the ones that bought the license) as they will be from competent companies who are dedicated to playtesting, finding balance, and making the game as enjoyable as possible. Well that's nice, but you mis-read my post if you read "lead" as "led" and not "lead" as a title, as in "the LEADING designers" as in "head designers". :cool: I don't have the numbers myself, but I seriously doubt that's even remotely true. D&D Insider accounts alone probably rival sales of D&D books in the 80's, and that's not including stuff bought at hobby retailers, online, or at conventions... lol. None of those names meant anything to me. Did I hurt your feelings over that statement? Well that's a shame, because I don't care about some guy who wrote some stat-blocks for a pre-established game, and helped write a horribly imbalanced game system, sorry. Niche-focused and small time publishers? Well, there are thousands of hobbies that still have a small group of people dedicated to them, but that doesn't make them popular or better hobbies does it? The fact that there are less people dedicated to 1st and 2nd ed (as you have admitted here) specifically means that people are playing the new stuff and not the old stuff. Hmmm... I wonder why that is... Wizards is the monster it is today (no pun intended) because each edition has gotten better and better in the areas of balance, fun, ease of play, and ability to draw in new players. Sure, the game might have been the only thing in town 25 years ago, but that doesn't mean it is indefinitely the most interesting and fun edition. There's always a better game, there's always a better system, and Wizards (and other companies) will continue to release better versions of what we're playing. [/QUOTE]
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