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Star wars - which version?
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<blockquote data-quote="masshysteria" data-source="post: 5424992" data-attributes="member: 16055"><p>I'm going to pick apart your reasons, not because they are wrong. But they were all addressed in the Saga edition. If you are playing the original or revised d20 versions, then I agree 100%.</p><p></p><p>And just so my biases are upfront. Saga has become my go-to game for Star Wars and is probably my favorite flavor of 3.5-era d20 rules.</p><p></p><p></p><p></p><p>Character, vehicle, and starship combat all use the same rules in Saga. There is some scaling at the starship scale, but all the rules are analogs of what is one at the character scale.</p><p></p><p>On a starship/vehicle, players can take different roles. So you can have a gunner, pilot, and senors operator working flawlessly.</p><p></p><p></p><p></p><p>Saga pretty much removed full round actions and iterative attacks. So, combat moves swiftly and characters are always moving around the action (since a move action is almost always available).</p><p></p><p>As far as operating a speeder bike and shooting on this same round. I'm pretty sure it is do-able.</p><p></p><p> </p><p></p><p>The base classes in Saga are much more versatile and there are no multi-class penalties. Saga also introduced the + half heroic level to skills, so a medium level character is fairly competent at most tasks and a high level character can do a variety of things.</p><p></p><p>Throw in talents every even level and feats every odd level and you can make a very focused character or a jack-of-all trades.</p><p></p><p>I guess my point is, when comparing Star Wars games, Saga Edition is a very different beast than the other two d20 versions. It won me over enough that I didn't feel bitter about buying the prior two d20 lines.</p></blockquote><p></p>
[QUOTE="masshysteria, post: 5424992, member: 16055"] I'm going to pick apart your reasons, not because they are wrong. But they were all addressed in the Saga edition. If you are playing the original or revised d20 versions, then I agree 100%. And just so my biases are upfront. Saga has become my go-to game for Star Wars and is probably my favorite flavor of 3.5-era d20 rules. Character, vehicle, and starship combat all use the same rules in Saga. There is some scaling at the starship scale, but all the rules are analogs of what is one at the character scale. On a starship/vehicle, players can take different roles. So you can have a gunner, pilot, and senors operator working flawlessly. Saga pretty much removed full round actions and iterative attacks. So, combat moves swiftly and characters are always moving around the action (since a move action is almost always available). As far as operating a speeder bike and shooting on this same round. I'm pretty sure it is do-able. The base classes in Saga are much more versatile and there are no multi-class penalties. Saga also introduced the + half heroic level to skills, so a medium level character is fairly competent at most tasks and a high level character can do a variety of things. Throw in talents every even level and feats every odd level and you can make a very focused character or a jack-of-all trades. I guess my point is, when comparing Star Wars games, Saga Edition is a very different beast than the other two d20 versions. It won me over enough that I didn't feel bitter about buying the prior two d20 lines. [/QUOTE]
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