Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star wars - which version?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DarthJodoc" data-source="post: 5428205" data-attributes="member: 6668049"><p><strong>Fwiw...</strong></p><p></p><p>I've played most versions of the Star Wars RPGs except the initial WotC versions (SW and SW Revised).</p><p> </p><p>One should note that the design assumptions behind each of these games were based on the "canon" available at the time: for example, the d6 system required Force use to effectively/safely use a lightsaber. The prequels (with Grievous) and other media (like the current CGI The Clone Wars cartoon, with Cad Bane, Pre Vizsla and at least one other character) have shown this isn't the case (anymore, at least). EU stuff has Wookiee Jedi (rare, but there—something not possible in the d6 SW games). Elements like that.</p><p> </p><p>The WEG d6 versions were nifty, but a nightmare when it came to Force users: they were either too weak or too powerful. The Force was a skill, like any other skill, and its improvement was very, very incremental. Lightsaber skill was tied to this, so having a Jedi able to use a lightsaber without self-injury took time... and by that time, they were powerful.</p><p> </p><p>Never played the original WotC Star Wars (reg. and Rev.) RPG, though I wasn't crazy about the "use" of VP for Force powers, or the Level Adjustment for certain species (then again, I found LA to be a hassle at times).</p><p> </p><p>Star Wars Saga ed. is a very nifty system, though my only complaint is the number of new options scattered across various sourcebooks (which can be time-consuming during the usual levelling of characters maintainance). Mechanics were refreshingly simple, and the heroic/nonheroic structure allows for the feel of the movies (such as cutting through swaths of battle droids or stormtroopers, but a lone bounty hunter, raging monster, or lightsaber-wielding Sith spells serious trouble).</p><p> </p><p>The initial power level of Jedi/Force Sensitive characters can be an issue (esp. with adding Skill Focus in the mix), but there are limits to those powers (as noted before): they're Encounter powers, and it takes multiple selections (or very lucky dice rolls or character build options) to use a single power more than once an encounter. There's the threat of the Dark Side as well (using the Force to attack instead of defend, for example) should be an issue. </p><p> </p><p>It's also a matter of when the game is set, as well: Jedi should be rare by the end of the Clone Wars (their numbers still need to be built up), and during certain times (the Original Trilogy, the Dark Times, etc.), it should be downright dangerous just to be a Jedi/Force Sensitive—using Force powers can be risky if one isn't careful. The threat of detection/discovery is a constant element, not just for the Jedi/Force Sensitive, but for everyone <em>known to associate</em> with the character as well (see Ep. V).</p><p> </p><p>The Star Wars Saga Ed. did tip its hat to previous versions of the game (IIRC, there are some items/elements created in WEG's d6 game that were brought back in Saga).</p><p> </p><p>Overall, IMO, I like Star Wars Sage ed. RPG the best. The WEG d6 games were fun (still remember them fondly), but they didn't run smoothly all of the time (depending on what you wanted to include), and they had certain setting rules hardwired into the game rules that were overturned by later sources. The initial, more d20 Modern-style SW games by WotC seemed okay, but suffered from the same clunkiness prone to 3.x D&D and d20 Modern (esp. at higher levels).</p><p> </p><p>Just my 2¢ on the issue.</p></blockquote><p></p>
[QUOTE="DarthJodoc, post: 5428205, member: 6668049"] [b]Fwiw...[/b] I've played most versions of the Star Wars RPGs except the initial WotC versions (SW and SW Revised). One should note that the design assumptions behind each of these games were based on the "canon" available at the time: for example, the d6 system required Force use to effectively/safely use a lightsaber. The prequels (with Grievous) and other media (like the current CGI The Clone Wars cartoon, with Cad Bane, Pre Vizsla and at least one other character) have shown this isn't the case (anymore, at least). EU stuff has Wookiee Jedi (rare, but there—something not possible in the d6 SW games). Elements like that. The WEG d6 versions were nifty, but a nightmare when it came to Force users: they were either too weak or too powerful. The Force was a skill, like any other skill, and its improvement was very, very incremental. Lightsaber skill was tied to this, so having a Jedi able to use a lightsaber without self-injury took time... and by that time, they were powerful. Never played the original WotC Star Wars (reg. and Rev.) RPG, though I wasn't crazy about the "use" of VP for Force powers, or the Level Adjustment for certain species (then again, I found LA to be a hassle at times). Star Wars Saga ed. is a very nifty system, though my only complaint is the number of new options scattered across various sourcebooks (which can be time-consuming during the usual levelling of characters maintainance). Mechanics were refreshingly simple, and the heroic/nonheroic structure allows for the feel of the movies (such as cutting through swaths of battle droids or stormtroopers, but a lone bounty hunter, raging monster, or lightsaber-wielding Sith spells serious trouble). The initial power level of Jedi/Force Sensitive characters can be an issue (esp. with adding Skill Focus in the mix), but there are limits to those powers (as noted before): they're Encounter powers, and it takes multiple selections (or very lucky dice rolls or character build options) to use a single power more than once an encounter. There's the threat of the Dark Side as well (using the Force to attack instead of defend, for example) should be an issue. It's also a matter of when the game is set, as well: Jedi should be rare by the end of the Clone Wars (their numbers still need to be built up), and during certain times (the Original Trilogy, the Dark Times, etc.), it should be downright dangerous just to be a Jedi/Force Sensitive—using Force powers can be risky if one isn't careful. The threat of detection/discovery is a constant element, not just for the Jedi/Force Sensitive, but for everyone [I]known to associate[/I] with the character as well (see Ep. V). The Star Wars Saga Ed. did tip its hat to previous versions of the game (IIRC, there are some items/elements created in WEG's d6 game that were brought back in Saga). Overall, IMO, I like Star Wars Sage ed. RPG the best. The WEG d6 games were fun (still remember them fondly), but they didn't run smoothly all of the time (depending on what you wanted to include), and they had certain setting rules hardwired into the game rules that were overturned by later sources. The initial, more d20 Modern-style SW games by WotC seemed okay, but suffered from the same clunkiness prone to 3.x D&D and d20 Modern (esp. at higher levels). Just my 2¢ on the issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star wars - which version?
Top