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<blockquote data-quote="RodneyThompson" data-source="post: 3176087" data-attributes="member: 3594"><p>If you haven't checked out the <em>Galactic Campaign Guide</em>, it's got some good character motivations and goals in there. </p><p></p><p>One of the overarching themes of the classic trilogy is the concept of destiny. It's mentioned quite a bit, especially in <em>Return of the Jedi</em>. If you want to really give your character something to strive for, think about what the character's destiny might be. What is it that, in the grand scheme of things, the Force wants him or her to do. What role does the Jedi have to play in the cosmic story? It should probably be something rather significant -- overthrowing a tyrant, liberating a star system, destroying a superweapon, turning a Sith away from the Dark Side, training a powerful Padawan, etc. </p><p></p><p>Think big for your destiny, then think of all the small goals that would set you on that path to fulfilling your destiny. For example, let's say you wanted your Jedi to be a liberator, someone that frees people from the oppression of tyranny. You want your destiny be to liberate a large group of people from oppression, so the steps you have to take to fulfill this destiny would be things like:</p><ul> <li data-xf-list-type="ul">Identify the oppressors</li> <li data-xf-list-type="ul">Find the weaknesses in the tyrant's power</li> <li data-xf-list-type="ul">Take action to exploit these weaknesses</li> <li data-xf-list-type="ul">Rally the oppressed people into rebellion</li> <li data-xf-list-type="ul">Engage in larger-scale operations against the oppressors</li> <li data-xf-list-type="ul">Cut off supply lines or valuable resources belonging to the despot</li> <li data-xf-list-type="ul">Lead a massive uprising to reclaim power for the people</li> <li data-xf-list-type="ul">Defeat (capture, kill) the despot in a climactic showdown, thus fulfilling your destiny</li> </ul><p>Now, obviously, most of that stuff falls to the domain of the GM's responsibility to you, but you can help provide him with ideas. My best advice is just to figure out, conceptually, what kind of destiny you want your character to have, then let the GM fill in the specifics. It sounds like he's going to be very accommodating to you, so don't be afraid to discuss grand-scale destinies with him.</p><p></p><p>As for specific destinies, I always like the very simple description that Obi-Wan gives in <em>A New Hope</em>: "For over a thousand generations Jedi Knights were the guardians of peace and justice in the Old Republic." The Jedi are ancient, ever-present, and concerned with maintaining peace and justice. This gives you a lot of options for destinies, but mostly it seems to me like the Jedi would have destinies that restore freedom to the inhabitants of the galaxy. They might topple local tyrants, destroy crime lords and their organizations, or even something as simple as making sure that a tenuous peace between rival planets isn't broken by local miscreants unable to abide by a recent treaty. </p><p></p><p>I hope this helps, though I know it's not very specific. Good luck with your Jedi!</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 3176087, member: 3594"] If you haven't checked out the [i]Galactic Campaign Guide[/i], it's got some good character motivations and goals in there. One of the overarching themes of the classic trilogy is the concept of destiny. It's mentioned quite a bit, especially in [i]Return of the Jedi[/i]. If you want to really give your character something to strive for, think about what the character's destiny might be. What is it that, in the grand scheme of things, the Force wants him or her to do. What role does the Jedi have to play in the cosmic story? It should probably be something rather significant -- overthrowing a tyrant, liberating a star system, destroying a superweapon, turning a Sith away from the Dark Side, training a powerful Padawan, etc. Think big for your destiny, then think of all the small goals that would set you on that path to fulfilling your destiny. For example, let's say you wanted your Jedi to be a liberator, someone that frees people from the oppression of tyranny. You want your destiny be to liberate a large group of people from oppression, so the steps you have to take to fulfill this destiny would be things like: [list] [*]Identify the oppressors [*]Find the weaknesses in the tyrant's power [*]Take action to exploit these weaknesses [*]Rally the oppressed people into rebellion [*]Engage in larger-scale operations against the oppressors [*]Cut off supply lines or valuable resources belonging to the despot [*]Lead a massive uprising to reclaim power for the people [*]Defeat (capture, kill) the despot in a climactic showdown, thus fulfilling your destiny [/list] Now, obviously, most of that stuff falls to the domain of the GM's responsibility to you, but you can help provide him with ideas. My best advice is just to figure out, conceptually, what kind of destiny you want your character to have, then let the GM fill in the specifics. It sounds like he's going to be very accommodating to you, so don't be afraid to discuss grand-scale destinies with him. As for specific destinies, I always like the very simple description that Obi-Wan gives in [i]A New Hope[/i]: "For over a thousand generations Jedi Knights were the guardians of peace and justice in the Old Republic." The Jedi are ancient, ever-present, and concerned with maintaining peace and justice. This gives you a lot of options for destinies, but mostly it seems to me like the Jedi would have destinies that restore freedom to the inhabitants of the galaxy. They might topple local tyrants, destroy crime lords and their organizations, or even something as simple as making sure that a tenuous peace between rival planets isn't broken by local miscreants unable to abide by a recent treaty. I hope this helps, though I know it's not very specific. Good luck with your Jedi! [/QUOTE]
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